2021-07-01, 08:25 PM
Hi, I don't know how to speak English very well, I'm from Argentina but ..., How can I save an .ini for this tuning system using AttachObjectToVehicle?
#include <a_samp>
#include <zcmd>
#include <sscanf2>
#include <streamer>
#include <mSelection>
#include <YSI\y_ini>
#define DRAWDISTANCE_DEFAULT 80
#define SPEEDMULTIPLIER_HIGH 0.20
#define SPEEDMULTIPLIER_LOW 0.01
#define MODE_NONE 0
#define MODE_PX 1
#define MODE_PY 2
#define MODE_PZ 3
#define MODE_RX 4
#define MODE_RY 5
#define MODE_RZ 6
#define MAX_OBJVEH 7
//Defines
#define PlayerToPoint(%1,%2,%3,%4,%5) IsPlayerInRangeOfPoint(%2,%1,%3,%4,%5)
#define Message SendClientMessage
#define SendFormattedMessage(%0,%1,%2) do{new _str[128]; format(_str,128,%2); SendClientMessageEx(%0,%1,_str);}while(FALSE)
#define GivePlayerCash GivePlayerMoney
//Colores
#define Blanco 5883
#define iCOL_RED 0xFF0000FF
//Dialogo
//Textdraws
// News
//Catalogo
new objetostu = mS_INVALID_LISTID;
//Taller
#define TG_FILE "Talleres/%d.ini"
#define TG_OBJ "Objetos/%d.ini"
#define MAX_TUNE 5000
#define MAX_GARAGES 5000
//Dialogos
#define DIALOG_TUNING_TALLER 8431 //Ids para evitar bugs :s
//Enums
enum Attaching
{
Temp,
bool:Saved,
Timer,
bool:Enabled,
Mode,
ModelID,
ObjectID,
VehicleID,
Float:P[3],
Float:R[3],
d_ObjIdInput
};
new Attach[MAX_PLAYERS][Attaching];
enum aaa {
Float:Position[ 3 ],
Text3D:tg3D,
tgPickup,
}
new Talleres[ MAX_GARAGES ][ aaa ];
//Stocks
public OnFilterScriptInit()
{
objetostu = LoadModelSelectionMenu("objetostu.txt");
for(new i = 1; i < MAX_GARAGES; i++) {
new file[ 50 ];
format( file, sizeof( file ), TG_FILE, i );
if( fexist( file ) ) {
INI_ParseFile( file, "LoadTalleres", .bExtra = true, .extra = i );
Talleres[ i ][ tg3D ] = Create3DTextLabel( "Usa {b9f442}/tuning {FFFFFF}para tunear tu vehículo", -1, Talleres[ i ][ Position ][ 0 ], Talleres[ i ][ Position ][ 1 ], Talleres[ i ][ Position ][ 2 ], 15.0, 0, 1 );
Talleres[ i ][ tgPickup ] = CreatePickup( 1239, 1, Talleres[ i ][ Position ][ 0 ], Talleres[ i ][ Position ][ 1 ], Talleres[ i ][ Position ][ 2 ], -1 );
}
}
return 1; //se retorna a 1.
}
public OnFilterScriptExit()
{
for(new i=0; i<MAX_PLAYERS; i++) { KillTimer(Attach[i][Timer]); }
print("\n :C\n");
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
Attach[playerid][Saved] = true;
return true;
}
public OnPlayerModelSelection(playerid, response, listid, modelid)
{
if(listid == objetostu)
{
if(response)
{
Atta(playerid, modelid);
GivePlayerMoney(playerid, -5000); //dinero
SendClientMessage(playerid, 0xFFFFFFFF, "Compraste un objeto para tu vehículo.");
}
else SendClientMessage(playerid, 0xFFFFFFFF, "Has salido del catalogo de objetos.");
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
KillTimer(Attach[playerid][Timer]);
Attach[playerid][Mode] = MODE_NONE;
Attach[playerid][Temp] = 0;
Attach[playerid][ModelID] = 0;
Attach[playerid][ObjectID] = 0;
