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Post Author Forum Replies Views Posted [asc]
  Thread: Issues with the gamemode, no errors
Post: RE: Issues with the gamemode, no errors

Hello, if someone is having any related issue like mine. The main problem was on YSI 4.x for some reason - i have no idea why. Including all of three of these was the problem #include #include #i...
unix Pawn Scripting 2 1,961 2021-04-24, 02:18 AM
  Thread: Message separator issue
Post: Message separator issue

Hello, I am having an issue with the code below - it only works once for one player which has the ascending player id - for other it will just bug out and send out 2 dots ".." completely not doing ...
unix Pawn Scripting 0 432 2021-04-24, 02:05 AM
  Thread: format() crashes the server.
Post: RE: format() crashes the server.

-delete
unix Pawn Scripting 2 2,987 2019-08-22, 02:56 PM
  Thread: format() crashes the server.
Post: format() crashes the server.

- delete
unix Pawn Scripting 2 2,987 2019-08-22, 02:52 PM
  Thread: Issues with the gamemode, no errors
Post: Issues with the gamemode, no errors

Having an issue with the gamemode. It runs for 10 - 12 hours and out of sudden it stops sending/receiving any data - shows that it is still online but players cannot connect it will just say connec...
unix Pawn Scripting 2 1,961 2019-07-31, 11:56 AM
  Thread: SetTimer looping through players with gettime() function
Post: RE: SetTimer looping through players with gettime(...

Y_Less Wrote: (2019-07-13, 06:38 PM) -- You have a 0 element array.  I'm surprised that code even compiles. -- I have tried without a 0 element array although, still having the same problem. :(
unix Pawn Scripting 7 7,287 2019-07-17, 08:43 PM
  Thread: Map partitioner (by frxstrem) [open.mp release only!]
Post: RE: Map partitioner (by frxstrem) [open.mp release...

Could you rewrite an version to include the textures also (not show on map but to remain etc as they are)?
unix Releases 7 9,807 2019-07-14, 04:18 PM
  Thread: SetTimer looping through players with gettime() function
Post: RE: SetTimer looping through players with gettime(...

Anyone?
unix Pawn Scripting 7 7,287 2019-07-11, 10:31 AM
  Thread: SetTimer looping through players with gettime() function
Post: RE: SetTimer looping through players with gettime(...

Cada Wrote: (2019-07-09, 01:54 PM) -- gettime(&hour=0,&minute=0,&second=0) your function usage is wrong -- No it is not wrong, if not using the syntax inside the function it returns the year,hou...
unix Pawn Scripting 7 7,287 2019-07-09, 01:57 PM
  Thread: SetTimer looping through players with gettime() function
Post: SetTimer looping through players with gettime() fu...

-delete
unix Pawn Scripting 7 7,287 2019-07-09, 10:40 AM
  Thread: Actor streaming bug
Post: RE: Actor streaming bug

Must be due to a streaming distance glitch, however removing the "300.00" or whatever distance you are using, leaving to default may fix it. Can you post a snippet on how you create them?
unix Pawn Scripting 8 8,027 2019-05-12, 08:22 PM
  Thread: Slowness of execution
Post: RE: Slowness of execution

It takes long for a resource to execute on server, right? Must be due to hardware problem either gamemode is broken at all and needs optimization - is your gamemode in function on ini by any chance...
unix Pawn Scripting 4 4,598 2019-05-12, 08:20 PM
  Thread: Two screenshots
Post: RE: Two screenshots

This is cool, I am excited!
unix Development Updates 57 53,826 2019-05-12, 08:00 PM
  Thread: AI in Pythton
Post: RE: AI in Pythton

hual Wrote: (2019-05-12, 06:07 PM) -- Do you mean tensorflow? If so, I've heard it was specifically designed for Python but I'm not an expert. -- Yeah, it's used for object detecting & navigation w...
unix Programming 8 8,524 2019-05-12, 06:22 PM
  Thread: AI in Pythton
Post: AI in Pythton

Hi What do you think about developing AIs in Python Recently started and I think it's very needy nowadays even though nowhere to use it at the moment for myself. I recommend you all to take a...
unix Programming 8 8,524 2019-05-12, 05:53 PM
  Thread: mysql server problem
Post: RE: mysql server problem

^ Use that as above when a player respawns or dies or whatsoever, else you can just function a loop every 5 minutes (or if u have any loop that goes through connected players) example: Code: -- ...
unix Pawn Scripting 2 3,026 2019-05-08, 08:50 PM
  Thread: too resource-intensive array
Post: RE: too resource-intensive array

You want to a local IC chat about RP servers etc? Just use something like this maybe, no need for that..- Code: -- public OnPlayerText(playerid, text[]) { new Float:Pos[3]; GetPlayerPositi...
unix Pawn Scripting 5 5,781 2019-04-25, 09:47 PM
  Thread: Albanian - sub-forum/Shqip - nën-forumi
Post: RE: Albanian/Shqip

Hajde perhajer.
unix Other 9 9,476 2019-04-25, 09:38 PM
  Thread: Help needed regarding MySQL
Post: RE: Help needed regarding MySQL

Nope. You cannot use R41 functions and run it with R36 plugin. As DTV ^ said, upgrade/downgrade your fs to make it compatible with the X plugin you want.
unix Pawn Scripting 3 4,394 2019-04-24, 08:06 PM
  Thread: Discord Connector
Post: RE: Discord Connector

First off make sure SELinux is disabled. View if enabled -> Code: -- # sestatus -- If you have "jack shit" knownledge about Centos or any other linux platform, install nano (a editor) eithe...
unix Pawn Scripting 9 10,037 2019-04-24, 08:00 PM

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