[Pawn] How can I do an ini save for this tuning system using AttachObjectToVehicle? - Printable Version +- Burgershot (https://www.burgershot.gg) +-- Forum: SA-MP (https://www.burgershot.gg/forumdisplay.php?fid=3) +--- Forum: Pawn Scripting (https://www.burgershot.gg/forumdisplay.php?fid=10) +--- Thread: [Pawn] How can I do an ini save for this tuning system using AttachObjectToVehicle? (/showthread.php?tid=2150) |
How can I do an ini save for this tuning system using AttachObjectToVehicle? - Paco_Martez - 2021-07-01 Hi, I don't know how to speak English very well, I'm from Argentina but ..., How can I save an .ini for this tuning system using AttachObjectToVehicle? #include <a_samp> #include <zcmd> #include <sscanf2> #include <streamer> #include <mSelection> #include <YSI\y_ini> #define DRAWDISTANCE_DEFAULT 80 #define SPEEDMULTIPLIER_HIGH 0.20 #define SPEEDMULTIPLIER_LOW 0.01 #define MODE_NONE 0 #define MODE_PX 1 #define MODE_PY 2 #define MODE_PZ 3 #define MODE_RX 4 #define MODE_RY 5 #define MODE_RZ 6 #define MAX_OBJVEH 7 //Defines #define PlayerToPoint(%1,%2,%3,%4,%5) IsPlayerInRangeOfPoint(%2,%1,%3,%4,%5) #define Message SendClientMessage #define SendFormattedMessage(%0,%1,%2) do{new _str[128]; format(_str,128,%2); SendClientMessageEx(%0,%1,_str);}while(FALSE) #define GivePlayerCash GivePlayerMoney //Colores #define Blanco 5883 #define iCOL_RED 0xFF0000FF //Dialogo //Textdraws // News //Catalogo new objetostu = mS_INVALID_LISTID; //Taller #define TG_FILE "Talleres/%d.ini" #define TG_OBJ "Objetos/%d.ini" #define MAX_TUNE 5000 #define MAX_GARAGES 5000 //Dialogos #define DIALOG_TUNING_TALLER 8431 //Ids para evitar bugs :s //Enums enum Attaching { Temp, bool:Saved, Timer, bool:Enabled, Mode, ModelID, ObjectID, VehicleID, Float:P[3], Float:R[3], d_ObjIdInput }; new Attach[MAX_PLAYERS][Attaching]; enum aaa { Float:Position[ 3 ], Text3D:tg3D, tgPickup, } new Talleres[ MAX_GARAGES ][ aaa ]; //Stocks public OnFilterScriptInit() { objetostu = LoadModelSelectionMenu("objetostu.txt"); for(new i = 1; i < MAX_GARAGES; i++) { new file[ 50 ]; format( file, sizeof( file ), TG_FILE, i ); if( fexist( file ) ) { INI_ParseFile( file, "LoadTalleres", .bExtra = true, .extra = i ); Talleres[ i ][ tg3D ] = Create3DTextLabel( "Usa {b9f442}/tuning {FFFFFF}para tunear tu vehículo", -1, Talleres[ i ][ Position ][ 0 ], Talleres[ i ][ Position ][ 1 ], Talleres[ i ][ Position ][ 2 ], 15.0, 0, 1 ); Talleres[ i ][ tgPickup ] = CreatePickup( 1239, 1, Talleres[ i ][ Position ][ 0 ], Talleres[ i ][ Position ][ 1 ], Talleres[ i ][ Position ][ 2 ], -1 ); } } return 1; //se retorna a 1. } public OnFilterScriptExit() { for(new i=0; i<MAX_PLAYERS; i++) { KillTimer(Attach[i][Timer]); } print("\n :C\n"); return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerConnect(playerid) { Attach[playerid][Saved] = true; return true; } public OnPlayerModelSelection(playerid, response, listid, modelid) { if(listid == objetostu) { if(response) { Atta(playerid, modelid); GivePlayerMoney(playerid, -5000); //dinero SendClientMessage(playerid, 0xFFFFFFFF, "Compraste un objeto para tu vehículo."); } else SendClientMessage(playerid, 0xFFFFFFFF, "Has salido del catalogo de objetos."); } return 1; } public OnPlayerDisconnect(playerid, reason) { KillTimer(Attach[playerid][Timer]); Attach[playerid][Mode] = MODE_NONE; Attach[playerid][Temp] = 0; Attach[playerid][ModelID] = 0; Attach[playerid][ObjectID] = 0; Attach[playerid][VehicleID] = 0; Attach[playerid][Enabled] = false; for(new i=0; i<3; i++) { Attach[playerid][P][i] = 0.0; Attach[playerid][R][i] = 0.0;} return true; } CMD:creditostuning(playerid, params[]) { SendClientMessage(playerid, -1, "Sistema