Attach[playerid][VehicleID] = 0;
Attach[playerid][Enabled] = false;
for(new i=0; i<3; i++) { Attach[playerid][P][i] = 0.0; Attach[playerid][R][i] = 0.0;}
return true;
}
CMD:creditostuning(playerid, params[])
{
SendClientMessage(playerid, -1, "Sistema Creador Por Franco Londes, Franco12 en pawnscript.");
return 1;
}
CMD:creartaller( playerid, params[] ) {
if( !IsPlayerAdmin( playerid ) ) return SendClientMessage( playerid,-1, "Debes estar logeado con rcon." );
new i = NextIDGarage( MAX_GARAGES ), Float:Pos[ 3 ], file[ 40 ];
GetPlayerPos( playerid, Pos[ 0 ], Pos[ 1 ], Pos[ 2 ] );
format( file, sizeof( file ), TG_FILE, i );
if( fexist( file ) ) return SendClientMessage( playerid,-1, "Esta ID ya existe." );
Talleres[ i ][ Position ][ 0 ] = Pos[ 0 ];
Talleres[ i ][ Position ][ 1 ] = Pos[ 1 ];
Talleres[ i ][ Position ][ 2 ] = Pos[ 2 ];
Talleres[ i ][ tg3D ] = Create3DTextLabel( "Usa {b9f442}/tuning {FFFFFF}para tunear tu vehículo", -1, Talleres[ i ][ Position ][ 0 ], Talleres[ i ][ Position ][ 1 ], Talleres[ i ][ Position ][ 2 ], 15.0, 0, 1 );
Talleres[ i ][ tgPickup ] = CreatePickup( 1239, 1, Talleres[ i ][ Position ][ 0 ], Talleres[ i ][ Position ][ 1 ], Talleres[ i ][ Position ][ 2 ], -1 );
SaveTalleres( i );
return true;
}
//==============================================================================
CMD:eliminartaller( playerid, params[] ) {
if( !IsPlayerAdmin( playerid ) ) return SendClientMessage( playerid, -1, "Debes estar logeado con rcon." );
new i = GetNearestTalleres( playerid );
if( i == -1 ) return SendClientMessage( playerid, -1, "No estás en el taller (pickup)." );
Talleres[ i ][ Position ][ 0 ] = 0.0;
Talleres[ i ][ Position ][ 1 ] = 0.0;
Talleres[ i ][ Position ][ 2 ] = 0.0;
DestroyPickup( Talleres[ i ][ tgPickup ] );
Delete3DTextLabel( Talleres[ i ][ tg3D ] );
new file[ 50 ];
format( file, sizeof( file ), TG_FILE, i );
if( fexist( file ) ) { fremove( file ); }
SendClientMessage( playerid, -1, "Taller eliminado." );
return true;
}
CMD:tuning(playerid, params[])
{
if( GetNearestTalleres( playerid ) == -1 ) return SendClientMessage( playerid, -1, "No estás en el taller de tuning." );
if( !IsPlayerInAnyVehicle(playerid) ) return SendClientMessage(playerid, 0xFF0000FF, "No estás en un vehículo.");
ShowPlayerDialog(playerid, DIALOG_TUNING_TALLER, DIALOG_STYLE_LIST, "Menu Tuning", "Comprar Objeto\nEditar Posición de Objeto\nRemover Objeto", "Seleccionar", "Cancelar");
return 1;
}
CMD:4532434343(playerid, params[])
{
if( !Attach[playerid][Saved] ) {
ShowModelSelectionMenu(playerid, objetostu, "Venta de Objetos");
return true;
}
new modelid;
Atta(playerid, modelid);
return true;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(response)// Si se pulsa el primer botón.
{
switch(dialogid)// Si sólo tiene un cuadro de diálogo, entonces esto no es necesario, pero es más Organizado para cuando se implementan más cuadros de diálogo.
