GetElementRotation
Jump to navigation
Jump to search
Retrieve the rotation of elements.
Syntax
float, float, float getElementRotation ( element theElement [, string rotOrder = "default" ] )
OOP Syntax Help! I don't understand this!
- Method: element:getRotation(...)
- Variable: .rotation
- Counterpart: setElementRotation
Required Arguments
- theElement: The element whose rotation will be retrieved
Optional Arguments
- rotOrder: A string representing the rotation order desired when returning the euler angles. If omitted, default value is "default". Allowed values are:
- "default": default MTA behavior prior to 1.1, where rotation order depends on element type
- "ZXY": rotation about the Z axis (up), then about the resulting X axis (right) and finally about the resulting Y axis (front). This is the default rotation order for objects
- "ZYX": rotation about the Z axis (up), then about the resulting Y axis (front), and finally about the resulting X axis (right). This is the default rotation order for vehicles
The default rotation order for peds/players is Z-Y-X (clientside) and -Z-Y-X (serverside) but those rotation orders (set using "default" on peds) can not be used manually on other element types since they only exist due to historical and backward compatibility reasons. Specifying a rotation order other than "default" allows the same angles to later be uniformly used on several elements without having to consider their type.
Returns
- rx, ry, rz: 3 floats representing the Euler rotation angles on the axis X, Y and Z (with the rotation order depending on the rotOrder argument) if element exists and is a valid element, false if it's invalid.
Example
If a player points at a player element with a gun, its rotation will appear in the chat box.
Click to collapse [-]
Clientfunction onPlayerTargeted ( targetElem ) if ( isElement(targetElem) and getElementType (targetElem) == "player" ) then local x,y,z = getElementRotation ( targetElem ) outputChatBox ( "Target player rotation: " .. x .. " " .. y .. " " .. z ) end end addEventHandler ( "onClientPlayerTarget", root, onPlayerTargeted )
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAngularVelocity
- getElementAttachedOffsets
- getElementAttachedTo
- getElementBoundingBox
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getElementDimension
- getElementDistanceFromCentreOfMassToBaseOfModel
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRadius
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementCollidableWith
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLocal
- isElementLowLOD
- isElementOnScreen
- isElementStreamable
- isElementStreamedIn
- isElementSyncer
- isElementWaitingForGroundToLoad
- isElementWithinColShape
- setElementAlpha
- setElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollidableWith
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementMatrix
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementStreamable
- setElementVelocity
- setLowLODElement