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Post Author Forum Replies Views Posted [asc]
  Thread: TextDraw Don't change pos !! ?
Post: RE: TextDraw Don't change pos !! ?

https://www.open.mp/docs/scripting/functions/TextDrawShowForPlayer Do TextDrawShowForPlayer( playerid, g_Player[playerid][td_fuel] ); to show "updated pos". Quote: -- TIP If you want to chan...
Expert* Pawn Scripting 5 2,841 2020-10-26, 10:15 AM
  Thread: Error 4: Index Out Of Bound
Post: RE: Error 4: Index Out Of Bound

PHP Code: -- for(new i = 0; i < rows && i < MAX_GIFT; i++) -- or PHP Code: -- for(new i = 0; i < rows; i++) {     if( i == MAX_GIFT ) break;     // ... --
Expert* Pawn Scripting 9 4,847 2020-10-26, 10:06 AM
  Thread: I need FileScript CamEditor
Post: RE: I need FileScript CamEditor

Only .amx version of that, i don't have .pwn myselft... ( I think that there was no .pwn with it when i got it ) I use this one and it works fine tho. https://www.solidfiles.com/v/2w77wMj6nmKDd --- ...
Expert* Filterscripts 2 2,190 2020-10-25, 05:13 PM
  Thread: Random Players
Post: RE: Random Players

I can make a function for that with no extra includes. YSI is amazing but if you dont want to use it it's up to you. 1. What if there is only 5 online. We fail the function or pick them ? 2 What i...
Expert* Pawn Scripting 6 3,788 2020-10-25, 04:13 PM
  Thread: Error with TextDrawSetString ??
Post: RE: Error with TextDrawSetString ??

F TextDrawSetString([td_fuel][i], tdstring); btw, start using this: sizeof( tdstring ) -1 So: PHP Code: -- new tdstring[ 32 ]; format( tdstring, sizeof( tdstring ) - 1, "Fuel:%i", fuel[ vid ] ); ...
Expert* Pawn Scripting 2 1,822 2020-10-24, 05:35 PM
  Thread: [SA:MP] GTA V HUD & FARMER JOB
Post: RE: [SA:MP] GTA V HUD & FARMER JOB

Yes it will. But you can make amazing HUD, GUI's using existing TextDraw system. Some people complain about GUI being too modern. But yours is not modern or in gta-like style, it's just bad. Hight of ...
Expert* Videos and Screenshots 6 3,861 2020-10-24, 05:14 PM
  Thread: Weapon Saving MySQL
Post: RE: Weapon Saving MySQL

Scamaz https://i.imgur.com/UMCyZZC.png You should explain more about Type, Lenght and Attributes (UNSIGNED). This is the first time i've seen it used in samp so some ppl might get confused about...
Expert* Tutorials 2 2,750 2020-10-24, 04:15 PM
  Thread: Post your code snippets here
Post: RE: Post your code snippets here

As far as i can remember use of goto is considered to be a bad practise, because it can lead to "spaghetti" code. One useful way to use it is to get out of nested loops. Also it's naming convent...
Expert* Pawn Scripting 18 16,441 2020-10-24, 12:40 PM
  Thread: Help with Custom Weapon Names
Post: RE: Help with Custom Weapon Names

- Grove gang member gives his weapon (X) to ballas gang member. Did that weapon name change to what ballas gang member should have ? If yes - look at examples above. If no - It's inventory system...
Expert* Pawn Scripting 5 3,276 2020-10-24, 10:55 AM
  Thread: [SA:MP] GTA V HUD & FARMER JOB
Post: RE: [SA:MP] GTA V HUD & FARMER JOB

This HUD was beautiful back in 2012 i bet...
Expert* Videos and Screenshots 6 3,861 2020-10-24, 09:55 AM
  Thread: Needed includes?
Post: RE: Needed includes?

Another victim huh ? What was that "mfex" include for and was it posted in eng samp subforums or only in russian section. Thats what i found looking up his name on github. https://github.com/se...
Expert* Pawn Scripting 1 1,250 2020-10-15, 03:16 PM
  Thread: PC hardware: latest, upcoming, personal builds
Post: RE: PC hardware: latest, upcoming, personal builds

Take a look at intel i5 10400f, its about 158 euros, and you get +- same fps in gaming vs r5 3600. You should pair it with RTX 3070 when its available.
Expert* Tech 30 25,819 2020-10-15, 03:06 PM
  Thread: ask dm
Post: RE: ask dm

Check if killerid is a real player. And if reason is valid. Quote: -- killerid The ID of the player that killed the player who died, or INVALID_PLAYER_ID if there was none. -- https://www.open.m...
Expert* Pawn Scripting 4 2,541 2020-10-15, 01:54 PM
  Thread: Question about skin and team ...
Post: RE: Question about skin and team ...

Also, u can try to change spawn pos in: AddPlayerClass. https://www.open.mp/docs/scripting/functions/AddPlayerClass
Expert* Pawn Scripting 12 6,665 2020-10-15, 01:48 PM
  Thread: Question about skin and team ...
Post: RE: Question about skin and team ...

PHP Code: -- public OnPlayerRequestSpawn(playerid) { if( IsPlayerNPC( playerid ) ) return 1; if( GetPlayerSkin( playerid ) == 287 ) {     SetSpawnInfo( playerid, 0, 0, g_SpawnJustice[ 0 ][ 0 ], g_S...
Expert* Pawn Scripting 12 6,665 2020-10-15, 01:40 PM
  Thread: Help with animation
Post: RE: Help with animation

The 'forcesync' optional parameter, which defaults to 0, in most cases is not needed since players sync animations themselves. The 'forcesync' parameter can force all players who can see 'playerid' to...
Expert* Pawn Scripting 4 2,524 2020-10-15, 01:29 PM
  Thread: Question about skin and team ...
Post: RE: Question about skin and team ...

DaZzY Wrote: (2020-10-15, 01:10 PM) -- Worm Wrote: (2020-10-15, 12:09 PM) -- DaZzY Wrote: (2020-10-14, 12:52 PM) -- I have tried to do this but work only when military die respawn at this positon...
Expert* Pawn Scripting 12 6,665 2020-10-15, 01:25 PM
  Thread: Problem with OnPlayerEditDynamicObject
Post: RE: Problem with OnPlayerEditDynamicObject

Try to disable filterscripts, it might be called in FS first and one of em is blocking it.
Expert* Support 4 2,696 2020-10-15, 01:15 PM
  Thread: Question about skin and team ...
Post: RE: Question about skin and team ...

Add delay for 1 - 2 sec after OnPlayerSpawn to RE-Set player pos by skin or use SetPlayerSpawnInfo when player selects team.
Expert* Pawn Scripting 12 6,665 2020-10-15, 12:53 PM
  Thread: OCTOBER 2020 Frequently Asked Questions
Post: RE: OCTOBER 2020 Frequently Asked Questions

Godfather Wrote: (2020-10-13, 10:06 AM) -- Expert* Wrote: (2020-10-13, 08:48 AM) -- XoMoX Wrote: (2020-10-11, 09:15 AM) -- Is Cbug and Sliding bug has been solved/removed from open.mp just like in ...
Expert* Questions and Suggestions 22 12,062 2020-10-15, 12:48 PM
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