{
case DIALOG_TUNING_TALLER:// Nuestro dialogo
{
switch(listitem)// Comprueba Si a Sido Seleccionado
{
case 0:// El Primer Boton Incluido
{
ShowModelSelectionMenu(playerid, objetostu, "Venta de Objetos");
}
case 1: // Esto es el segundo boton
{
SendClientMessage(playerid, -1, "Usa /ayudatuning para editar la posición del objeto, /terminartuning para acabar");
}
case 2: // El Tercer boton
{
SendClientMessage(playerid, -1, "Has eliminado el objeto");
DestroyObject(Attach[playerid][ObjectID]);
}
}
}
}
}
return 1;
}
//=========================================================================================================================================================
//=====================================================================================================================================================
GetNearestTalleres( playerid ) {
for(new i = 1; i < MAX_GARAGES; i++) {
if( IsPlayerInRangeOfPoint( playerid, 10.0, Talleres[ i ][ Position ][ 0 ], Talleres[ i ][ Position ][ 1 ], Talleres[ i ][ Position ][ 2 ] ) ) { return i; }
}
return -1;
}
//========================================================================================================================================================
stock NextIDGarage(const len) {
new id = (-1);
for( new loop = ( 0 ), provjera = ( -1 ), Data_[ 64 ] = "\0"; loop != len; ++ loop ) {
provjera = ( loop+1 );
format( Data_, ( sizeof Data_ ), TG_FILE, provjera );
if(!fexist(Data_)) {
id = ( provjera );
break; } }
return ( id );
}
//==============================================================================
forward SaveTalleres( id );
public SaveTalleres( id ) {
new iFile[ 40 ];
format( iFile, sizeof( iFile ), TG_FILE, id );
new INI:File = INI_Open( iFile );
INI_WriteFloat( File, "Position1", Talleres[ id ][ Position ][ 0 ] );
INI_WriteFloat( File, "Position2", Talleres[ id ][ Position ][ 1 ] );
INI_WriteFloat( File, "Position3", Talleres[ id ][ Position ][ 2 ] );
INI_Close( File );
return 1;
}
//==============================================================================
forward LoadTalleres( id, name[], value[] );
public LoadTalleres( id, name[], value[] ) {
INI_Float( "Position1", Talleres[ id ][ Position ][ 0 ] );
INI_Float( "Position2", Talleres[ id ][ Position ][ 1 ] );
INI_Float( "Position3", Talleres[ id ][ Position ][ 2 ] );
return true;
}
//==============================================================================
forward Atta(playerid, modelid);
//==============================================================
public Atta(playerid, modelid)
{
Attach[playerid][Timer] = SetTimerEx("OnPlayerUpdateEx", 50, true, "d", playerid);
//==================================================================================
Attach[playerid][Mode] = MODE_NONE;
Attach[playerid][Temp] = 0;
Attach[playerid][VehicleID] = 0;
for(new i=0; i<3; i++) { Attach[playerid][P][i] = 0.0; Attach[playerid][R][i] = 0.0;}
//======================================================================================
Attach[playerid][Enabled] = true;
Attach[playerid][ModelID] = modelid;
Attach[playerid][ObjectID] = CreateObject(Attach[playerid][ModelID], 0, 0, -1000, 0, 0, 0, DRAWDISTANCE_DEFAULT);
Attach[playerid][VehicleID] = GetPlayerVehicleID(playerid);
AttachObjectToVehicle(Attach[playerid][ObjectID], Attach[playerid][VehicleID], 0, 0, 0, 0, 0, 0);
EditDynamicObject(playerid, ObjectID);
Attach[playerid][Saved] = false;
return true;
}
CMD:ayudatuning(playerid, params[])
{