Creador Por Franco Londes, Franco12 en pawnscript."); return 1; } CMD:creartaller( playerid, params[] ) { if( !IsPlayerAdmin( playerid ) ) return SendClientMessage( playerid,-1, "Debes estar logeado con rcon." ); new i = NextIDGarage( MAX_GARAGES ), Float:Pos[ 3 ], file[ 40 ]; GetPlayerPos( playerid, Pos[ 0 ], Pos[ 1 ], Pos[ 2 ] ); format( file, sizeof( file ), TG_FILE, i ); if( fexist( file ) ) return SendClientMessage( playerid,-1, "Esta ID ya existe." ); Talleres[ i ][ Position ][ 0 ] = Pos[ 0 ]; Talleres[ i ][ Position ][ 1 ] = Pos[ 1 ]; Talleres[ i ][ Position ][ 2 ] = Pos[ 2 ]; Talleres[ i ][ tg3D ] = Create3DTextLabel( "Usa {b9f442}/tuning {FFFFFF}para tunear tu vehículo", -1, Talleres[ i ][ Position ][ 0 ], Talleres[ i ][ Position ][ 1 ], Talleres[ i ][ Position ][ 2 ], 15.0, 0, 1 ); Talleres[ i ][ tgPickup ] = CreatePickup( 1239, 1, Talleres[ i ][ Position ][ 0 ], Talleres[ i ][ Position ][ 1 ], Talleres[ i ][ Position ][ 2 ], -1 ); SaveTalleres( i ); return true; } //============================================================================== CMD:eliminartaller( playerid, params[] ) { if( !IsPlayerAdmin( playerid ) ) return SendClientMessage( playerid, -1, "Debes estar logeado con rcon." ); new i = GetNearestTalleres( playerid ); if( i == -1 ) return SendClientMessage( playerid, -1, "No estás en el taller (pickup)." ); Talleres[ i ][ Position ][ 0 ] = 0.0; Talleres[ i ][ Position ][ 1 ] = 0.0; Talleres[ i ][ Position ][ 2 ] = 0.0; DestroyPickup( Talleres[ i ][ tgPickup ] ); Delete3DTextLabel( Talleres[ i ][ tg3D ] ); new file[ 50 ]; format( file, sizeof( file ), TG_FILE, i ); if( fexist( file ) ) { fremove( file ); } SendClientMessage( playerid, -1, "Taller eliminado." ); return true; } CMD:tuning(playerid, params[]) { if( GetNearestTalleres( playerid ) == -1 ) return SendClientMessage( playerid, -1, "No estás en el taller de tuning." ); if( !IsPlayerInAnyVehicle(playerid) ) return SendClientMessage(playerid, 0xFF0000FF, "No estás en un vehículo."); ShowPlayerDialog(playerid, DIALOG_TUNING_TALLER, DIALOG_STYLE_LIST, "Menu Tuning", "Comprar Objeto\nEditar Posición de Objeto\nRemover Objeto", "Seleccionar", "Cancelar"); return 1; } CMD:4532434343(playerid, params[]) { if( !Attach[playerid][Saved] ) { ShowModelSelectionMenu(playerid, objetostu, "Venta de Objetos"); return true; } new modelid; Atta(playerid, modelid); return true; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(response)// Si se pulsa el primer botón. { switch(dialogid)// Si sólo tiene un cuadro de diálogo, entonces esto no es necesario, pero es más Organizado para cuando se implementan más cuadros de diálogo. { case DIALOG_TUNING_TALLER:// Nuestro dialogo { switch(listitem)// Comprueba Si a Sido Seleccionado { case 0:// El Primer Boton Incluido { ShowModelSelectionMenu(playerid, objetostu, "Venta de Objetos"); } case 1: // Esto es el segundo boton { SendClientMessage(playerid, -1, "Usa /ayudatuning para editar la posición del objeto, /terminartuning para acabar"); } case 2: // El Tercer boton { SendClientMessage(playerid, -1, "Has eliminado el objeto"); DestroyObject(Attach[playerid][ObjectID]); } } } } } return 1; } //========================================================================================================================================================= //===================================================================================================================================================== GetNearestTalleres( playerid ) { for(new i = 1; i < MAX_GARAGES; i++) { if( IsPlayerInRangeOfPoint( playerid, 10.0, Talleres[ i ][ Position ][ 0 ], Talleres[ i ][ Position ][ 1 ], Talleres[ i ][ Position ][ 2 ] ) ) { return i; } } return -1; } //======================================================================================================================================================== stock NextIDGarage(const len) { new id = (-1); for( new loop = ( 0 ), provjera = ( -1 ), Data_[ 64 ] = "\0"; loop != len; ++ loop ) { provjera = ( loop+1 ); format( Data_, ( sizeof Data_ ), TG_FILE, provjera ); if(!fexist(Data_)) { id = ( provjera ); break; } } return ( id ); } //============================================================================== forward SaveTalleres( id ); public SaveTalleres( id ) { new iFile[ 40 ]; format( iFile, sizeof( iFile ), TG_FILE, id ); new INI:File = INI_Open( iFile ); INI_WriteFloat( File, "Position1", Talleres[ id ][ Position ][ 0 ] ); INI_WriteFloat( File, "Position2", Talleres[ id ][ Position ][ 1 ] ); INI_WriteFloat( File, "Position3", Talleres[ id ][ Position ][ 2 ] ); INI_Close( File ); return 1; } //============================================================================== forward LoadTalleres( id, name[], value[] ); public LoadTalleres( id, name[], value[] ) { INI_Float( "Position1", Talleres[ id ][ Position ][ 0 ] ); INI_Float( "Position2", Talleres[ id ][ Position ][ 1 ] ); INI_Float( "Position3", Talleres[ id ][ Position ][ 2 ] ); return true; } //============================================================================== forward Atta(playerid, modelid); //============================================================== public Atta(playerid, modelid) { Attach[playerid][Timer] = SetTimerEx("OnPlayerUpdateEx", 50, true, "d", playerid); //================================================================================== Attach[playerid][Mode] = MODE_NONE; Attach[playerid][Temp] = 0; Attach[playerid][VehicleID] = 0; for(new i=0; i<3; i++) { Attach[playerid][P][i] = 0.0; Attach[playerid][R][i] = 0.0;} //====================================================================================== Attach[playerid][Enabled] = true; Attach[playerid][ModelID] = modelid; Attach[playerid][ObjectID] = CreateObject(Attach[playerid][ModelID], 0, 0, -1000, 0, 0, 0, DRAWDISTANCE_DEFAULT); Attach[playerid][VehicleID] = GetPlayerVehicleID(playerid); AttachObjectToVehicle(Attach[playerid][ObjectID], Attach[playerid][VehicleID], 0, 0, 0, 0, 0, 0); EditDynamicObject(playerid, ObjectID); Attach[playerid][Saved] = false; return true; } CMD:ayudatuning(playerid, params[]) { SendClientMessage(playerid, -1, "Usa /posx, /posy, /posz, para cambiar la posición del objeto."); SendClientMessage(playerid, -1, "Usa /rotx, /roty, /rotz, para cambiar la rotación del objeto. /terminartuning para terminar."); return 1; } CMD:posx(playerid, params[]) { if(!Attach[playerid][Enabled]) { SendClientMessage(playerid, 0xFF0000FF, "¡No estás en el taller de tuning!."); } else { Attach[playerid][Mode] = MODE_PX; SendClientMessage(playerid, -1, "[X]Bien, usa las teclas Izquierda/Derecha para editar, /terminartuning para acabar."); } return true; } CMD:posy(playerid, params[]) { if(!Attach[playerid][Enabled]) { SendClientMessage(playerid, 0xFF0000FF, "¡No estás en el taller de tuning!."); } else { Attach[playerid][Mode] = MODE_PY; SendClientMessage(playerid, -1, "[Y]Bien, usa las teclas Izquierda/Derecha para editar, /terminartuning para acabar."); } return true; } CMD:posz(playerid, params[]) { if(!Attach[playerid][Enabled]) { SendClientMessage(playerid, 0xFF0000FF, "¡No estás en el taller de tuning!."); } else { Attach[playerid][Mode] = MODE_PZ; SendClientMessage(playerid, -1, "[Z]Bien, usa las teclas Izquierda/Derecha para editar, /terminartuning para acabar."); } return