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Burgershot SA-MP Pawn Scripting [Pawn] Gang Commands Script to a Filter Script

 
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Pawn Gang Commands Script to a Filter Script
Sean17
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Burgershot Member
Posts: 5
Threads: 3
Joined: May 2019
Reputation: 0
Location: Philippines
#1
2019-06-02, 03:47 PM
Hello, I need help on how to make a gang command script to a filter script. 

I have this group command script from a friend which is this
Code:
new AsLActivity[MAX_PLAYERS];
CMD:aslmembers(playerid,params[])
{
   #pragma unused params
   new count = 0;
   new string[128];
   new ChangeColor;
   new ASLR[128];
   new AsLDuty[128];
   if(PlayerInfo[playerid][LoggedIn] == 0) return SendClientMessage(playerid,0xFF0000AA,"ERROR: You need to be Logged in to use this command");
   SendClientMessage(playerid, 0xFF0000AA, " ");
   SendClientMessage(playerid, 0x00FFFFAA, "__________ |- Online AsL Members -| __________");
   SendClientMessage(playerid, 0xFF0000AA, " ");
   for(new i = 0; i < MAX_PLAYERS; i++)
   {
       if(!IsPlayerConnected(i)) continue;
       if(PlayerInfo[i][LoggedIn] == 0) continue;
       if(PlayerInfo[i][ASL] == 0) continue;

       if(PlayerInfo[i][ASL] == 1) { ASLR = "Recruit"; ChangeColor = 0x858483FF; }
       if(PlayerInfo[i][ASL] == 2) { ASLR = "Initiate"; ChangeColor = 0x864e25FF; }
       if(PlayerInfo[i][ASL] == 3) { ASLR = "Apprentice"; ChangeColor = 0xf6b210FF; }
if(PlayerInfo[i][ASL] == 4) { ASLR = "Footpad"; ChangeColor = 0xf6ee10FF; }
if(PlayerInfo[i][ASL] == 5) { ASLR = "Mercenary"; ChangeColor = 0xc6c434FF; }
if(PlayerInfo[i][ASL] == 6) { ASLR = "Gladiator"; ChangeColor = 0x9be32aFF; }
if(PlayerInfo[i][ASL] == 7) { ASLR = "Warrior"; ChangeColor = 0x26e32fFF; }
if(PlayerInfo[i][ASL] == 8) { ASLR = "Templar"; ChangeColor = 0x26d8e3FF; }
if(PlayerInfo[i][ASL] == 9) { ASLR = "Mentor"; ChangeColor = 0x9526e3FF; }
if(PlayerInfo[i][ASL] == 10) { ASLR = "Leader Assassin"; ChangeColor = 0x266de3FF; }
if(PlayerInfo[i][ASL] == 11) { ASLR = "Master Assassin"; ChangeColor = 0xff0000FF; }

       if(AsLActivity[i] == 0) AsLDuty = "{00FFFF}- Playing!";
if(AsLActivity[i] == 1) AsLDuty = "{FF0000}- AFK";

       format(string, 128, "Rank: %d - %s (Id:%i) | %s %s",PlayerInfo[i][ASL], PlayerName2(i),i,ASLR, AsLDuty);
       SendClientMessage(playerid, ChangeColor, string);
       count++;
   }
   if (count == 0) SendClientMessage(playerid,0xFF0000AA,"No one is online from Assassin's Legion Crew");
   SendClientMessage(playerid, 0x00FFFFAA, "___________________________________________");
   return 1;
}