SendClientMessage(playerid, -1, "Usa /posx, /posy, /posz, para cambiar la posición del objeto.");
SendClientMessage(playerid, -1, "Usa /rotx, /roty, /rotz, para cambiar la rotación del objeto. /terminartuning para terminar.");
return 1;
}
CMD:posx(playerid, params[])
{
if(!Attach[playerid][Enabled]) { SendClientMessage(playerid, 0xFF0000FF, "¡No estás en el taller de tuning!."); }
else { Attach[playerid][Mode] = MODE_PX; SendClientMessage(playerid, -1, "[X]Bien, usa las teclas Izquierda/Derecha para editar, /terminartuning para acabar."); }
return true;
}
CMD:posy(playerid, params[])
{
if(!Attach[playerid][Enabled]) { SendClientMessage(playerid, 0xFF0000FF, "¡No estás en el taller de tuning!."); }
else { Attach[playerid][Mode] = MODE_PY; SendClientMessage(playerid, -1, "[Y]Bien, usa las teclas Izquierda/Derecha para editar, /terminartuning para acabar."); }
return true;
}
CMD:posz(playerid, params[])
{
if(!Attach[playerid][Enabled]) { SendClientMessage(playerid, 0xFF0000FF, "¡No estás en el taller de tuning!."); }
else { Attach[playerid][Mode] = MODE_PZ; SendClientMessage(playerid, -1, "[Z]Bien, usa las teclas Izquierda/Derecha para editar, /terminartuning para acabar."); }
return true;
}
CMD:rotx(playerid, params[])
{
if(!Attach[playerid][Enabled]) { SendClientMessage(playerid, 0xFF0000FF, "¡No estás en el taller de tuning!."); }
else { Attach[playerid][Mode] = MODE_RX; SendClientMessage(playerid, -1, "[RX]Bien, usa las teclas Izquierda/Derecha para editar, /terminartuning para acabar."); }
return true;
}
CMD:roty(playerid, params[])
{
if(!Attach[playerid][Enabled]) { SendClientMessage(playerid, 0xFF0000FF, "¡No estás en el taller de tuning!."); }
else { Attach[playerid][Mode] = MODE_RY; SendClientMessage(playerid, -1, "[RY]Bien, usa las teclas Izquierda/Derecha para editar, /terminartuning para acabar."); }
return true;
}
CMD:rotz(playerid, params[])
{
if(!Attach[playerid][Enabled]) { SendClientMessage(playerid, 0xFF0000FF, "¡No estás en el taller de tuning!."); }
else { Attach[playerid][Mode] = MODE_RZ; SendClientMessage(playerid, -1, "[RZ]Bien, usa las teclas Izquierda/Derecha para editar, /terminartuning para acabar."); }
return true;
}
CMD:terminartuning(playerid, params[])
{
if(!Attach[playerid][Enabled]) { SendClientMessage(playerid, 0xFF0000FF, "¡No estás en el taller de tuning!."); }
else { Attach[playerid][Mode] = MODE_NONE; SendClientMessage(playerid, 0xFF00FFFF, "Tuning Finalizado."); KillTimer(Attach[playerid][Timer]); }
return true;
}
forward OnPlayerUpdateEx(playerid);
public OnPlayerUpdateEx(playerid)
{
if(Attach[playerid][Mode] == MODE_NONE) return true;
new KEYS, UD, LR; GetPlayerKeys( playerid, KEYS, UD, LR );
new Float:SPDM = 0.1;
if(KEYS == 128) { SPDM = SPEEDMULTIPLIER_HIGH; }
else if (KEYS == 4) { SPDM = SPEEDMULTIPLIER_LOW; }
if(LR > 0) { UpdateVObject(playerid, SPDM); }
else if(LR < 0) { UpdateVObject(playerid, -SPDM); }
return 1;
}
forward UpdateVObject(playerid, Float:value);
public UpdateVObject(playerid, Float:value)
{
DestroyObject(Attach[playerid][ObjectID]);
Attach[playerid][ObjectID] = CreateObject(Attach[playerid][ModelID], 0, 0, 6, 0, 0, 0, DRAWDISTANCE_DEFAULT);
switch(Attach[playerid][Mode])
{
case MODE_PX: {
Attach[playerid][P][0] += value;
new string[64];
format(string, sizeof(string), "Editando Posicion [X]",Attach[playerid][P][0]);
GameTextForPlayer(playerid, string, 10000, 3);
}
case MODE_PY: {
Attach[playerid][P][1] += value;
new string[64];
format(string, sizeof(string), "Editando Posicion [Y]",Attach[playerid][P][1]);