true; } CMD:rotx(playerid, params[]) { if(!Attach[playerid][Enabled]) { SendClientMessage(playerid, 0xFF0000FF, "¡No estás en el taller de tuning!."); } else { Attach[playerid][Mode] = MODE_RX; SendClientMessage(playerid, -1, "[RX]Bien, usa las teclas Izquierda/Derecha para editar, /terminartuning para acabar."); } return true; } CMD:roty(playerid, params[]) { if(!Attach[playerid][Enabled]) { SendClientMessage(playerid, 0xFF0000FF, "¡No estás en el taller de tuning!."); } else { Attach[playerid][Mode] = MODE_RY; SendClientMessage(playerid, -1, "[RY]Bien, usa las teclas Izquierda/Derecha para editar, /terminartuning para acabar."); } return true; } CMD:rotz(playerid, params[]) { if(!Attach[playerid][Enabled]) { SendClientMessage(playerid, 0xFF0000FF, "¡No estás en el taller de tuning!."); } else { Attach[playerid][Mode] = MODE_RZ; SendClientMessage(playerid, -1, "[RZ]Bien, usa las teclas Izquierda/Derecha para editar, /terminartuning para acabar."); } return true; } CMD:terminartuning(playerid, params[]) { if(!Attach[playerid][Enabled]) { SendClientMessage(playerid, 0xFF0000FF, "¡No estás en el taller de tuning!."); } else { Attach[playerid][Mode] = MODE_NONE; SendClientMessage(playerid, 0xFF00FFFF, "Tuning Finalizado."); KillTimer(Attach[playerid][Timer]); } return true; } forward OnPlayerUpdateEx(playerid); public OnPlayerUpdateEx(playerid) { if(Attach[playerid][Mode] == MODE_NONE) return true; new KEYS, UD, LR; GetPlayerKeys( playerid, KEYS, UD, LR ); new Float:SPDM = 0.1; if(KEYS == 128) { SPDM = SPEEDMULTIPLIER_HIGH; } else if (KEYS == 4) { SPDM = SPEEDMULTIPLIER_LOW; } if(LR > 0) { UpdateVObject(playerid, SPDM); } else if(LR < 0) { UpdateVObject(playerid, -SPDM); } return 1; } forward UpdateVObject(playerid, Float:value); public UpdateVObject(playerid, Float:value) { DestroyObject(Attach[playerid][ObjectID]); Attach[playerid][ObjectID] = CreateObject(Attach[playerid][ModelID], 0, 0, 6, 0, 0, 0, DRAWDISTANCE_DEFAULT); switch(Attach[playerid][Mode]) { case MODE_PX: { Attach[playerid][P][0] += value; new string[64]; format(string, sizeof(string), "Editando Posicion [X]",Attach[playerid][P][0]); GameTextForPlayer(playerid, string, 10000, 3); } case MODE_PY: { Attach[playerid][P][1] += value; new string[64]; format(string, sizeof(string), "Editando Posicion [Y]",Attach[playerid][P][1]); GameTextForPlayer(playerid, string, 10000, 3); } case MODE_PZ: { Attach[playerid][P][2] += value; new string[64]; format(string, sizeof(string), "Editando Posicion [Z]",Attach[playerid][P][1]); GameTextForPlayer(playerid, string, 10000, 3); } case MODE_RX: { if(Attach[playerid][R][0] + value*10 <= 360.0 && Attach[playerid][R][0] + value*10 >= 0.0) { Attach[playerid][R][0] += value*10; } new string[64]; format(string, sizeof(string), "Editando Rotacion [X]",Attach[playerid][P][0]); GameTextForPlayer(playerid, string, 10000, 3); } case MODE_RY: { if(Attach[playerid][R][1] + value*10 <= 360.0 && Attach[playerid][R][1] + value*10 >= 0.0) { Attach[playerid][R][1] += value*10; } new string[64]; format(string, sizeof(string), "Editando Rotacion [Y]",Attach[playerid][R][1]); GameTextForPlayer(playerid, string, 10000, 3); } case MODE_RZ: { if(Attach[playerid][R][2] + value*10 <= 360.0 && Attach[playerid][R][2] + value*10 >= 0.0) { Attach[playerid][R][2] += value*10; } new string[64]; format(string, sizeof(string), "Editando Rotacion [Z]",Attach[playerid][R][2]); GameTextForPlayer(playerid, string, 10000, 3); } } AttachObjectToVehicle(Attach[playerid][ObjectID], Attach[playerid][VehicleID], Attach[playerid][P][0], Attach[playerid][P][1], Attach[playerid][P][2], Attach[playerid][R][0], Attach[playerid][R][1], Attach[playerid][R][2]); return true; } |