CMD:aslafk(playerid,params[]) {
#pragma unused params
if(PlayerInfo[playerid][ASL] >= 1) {
new string[256],kuldoneve[MAX_PLAYER_NAME];
SendClientMessage(playerid,-1,"{33FF33}Type {FF0000}/aslback {33FF33}When You Back.");
GameTextForPlayer(playerid,"~r~ You are now AFK", 6000, 1);
TogglePlayerControllable(playerid, 0);
GetPlayerName(playerid, kuldoneve, sizeof(kuldoneve));
if(PlayerInfo[playerid][ASL] == 1)
format(string, sizeof(string), "{858483}[AsL]Recruit {375FFF}%s Is Now Away From The Keyboard!",kuldoneve, playerid);
if(PlayerInfo[playerid][ASL] == 2)
format(string, sizeof(string), "{864e25}[AsL]Initiate {375FFF}%s Is Now Away From The Keyboard!",kuldoneve, playerid);
if(PlayerInfo[playerid][ASL] == 3)
format(string, sizeof(string), "{f6b210}[AsL]Apprentice {375FFF}%s Is Now Away From The Keyboard!",kuldoneve, playerid);
if(PlayerInfo[playerid][ASL] == 4)
format(string, sizeof(string), "{f6ee10}[AsL]Footpad {375FFF}%s Is Now Away From The Keyboard!",kuldoneve, playerid);
if(PlayerInfo[playerid][ASL] == 5)
format(string, sizeof(string), "{c6c434}[AsL]Mercenary {375FFF}%s Is Now Away From The Keyboard!",kuldoneve, playerid);
if(PlayerInfo[playerid][ASL] == 6)
format(string, sizeof(string), "{9be32a}[AsL]Gladiator {375FFF}%s Is Now Away From The Keyboard!",kuldoneve, playerid);
if(PlayerInfo[playerid][ASL] == 7)
format(string, sizeof(string), "{26e32f}[AsL]Warrior {375FFF}%s Is Now Away From The Keyboard!",kuldoneve, playerid);
if(PlayerInfo[playerid][ASL] == 8)
format(string, sizeof(string), "{6d8e3}[AsL]Templar {375FFF}%s Is Now Away From The Keyboard!",kuldoneve, playerid);
if(PlayerInfo[playerid][ASL] == 9)
format(string, sizeof(string), "{9526e3}[AsL]Mentor {375FFF}%s Is Now Away From The Keyboard!",kuldoneve, playerid);
if(PlayerInfo[playerid][ASL] == 10)
format(string, sizeof(string), "{266de3}[AsL]Leader Assassin {375FFF}%s Is Now Away From The Keyboard!",kuldoneve, playerid);
if(PlayerInfo[playerid][ASL] == 11)
format(string, sizeof(string), "{ff0000}[AsL]Master Assassin {375FFF}%s Is Now Away From The Keyboard!",kuldoneve, playerid);
SendClientMessageToAll(-1, string);
AsLActivity[playerid] = 1;
  CMDMessageToASL(playerid, "AsLAfk");
} else return ShowPlayerDialog(playerid, 5, DIALOG_STYLE_MSGBOX, "ERROR", "You need to be AsL Member to use this command", "OK", "Cancel");
return 1;}

CMD:aslback(playerid,params[]) {
#pragma unused params
if(PlayerInfo[playerid][ASL] >= 1) {
new string[256],kuldoneve[MAX_PLAYER_NAME];
GameTextForPlayer(playerid,"~b~ Welcome Back", 6000, 1);
TogglePlayerControllable(playerid, 1);
GetPlayerName(playerid, kuldoneve, sizeof(kuldoneve));
if(PlayerInfo[playerid][ASL] == 1)
format(string, sizeof(string), "{858483}[AsL]Recruit {375FFF}%s Now Back!",kuldoneve, playerid);
if(PlayerInfo[playerid][ASL] == 2)
format(string, sizeof(string), "{864e25}[AsL]Initiate {375FFF}%s Now Back!",kuldoneve, playerid);
if(PlayerInfo[playerid][ASL] == 3)
format(string, sizeof(string), "{f6b210}[AsL]Apprentice {375FFF}%s Now Back!",kuldoneve, playerid);
if(PlayerInfo[playerid][ASL] == 4)
format(string, sizeof(string), "{f6ee10}[AsL]Footpad {375FFF}%s Now Back!",kuldoneve, playerid);
if(PlayerInfo[playerid][ASL] == 5)
format(string, sizeof(string), "{c6c434}[AsL]Mercenary {375FFF}%s Now Back!",kuldoneve, playerid);
if(PlayerInfo[playerid][ASL] == 6)
format(string, sizeof(string), "{9be32a}[AsL]Gladiator {375FFF}%s Now Back!", kuldoneve, playerid);
if(PlayerInfo[playerid][ASL] == 7)
format(string, sizeof(string), "{26e32f}[AsL]Warrior {375FFF}%s Now Back!", kuldoneve, playerid);
if(PlayerInfo[playerid][ASL] == 8)
format(string, sizeof(string), "{6d8e3}[AsL]Templar {375FFF}%s Now Back!", kuldoneve, playerid);
if(PlayerInfo[playerid][ASL] == 9)
format(string, sizeof(string), "{9526e3}[AsL]Mentor {375FFF}%s Now Back!", kuldoneve, playerid);
if(PlayerInfo[playerid][ASL] == 10)
format(string, sizeof(string), "{266de3}[AsL]Leader Assassin {375FFF}%s Now Back!", kuldoneve, playerid);
if(PlayerInfo[playerid][ASL] == 11)
format(string, sizeof(string), "{ff0000}[AsL]Master Assassin {375FFF}%s Now Back!", kuldoneve, playerid);
SendClientMessageToAll(-1, string);
AsLActivity[playerid] = 0;
  CMDMessageToASL(playerid, "AsLBack");
} else return ShowPlayerDialog(playerid, 5, DIALOG_STYLE_MSGBOX, "ERROR", "You need to be AsL Member to use this command", "OK", "Cancel");
return 1;}