GameTextForPlayer(playerid, string, 10000, 3);
}
case MODE_PZ: {
Attach[playerid][P][2] += value;
new string[64];
format(string, sizeof(string), "Editando Posicion [Z]",Attach[playerid][P][1]);
GameTextForPlayer(playerid, string, 10000, 3);
}
case MODE_RX: {
if(Attach[playerid][R][0] + value*10 <= 360.0 && Attach[playerid][R][0] + value*10 >= 0.0) { Attach[playerid][R][0] += value*10; }
new string[64];
format(string, sizeof(string), "Editando Rotacion [X]",Attach[playerid][P][0]);
GameTextForPlayer(playerid, string, 10000, 3);
}
case MODE_RY: {
if(Attach[playerid][R][1] + value*10 <= 360.0 && Attach[playerid][R][1] + value*10 >= 0.0) { Attach[playerid][R][1] += value*10; }
new string[64];
format(string, sizeof(string), "Editando Rotacion [Y]",Attach[playerid][R][1]);
GameTextForPlayer(playerid, string, 10000, 3);
}
case MODE_RZ: {
if(Attach[playerid][R][2] + value*10 <= 360.0 && Attach[playerid][R][2] + value*10 >= 0.0) { Attach[playerid][R][2] += value*10; }
new string[64];
format(string, sizeof(string), "Editando Rotacion [Z]",Attach[playerid][R][2]);
GameTextForPlayer(playerid, string, 10000, 3);
}
}
AttachObjectToVehicle(Attach[playerid][ObjectID], Attach[playerid][VehicleID], Attach[playerid][P][0], Attach[playerid][P][1], Attach[playerid][P][2], Attach[playerid][R][0], Attach[playerid][R][1], Attach[playerid][R][2]);
return true;
}
#include <a_samp>
#include <zcmd>
#include <sscanf2>
#include <streamer>
#include <mSelection>
#include <YSI\y_ini>
#define DRAWDISTANCE_DEFAULT 80
#define SPEEDMULTIPLIER_HIGH 0.20
#define SPEEDMULTIPLIER_LOW 0.01
#define MODE_NONE 0
#define MODE_PX 1
#define MODE_PY 2
#define MODE_PZ 3
#define MODE_RX 4
#define MODE_RY 5
#define MODE_RZ 6
#define MAX_OBJVEH 7
//Defines
#define PlayerToPoint(%1,%2,%3,%4,%5) IsPlayerInRangeOfPoint(%2,%1,%3,%4,%5)
#define Message SendClientMessage
#define SendFormattedMessage(%0,%1,%2) do{new _str[128]; format(_str,128,%2); SendClientMessageEx(%0,%1,_str);}while(FALSE)
#define GivePlayerCash GivePlayerMoney
//Colores
#define Blanco 5883
#define iCOL_RED 0xFF0000FF
//Dialogo
//Textdraws
// News
//Catalogo
new objetostu = mS_INVALID_LISTID;
//Taller
#define TG_FILE "Talleres/%d.ini"
#define TG_OBJ "Objetos/%d.ini"
#define MAX_TUNE 5000
#define MAX_GARAGES 5000
//Dialogos
#define DIALOG_TUNING_TALLER 8431 //Ids para evitar bugs :s
//Enums
enum Attaching
{
Temp,
bool:Saved,
Timer,
bool:Enabled,
Mode,
ModelID,
ObjectID,
VehicleID,
Float:P[3],
Float:R[3],
d_ObjIdInput
};
new Attach[MAX_PLAYERS][Attaching];
enum aaa {
Float:Position[ 3 ],
Text3D:tg3D,
tgPickup,
}
new Talleres[ MAX_GARAGES ][ aaa ];
//Stocks
public OnFilterScriptInit()
{
objetostu = LoadModelSelectionMenu("objetostu.txt");
for(new i = 1; i < MAX_GARAGES; i++) {
new file[ 50 ];
format( file, sizeof( file ), TG_FILE, i );
if( fexist( file ) ) {
INI_ParseFile( file, "LoadTalleres", .bExtra = true, .extra = i );
Talleres[ i ][ tg3D ] = Create3DTextLabel( "Usa {b9f442}/tuning {FFFFFF}para tunear tu vehículo", -1, Talleres[ i ][ Position ][ 0 ], Talleres[ i ][ Position ][ 1 ], Talleres[ i ][ Position ][ 2 ], 15.0, 0, 1 );
Talleres[ i ][ tgPickup ] = CreatePickup( 1239, 1, Talleres[ i ][ Position ][ 0 ], Talleres[ i ][ Position ][ 1 ], Talleres[ i ][ Position ][ 2 ], -1 );
}
}
return 1; //se retorna a 1.
}
public OnFilterScriptExit()
{
for(new i=0; i<MAX_PLAYERS; i++) { KillTimer(Attach[i][Timer]); }
print("\n :C\n");
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
