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Post Author Forum Replies Views Posted [asc]
  Thread: Math: vertical viewing angle
Post: RE: Math: vertical viewing angle

I brushed up on my maths knowledge and now understand your solution (and how simple it actually is). Thnx again!
Freaksken Programming 4 5,636 2019-08-15, 08:26 PM
  Thread: Removed Vyrezannye Skins GTA San Andreas
Post: RE: Skins GTA San Andreas

For 0.3.DL: https://forum.sa-mp.com/showthread.php?t=645149
Freaksken Questions and Suggestions 4 4,585 2019-08-02, 07:33 PM
  Thread: ShowMenuForPlayer Problem No back No working
Post: RE: ShowMenuForPlayer Problem No back No working

English only in the main forums. If you want to use your own language, post in the subforum that's dedicated to that language.
Freaksken Pawn Scripting 2 3,215 2019-07-17, 05:51 PM
  Thread: Math: vertical viewing angle
Post: RE: Math: vertical viewing angle

An idea I had myself, was to (imagining) a rotation of the coordinate system around the y-axis, so that the same code I gave could work with now x = z and y = y. However, that doesn't seem to work whe...
Freaksken Programming 4 5,636 2019-07-15, 10:07 PM
  Thread: Math: vertical viewing angle
Post: Math: vertical viewing angle

I have a system in which I've worked out the code for giving an NPC a horizontal viewing angle (left image). How would I achieve a similar result, but now for the vertical direction (right image)? htt...
Freaksken Programming 4 5,636 2019-07-15, 08:18 PM
  Thread: A weird problem with includes
Post: RE: A weird problem with includes

The updated version of the compiler fixes that problem: https://github.com/pawn-lang/compiler/releases You can read more about the fix here: https://github.com/pawn-lang/compiler/wiki/File-Inclusion#...
Freaksken Pawn Scripting 7 7,455 2019-07-14, 03:12 PM
  Thread: playerid is 0-based, but vehicleid is 1-based, what gives?
Post: RE: playerid is 0-based, but vehicleid is 1-based,...

Objects and player objects also start at ID 1.
Freaksken Pawn Scripting 3 4,287 2019-07-14, 09:54 AM
  Thread: Some person spamming SA:MP forums member
Post: RE: Some person spamming SA:MP forums member

extremeL Wrote: (2019-07-14, 02:38 AM) -- Get a life and move on already... -- Yet you continue to post on a forum that you consider dying. Might be good to take your own advice.
Freaksken General Discussions 40 31,060 2019-07-14, 09:45 AM
  Thread: TEXT_DRAW_STYLE_INPUT
Post: RE: TEXT_DRAW_STYLE_INPUT

SkeeZy Wrote: (2019-07-12, 10:11 AM) -- Thats really a great idea. I would also like an ability to create forms instead of only rectangles and texts. For example something like TextDrawSetForm(text...
Freaksken Questions and Suggestions 7 7,032 2019-07-12, 05:49 PM
  Thread: Algemene Discussies
Post: RE: Algemene Discussies

IndependentGaming Wrote: (2019-05-05, 02:11 PM) -- Is het patat of friet ? 🤔🤔 -- Frieten, of fritten. Patatten zijn aardappelen. En iedereen met een andere mening is gewoon verkeerd. Gforcez Wrot...
Freaksken Dutch/Nederlands 38 26,845 2019-07-12, 04:13 AM
  Thread: Streamer
Post: RE: Streamer

Indeed not for the first releases, but if a plugin is so fundamental that basically everyone uses it, most likely it will be either included by default, or rewritten as part of the open.mp core.
Freaksken Questions and Suggestions 5 5,285 2019-07-12, 04:08 AM
  Thread: OpenMP and SAMP
Post: RE: OpenMP and SAMP

https://www.open.mp/faq?lang=gb
Freaksken Questions and Suggestions 4 6,689 2019-07-09, 06:18 PM
  Thread: Some Suggestions for scripting for OMP
Post: RE: Some Suggestions for scripting for OMP

SkeeZy Wrote: (2019-07-07, 10:18 PM) -- And i also got some questions now: 1. Is it true that object and vehicle limits will be changed, so that we can use more objects and vehicles on the servers ? ...
Freaksken Questions and Suggestions 3 4,222 2019-07-08, 06:58 PM
  Thread: Better way of doing this ?
Post: RE: Better way of doing this ?

You can just use the name of the enum. This prints the same values: PHP Code: -- printf("NumElements %d, sizeof %d.", modes, sizeof(Modes)); --
Freaksken Pawn Scripting 1 2,722 2019-07-07, 07:04 PM
  Thread: Some Suggestions for scripting for OMP
Post: RE: Some Suggestions for scripting for OMP

The server is single threaded. Besides, why do you want to replace timers if the thing you're describing is exactly what timers are for. I remember a few single player missions where indeed, vehicl...
Freaksken Questions and Suggestions 3 4,222 2019-07-07, 06:50 PM
  Thread: Some person spamming SA:MP forums member
Post: RE: Some person spamming SA:MP forums member

I got the message as wel, even given my Burgershot forum status ... Just ignore it.
Freaksken General Discussions 40 31,060 2019-07-07, 06:44 PM
  Thread: MYSQL failing to connect
Post: RE: MYSQL failing to connect

Server MYSQL failing to connect and issues connecting to phpmyadmin are 2 different things, although they do have 1 component in common, the MySQL server. So which one of the 2 is it.
Freaksken Support 1 2,378 2019-07-07, 06:41 PM
  Thread: Docker-compose file for servers using a MySQL database
Post: Docker-compose file for servers using a MySQL data...

This small repository (https://github.com/WoutProvost/samp-server-docker-compose) contains an example docker-compose file for SA-MP servers using a MySQL database. Put the docker-compose.yml file in...
Freaksken Releases 1 3,371 2019-06-29, 03:50 AM
  Thread: Request for cleaner library logs in the console
Post: Request for cleaner library logs in the console

Request for plugin/include developers to stop doing shit like this: Code: -- ---------- Loaded log file: "server_log.txt". ---------- SA-MP Dedicated Server ---------------------- v0.3.7-R2, (C)200...
Freaksken General Discussions 7 7,987 2019-06-27, 05:32 AM
  Thread: Open.MP will have limits?
Post: RE: Open.MP will have limits?

This is actually something that has been on our minds for a while. Can't give much more information than that for now.
Freaksken Questions and Suggestions 5 5,147 2019-04-20, 01:45 AM
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