CMD:aslsay(playerid,params[]) {
#pragma unused params
if(isnull(params)) return SendClientMessage(playerid, red, "USAGE: /aslsay [text]");
if(PlayerInfo[playerid][ASL] == 1) {
new string[128]; format(string, sizeof(string), "***[AsL]Recruit (Rank:1) %s: {00FF00}%s", PlayerName2(playerid), params[0] );
return SendClientMessageToAll(0x375FFFAA,string);
   } else if(PlayerInfo[playerid][ASL] == 2) {
new string[128]; format(string, sizeof(string), "***[AsL]Initiate (Rank:2) %s: {00FF00}%s", PlayerName2(playerid), params[0] );
return SendClientMessageToAll(0x375FFFAA,string);
   } else if(PlayerInfo[playerid][ASL] == 3) {
new string[128]; format(string, sizeof(string), "***[AsL]Apprentice (Rank:3) %s: {00FF00}%s", PlayerName2(playerid), params[0] );
return SendClientMessageToAll(0x375FFFAA,string);
   } else if(PlayerInfo[playerid][ASL] == 4) {
new string[128]; format(string, sizeof(string), "***[AsL]Footpad (Rank:4) %s: {00FF00}%s", PlayerName2(playerid), params[0] );
return SendClientMessageToAll(0x375FFFAA,string);
   } else if(PlayerInfo[playerid][ASL] == 5) {
new string[128]; format(string, sizeof(string), "***[AsL]Mercenary (Rank:5) %s: {00FF00}%s", PlayerName2(playerid), params[0] );
return SendClientMessageToAll(0x375FFFAA,string);
   } else if(PlayerInfo[playerid][ASL] == 6) {
new string[128]; format(string, sizeof(string), "***[AsL]Gladiator (Rank:6) %s: {00FF00}%s", PlayerName2(playerid), params[0] );
return SendClientMessageToAll(0x375FFFAA,string);
   } else if(PlayerInfo[playerid][ASL] == 7) {
new string[128]; format(string, sizeof(string), "***[AsL]Warrior (Rank:7) %s: {00FF00}%s", PlayerName2(playerid), params[0] );
return SendClientMessageToAll(0x375FFFAA,string);
   } else if(PlayerInfo[playerid][ASL] == 8) {
new string[128]; format(string, sizeof(string), "***[AsL]Templar (Rank:8) %s: {00FF00}%s", PlayerName2(playerid), params[0] );
return SendClientMessageToAll(0x375FFFAA,string);
   } else if(PlayerInfo[playerid][ASL] == 9) {
new string[128]; format(string, sizeof(string), "***[AsL]Mentor (Rank:9) %s: {00FF00}%s", PlayerName2(playerid), params[0] );
return SendClientMessageToAll(0x375FFFAA,string);
   } else if(PlayerInfo[playerid][ASL] == 10) {
new string[128]; format(string, sizeof(string), "***[AsL]Leader Assassin (Rank:10) %s: {00FF00}%s", PlayerName2(playerid), params[0] );
return SendClientMessageToAll(0x375FFFAA,string);
} else if(PlayerInfo[playerid][ASL] == 11) {
new string[128]; format(string, sizeof(string), "***[AsL]Master Assassin (Rank:11) %s: {00FF00}%s", PlayerName2(playerid), params[0] );
return SendClientMessageToAll(0x375FFFAA,string);
   } else return ShowPlayerDialog(playerid,1,DIALOG_STYLE_MSGBOX,"ERROR","You need to be a AsL Member to use this command","Okay","Cancel");
}