Attach[playerid][Saved] = true;
return true;
}
public OnPlayerModelSelection(playerid, response, listid, modelid)
{
if(listid == objetostu)
{
if(response)
{
Atta(playerid, modelid);
GivePlayerMoney(playerid, -5000); //dinero
SendClientMessage(playerid, 0xFFFFFFFF, "Compraste un objeto para tu vehículo.");
}
else SendClientMessage(playerid, 0xFFFFFFFF, "Has salido del catalogo de objetos.");
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
KillTimer(Attach[playerid][Timer]);
Attach[playerid][Mode] = MODE_NONE;
Attach[playerid][Temp] = 0;
Attach[playerid][ModelID] = 0;
Attach[playerid][ObjectID] = 0;
Attach[playerid][VehicleID] = 0;
Attach[playerid][Enabled] = false;
for(new i=0; i<3; i++) { Attach[playerid][P][i] = 0.0; Attach[playerid][R][i] = 0.0;}
return true;
}
CMD:creditostuning(playerid, params[])
{
SendClientMessage(playerid, -1, "Sistema Creador Por Franco Londes, Franco12 en pawnscript.");
return 1;
}
CMD:creartaller( playerid, params[] ) {
if( !IsPlayerAdmin( playerid ) ) return SendClientMessage( playerid,-1, "Debes estar logeado con rcon." );
new i = NextIDGarage( MAX_GARAGES ), Float:Pos[ 3 ], file[ 40 ];
GetPlayerPos( playerid, Pos[ 0 ], Pos[ 1 ], Pos[ 2 ] );
format( file, sizeof( file ), TG_FILE, i );
if( fexist( file ) ) return SendClientMessage( playerid,-1, "Esta ID ya existe." );
Talleres[ i ][ Position ][ 0 ] = Pos[ 0 ];
Talleres[ i ][ Position ][ 1 ] = Pos[ 1 ];
Talleres[ i ][ Position ][ 2 ] = Pos[ 2 ];
Talleres[ i ][ tg3D ] = Create3DTextLabel( "Usa {b9f442}/tuning {FFFFFF}para tunear tu vehículo", -1, Talleres[ i ][ Position ][ 0 ], Talleres[ i ][ Position ][ 1 ], Talleres[ i ][ Position ][ 2 ], 15.0, 0, 1 );
Talleres[ i ][ tgPickup ] = CreatePickup( 1239, 1, Talleres[ i ][ Position ][ 0 ], Talleres[ i ][ Position ][ 1 ], Talleres[ i ][ Position ][ 2 ], -1 );
SaveTalleres( i );
return true;
}
//==============================================================================
CMD:eliminartaller( playerid, params[] ) {
if( !IsPlayerAdmin( playerid ) ) return SendClientMessage( playerid, -1, "Debes estar logeado con rcon." );
new i = GetNearestTalleres( playerid );
if( i == -1 ) return SendClientMessage( playerid, -1, "No estás en el taller (pickup)." );
Talleres[ i ][ Position ][ 0 ] = 0.0;
Talleres[ i ][ Position ][ 1 ] = 0.0;
Talleres[ i ][ Position ][ 2 ] = 0.0;
DestroyPickup( Talleres[ i ][ tgPickup ] );
Delete3DTextLabel( Talleres[ i ][ tg3D ] );
new file[ 50 ];
format( file, sizeof( file ), TG_FILE, i );
if( fexist( file ) ) { fremove( file ); }
SendClientMessage( playerid, -1, "Taller eliminado." );
return true;
}
CMD:tuning(playerid, params[])
{
if( GetNearestTalleres( playerid ) == -1 ) return SendClientMessage( playerid, -1, "No estás en el taller de tuning." );
if( !IsPlayerInAnyVehicle(playerid) ) return SendClientMessage(playerid, 0xFF0000FF, "No estás en un vehículo.");
ShowPlayerDialog(playerid, DIALOG_TUNING_TALLER, DIALOG_STYLE_LIST, "Menu Tuning", "Comprar Objeto\nEditar Posición de Objeto\nRemover Objeto", "Seleccionar", "Cancelar");
return 1;
}
CMD:4532434343(playerid, params[])
{
if( !Attach[playerid][Saved] ) {
ShowModelSelectionMenu(playerid, objetostu, "Venta de Objetos");
return true;
}
new modelid;
Atta(playerid, modelid);
return true;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(response)// Si se pulsa el primer botón.
{
switch(dialogid)// Si sólo tiene un cuadro de diálogo, entonces esto no es necesario, pero es más Organizado para cuando se implementan más cuadros de diálogo.
