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Burgershot SA-MP Pawn Scripting [Pawn] Issues with the gamemode, no errors

 
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Pawn Issues with the gamemode, no errors
unix
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Location: Kosovo
#1
2019-07-31, 11:56 AM
Having an issue with the gamemode.

It runs for 10 - 12 hours and out of sudden it stops sending/receiving any data - shows that it is still online but players cannot connect it will just say connecting and later on will close the connection.

Could it be from DDoS attacks or from streamer_tickrate?

The compiled (.amx) gamemode is around 3.1MB I don't think it is eating too much ram or whatsoever.

Crashdetect does not show any error.
unix
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Location: Kosovo
#2
2021-04-24, 02:18 AM (This post was last modified: 2021-04-24, 02:21 AM by unix.)
Hello, if someone is having any related issue like mine.

The main problem was on YSI 4.x for some reason - i have no idea why.

Including all of three of these was the problem

#include <YSI\YSI\y_timers>
#include <YSI\YSI\y_va>
#include <YSI\YSI\y_iterate>

However I fixed it only by including the y_timers and never had the same issue.

I hope I helped.

( I know I am a bit late with this - solved this issue 2 days later after this topic was created.)
Snow
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Location: Pakistan
#3
2021-04-24, 10:06 AM (This post was last modified: 2021-04-24, 10:06 AM by Snow.)
-PLEASE REMOVE-
[Image: QIDa2vB.png]
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