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Burgershot SA-MP General Discussions Question about open.mp and SAxVCxLC

 
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Question about open.mp and SAxVCxLC
vico
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Location: Brazil
#3
2020-11-12, 05:14 PM
(2020-11-12, 11:54 AM)Gforcez Wrote: IF open.mp supports SA:MP 0.3DL, You can add custom objects (and skins) to your server. This will allow you to add LC and VC to your servers' game world. There were some "example" scripts floating around at the time that did this.

Unfortunately seems like SAxVCxLC require more than the objects to work.

First it needs an limit adjuster to add so much content (it particularly uses fastman92limitAdjuster), also it ships with some CLEO scripts to restore features hidden in SA code from the previous versions (like car bomb garages), and expand the map correctly (adding VC and GTA III landmasses to it).

In SA:MP there used to have some obscure options in the cfg file to allow better compatibility with some Total Conversions, maybe something similar for open.mp (alongside some special support both in the client - reproducing the scripts SAxVCxLC add via CLEO/ASI - and the server - to make it "aware" of the gameworld expansion) would be sufficient to properly support it.

BTW i created an issue on SAxVCxLC repository to see what will be their answer, i hope maybe an "alternative" shipment of the mod in 0.3DL format would be possible, but the map detail alone would need to be tweaked around in some form. Plus i'm not aware if the server can handle the expanded gameworld (post the normal boundaries).
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Messages In This Thread
Question about open.mp and SAxVCxLC - by vico - 2020-11-11, 04:15 AM
RE: Question about open.mp and SAxVCxLC - by Gforcez - 2020-11-12, 11:54 AM
RE: Question about open.mp and SAxVCxLC - by vico - 2020-11-12, 05:14 PM
RE: Question about open.mp and SAxVCxLC - by jacksonliam341 - 2021-06-28, 06:48 PM

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