{
case DIALOG_TUNING_TALLER:// Nuestro dialogo
{
switch(listitem)// Comprueba Si a Sido Seleccionado
{
case 0:// El Primer Boton Incluido
{
ShowModelSelectionMenu(playerid, objetostu, "Venta de Objetos");
}
case 1: // Esto es el segundo boton
{
SendClientMessage(playerid, -1, "Usa /ayudatuning para editar la posición del objeto, /terminartuning para acabar");
}
case 2: // El Tercer boton
{
SendClientMessage(playerid, -1, "Has eliminado el objeto");
DestroyObject(Attach[playerid][ObjectID]);
}
}
}
}
}
return 1;
}
//=========================================================================================================================================================
//=====================================================================================================================================================
GetNearestTalleres( playerid ) {
for(new i = 1; i < MAX_GARAGES; i++) {
if( IsPlayerInRangeOfPoint( playerid, 10.0, Talleres[ i ][ Position ][ 0 ], Talleres[ i ][ Position ][ 1 ], Talleres[ i ][ Position ][ 2 ] ) ) { return i; }
}
return -1;
}
//========================================================================================================================================================
stock NextIDGarage(const len) {
new id = (-1);
for( new loop = ( 0 ), provjera = ( -1 ), Data_[ 64 ] = "\0"; loop != len; ++ loop ) {
provjera = ( loop+1 );
format( Data_, ( sizeof Data_ ), TG_FILE, provjera );
if(!fexist(Data_)) {
id = ( provjera );
break; } }
return ( id );
}
//==============================================================================
forward SaveTalleres( id );
public SaveTalleres( id ) {
new iFile[ 40 ];
format( iFile, sizeof( iFile ), TG_FILE, id );
new INI:File = INI_Open( iFile );
INI_WriteFloat( File, "Position1", Talleres[ id ][ Position ][ 0 ] );
INI_WriteFloat( File, "Position2", Talleres[ id ][ Position ][ 1 ] );
INI_WriteFloat( File, "Position3", Talleres[ id ][ Position ][ 2 ] );
INI_Close( File );
return 1;
}
//==============================================================================
forward LoadTalleres( id, name[], value[] );
public LoadTalleres( id, name[], value[] ) {
INI_Float( "Position1", Talleres[ id ][ Position ][ 0 ] );
INI_Float( "Position2", Talleres[ id ][ Position ][ 1 ] );
INI_Float( "Position3", Talleres[ id ][ Position ][ 2 ] );
return true;
}
//==============================================================================
forward Atta(playerid, modelid);
//==============================================================
public Atta(playerid, modelid)
{
Attach[playerid][Timer] = SetTimerEx("OnPlayerUpdateEx", 50, true, "d", playerid);
//==================================================================================
Attach[playerid][Mode] = MODE_NONE;
Attach[playerid][Temp] = 0;
Attach[playerid][VehicleID] = 0;
for(new i=0; i<3; i++) { Attach[playerid][P][i] = 0.0; Attach[playerid][R][i] = 0.0;}
//======================================================================================
Attach[playerid][Enabled] = true;
Attach[playerid][ModelID] = modelid;
Attach[playerid][ObjectID] = CreateObject(Attach[playerid][ModelID], 0, 0, -1000, 0, 0, 0, DRAWDISTANCE_DEFAULT);
Attach[playerid][VehicleID] = GetPlayerVehicleID(playerid);
AttachObjectToVehicle(Attach[playerid][ObjectID], Attach[playerid][VehicleID], 0, 0, 0, 0, 0, 0);
EditDynamicObject(playerid, ObjectID);
Attach[playerid][Saved] = false;
return true;
}
CMD:ayudatuning(playerid, params[])
{
SendClientMessage(playerid, -1, "Usa /posx, /posy, /posz, para cambiar la posición del objeto.");
SendClientMessage(playerid, -1, "Usa /rotx, /roty, /rotz, para cambiar la rotación del objeto. /terminartuning para terminar.");
return 1;
}
CMD:posx(playerid, params[])
{
if(!Attach[playerid][Enabled]) { SendClientMessage(playerid, 0xFF0000FF, "¡No estás en el taller de tuning!."); }
else { Attach[playerid][Mode] = MODE_PX; SendClientMessage(playerid, -1, "[X]Bien, usa las teclas Izquierda/Derecha para editar, /terminartuning para acabar."); }
return true;
}
CMD:posy(playerid, params[])
{
if(!Attach[playerid][Enabled]) { SendClientMessage(playerid, 0xFF0000FF, "¡No estás en el taller de tuning!."); }
