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Burgershot SA-MP Pawn Scripting [Pawn] Server Crashing

 
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Pawn Server Crashing
Logan
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Posts: 21
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Joined: Jun 2019
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Location: Croatia
#1
2019-07-07, 09:56 AM
Greetings all, the problem has emerged on one of my RolePlay servers. One of the developers was sloppy, hasn't following server_log up to date as he had to do, and the whole shitpile culminated with random server crashes/restarts with this repeating piece of information before the crash itself:

Code:
[18:29:15] [debug] Server crashed while executing coarp.amx
[18:29:15] [debug] AMX backtrace:
[18:29:15] [debug] #0 00000075 in ?? (... <29 arguments>) at <unknown file>:0
[18:29:15] [debug] #1 00000075 in public OnPlayerCommandText () at <unknown file>:0

Any ideas what could it be? Could it be memory leak, or what?
Y_Less
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Posts: 323
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Joined: Feb 2019
Reputation: 90
#2
2019-07-13, 06:41 PM
No real way to tell from just that. I've seen similar errors with stack/heap collisions, so try with a bigger pragma dynamic.
Logan
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Burgershot Member
Posts: 21
Threads: 5
Joined: Jun 2019
Reputation: 1
Location: Croatia
#3
2020-08-02, 09:06 AM
Solved. Incompetent code writting was the problem. Excluded all of his code from the gamemode and crashes stopped. But thank you! Lock
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