Burgershot
  • Home
  • Members
  • Team
  • Help
  • Search
  • Register
  • Login
  • Home
  • Members
  • Help
  • Search
Burgershot General Programming YCMD or Pawn.CMD?

 
  • 0 Vote(s) - 0 Average
YCMD or Pawn.CMD?
qwerty
Offline

Banned
Posts: 61
Threads: 3
Joined: Apr 2019
#5
2021-01-11, 06:30 PM
(2021-01-11, 05:58 PM)Pinch Wrote:
(2021-01-11, 05:25 PM)qwerty Wrote:
(2021-01-08, 08:09 PM)Pinch Wrote: YCMD.

Reason? It's fully integrated into the YSI package which means you'll be able to fully utilize its power anywhere (permissions, fast looping, fully editable stuff during runtime, etc.) .

Also, https://github.com/pawn-lang/YSI-Includes/blob/5.x/YSI_Visual/y_commands/faqs.md#isnt-other-command-processor-faster-than-this

EDIT: Check this too!
https://github.com/pawn-lang/YSI-Includes/blob/5.x/YSI_Visual/y_commands/api.md

nigga thinks ysi is fast !! 🤣🤣🤣🤣😂😂😂😂😂😂
Tvoja mama fast u fucking slave

this guy thinks ysi is good!! lmaoo ! 🤣🤣🤣🤣😂😂😂😂😂😂🤣🤣🤣🤣😂😂😂😂😂😂🤣🤣🤣🤣😂😂😂😂😂😂
« Next Oldest | Next Newest »



Messages In This Thread
YCMD or Pawn.CMD? - by Excalibur - 2021-01-08, 07:51 PM
RE: YCMD or Pawn.CMD? - by Pinch - 2021-01-08, 08:09 PM
RE: YCMD or Pawn.CMD? - by Excalibur - 2021-01-08, 10:07 PM

  • View a Printable Version
  • Subscribe to this thread
Forum Jump:

© Burgershot - Powered by our Community and MyBB Original Theme by Emerald

Linear Mode
Threaded Mode