else { Attach[playerid][Mode] = MODE_PY; SendClientMessage(playerid, -1, "[Y]Bien, usa las teclas Izquierda/Derecha para editar, /terminartuning para acabar."); }
return true;
}
CMD:posz(playerid, params[])
{
if(!Attach[playerid][Enabled]) { SendClientMessage(playerid, 0xFF0000FF, "¡No estás en el taller de tuning!."); }
else { Attach[playerid][Mode] = MODE_PZ; SendClientMessage(playerid, -1, "[Z]Bien, usa las teclas Izquierda/Derecha para editar, /terminartuning para acabar."); }
return true;
}
CMD:rotx(playerid, params[])
{
if(!Attach[playerid][Enabled]) { SendClientMessage(playerid, 0xFF0000FF, "¡No estás en el taller de tuning!."); }
else { Attach[playerid][Mode] = MODE_RX; SendClientMessage(playerid, -1, "[RX]Bien, usa las teclas Izquierda/Derecha para editar, /terminartuning para acabar."); }
return true;
}
CMD:roty(playerid, params[])
{
if(!Attach[playerid][Enabled]) { SendClientMessage(playerid, 0xFF0000FF, "¡No estás en el taller de tuning!."); }
else { Attach[playerid][Mode] = MODE_RY; SendClientMessage(playerid, -1, "[RY]Bien, usa las teclas Izquierda/Derecha para editar, /terminartuning para acabar."); }
return true;
}
CMD:rotz(playerid, params[])
{
if(!Attach[playerid][Enabled]) { SendClientMessage(playerid, 0xFF0000FF, "¡No estás en el taller de tuning!."); }
else { Attach[playerid][Mode] = MODE_RZ; SendClientMessage(playerid, -1, "[RZ]Bien, usa las teclas Izquierda/Derecha para editar, /terminartuning para acabar."); }
return true;
}
CMD:terminartuning(playerid, params[])
{
if(!Attach[playerid][Enabled]) { SendClientMessage(playerid, 0xFF0000FF, "¡No estás en el taller de tuning!."); }
else { Attach[playerid][Mode] = MODE_NONE; SendClientMessage(playerid, 0xFF00FFFF, "Tuning Finalizado."); KillTimer(Attach[playerid][Timer]); }
return true;
}
forward OnPlayerUpdateEx(playerid);
public OnPlayerUpdateEx(playerid)
{
if(Attach[playerid][Mode] == MODE_NONE) return true;
new KEYS, UD, LR; GetPlayerKeys( playerid, KEYS, UD, LR );
new Float:SPDM = 0.1;
if(KEYS == 128) { SPDM = SPEEDMULTIPLIER_HIGH; }
else if (KEYS == 4) { SPDM = SPEEDMULTIPLIER_LOW; }
if(LR > 0) { UpdateVObject(playerid, SPDM); }
else if(LR < 0) { UpdateVObject(playerid, -SPDM); }
return 1;
}
forward UpdateVObject(playerid, Float:value);
public UpdateVObject(playerid, Float:value)
{
DestroyObject(Attach[playerid][ObjectID]);
Attach[playerid][ObjectID] = CreateObject(Attach[playerid][ModelID], 0, 0, 6, 0, 0, 0, DRAWDISTANCE_DEFAULT);
switch(Attach[playerid][Mode])
{
case MODE_PX: {
Attach[playerid][P][0] += value;
new string[64];
format(string, sizeof(string), "Editando Posicion [X]",Attach[playerid][P][0]);
GameTextForPlayer(playerid, string, 10000, 3);
}
case MODE_PY: {
Attach[playerid][P][1] += value;
new string[64];
format(string, sizeof(string), "Editando Posicion [Y]",Attach[playerid][P][1]);
GameTextForPlayer(playerid, string, 10000, 3);
}
case MODE_PZ: {
Attach[playerid][P][2] += value;
new string[64];
format(string, sizeof(string), "Editando Posicion [Z]",Attach[playerid][P][1]);
GameTextForPlayer(playerid, string, 10000, 3);
}
case MODE_RX: {
if(Attach[playerid][R][0] + value*10 <= 360.0 && Attach[playerid][R][0] + value*10 >= 0.0) { Attach[playerid][R][0] += value*10; }
new string[64];
format(string, sizeof(string), "Editando Rotacion [X]",Attach[playerid][P][0]);
GameTextForPlayer(playerid, string, 10000, 3);
}
case MODE_RY: {
if(Attach[playerid][R][1] + value*10 <= 360.0 && Attach[playerid][R][1] + value*10 >= 0.0) { Attach[playerid][R][1] += value*10; }
new string[64];
format(string, sizeof(string), "Editando Rotacion [Y]",Attach[playerid][R][1]);
GameTextForPlayer(playerid, string, 10000, 3);
}
case MODE_RZ: {
if(Attach[playerid][R][2] + value*10 <= 360.0 && Attach[playerid][R][2] + value*10 >= 0.0) { Attach[playerid][R][2] += value*10; }
new string[64];
format(string, sizeof(string), "Editando Rotacion [Z]",Attach[playerid][R][2]);
GameTextForPlayer(playerid, string, 10000, 3);
}
}
AttachObjectToVehicle(Attach[playerid][ObjectID], Attach[playerid][VehicleID], Attach[playerid][P][0], Attach[playerid][P][1], Attach[playerid][P][2], Attach[playerid][R][0], Attach[playerid][R][1], Attach[playerid][R][2]);
return true;
}