CMD:settempasl(playerid,params[]) {
       if(PlayerInfo[playerid][LoggedIn] == 1) {
       if(PlayerInfo[playerid][ASL] >= 9 || IsPlayerAdmin(playerid)) {
                       new tmp[128], tmp2[128], Index;             tmp = strtok(params,Index), tmp2 = strtok(params,Index);
                       if(isnull(tmp) || isnull(tmp2)) return SendClientMessage(playerid, red, "USAGE: /settempasl [playerid] [level]");
                       new player1, level, string[128];
                       player1 = strval(tmp);
                       level = strval(tmp2);

                       if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID) {
                       if(PlayerInfo[player1][LoggedIn] == 1) {
                       if(level > 11 ) return SendClientMessage(playerid,red,"ERROR: Incorrect Rank");
                       if(level == PlayerInfo[player1][ASL]) return SendClientMessage(playerid,red,"ERROR: Player is already this Rank");
                       CMDMessageToASL(playerid,"SETTEMPASL");
                       new year,month,day; getdate(year, month, day); new hour,minute,second; gettime(hour,minute,second);

                       if(level > 0) format(string,sizeof(string),"|- AsL Leader %s has Temporarily set you AsL Rank Status | Rank: %d - %s -|", pName(playerid), level);
                       else format(string,sizeof(string),"|- AsL Leader %s has temporarily set you to Player Status | Rank: %d -|", pName(playerid), level);
                       SendClientMessage(player1,blue,string);

                       if(level > PlayerInfo[player1][ASL]) GameTextForPlayer(player1,"ASL RANK Promoted", 2000, 3);
                       else GameTextForPlayer(player1,"ASL RANK Demoted", 2000, 3);

                       format(string,sizeof(string),"|- You have given %s Temp ASL Rank %d on '%d/%d/%d' at '%d:%d:%d' -|", pName(player1), level, day, month, year, hour, minute, second); SendClientMessage(playerid,blue,string);
                       format(string,sizeof(string),"Administrator %s has made %s temp ASL Rank %d on %d/%d/%d at %d:%d:%d",pName(playerid), pName(player1), level, day, month, year, hour, minute, second);
                       SaveToFile("TempAdminLog",string);
                       PlayerInfo[player1][ASL] = level;
                       return PlayerPlaySound(player1,1057,0.0,0.0,0.0);
                       } else return SendClientMessage(playerid,red,"ERROR: Player must be registered and logged in to be admin");
                       } else return SendClientMessage(playerid, red, "Player is not connected");
               } else return SendClientMessage(playerid,red,"Error:You need to be AsL rank 9+ to use this command");
       } else return SendClientMessage(playerid,red,"ERROR: You must be logged in to use this commands");
}

CMD:aslm(playerid, params[]) {
new string[128];
if(PlayerInfo[playerid][ASL] < 9) return SendClientMessage(playerid,red,"ERROR: You need to be AsL Managament to use this command");
if(isnull(params)) return SendClientMessage(playerid, 0xFF0000AA, "USAGE: /aslm [text]"); {
if(PlayerInfo[playerid][ASL] == 11)
format(string, sizeof(string), "{FF0000}[AsL Manager] - {FF0000}Master Assassin %s: {00FFFF}%s", PlayerName2(playerid), params[0] );
if(PlayerInfo[playerid][ASL] == 10)
format(string, sizeof(string), "{FF0000}[AsL Manager] - {FF0000}Leader Assassin %s: {00FFFF}%s", PlayerName2(playerid), params[0] );
if(PlayerInfo[playerid][ASL] == 9)
format(string, sizeof(string), "{FF0000}[AsL Manager] - {FF0000}Mentor %s: {00FFFF}%s", PlayerName2(playerid), params[0] );
for(new i, j = GetMaxPlayers(); i < j; i++)
{
   if(!IsPlayerConnected(i)) continue;
    if(PlayerInfo[i][ASL] < 9) continue;
    SendClientMessage(i, -1, string);
}
}
return 1;
}


CMD:asl(playerid,params[]) {
   #pragma unused params
if(PlayerInfo[playerid][LoggedIn] == 1) {
  if(PlayerInfo[playerid][ASL] >= 1) {
       new string[128];
   if(PlayerInfo[playerid][ASL] == 11)
   format(string, sizeof(string), "{ff0000}[AsL - Master Assasin]{ff0000}%s: %s", PlayerName2(playerid), params[0] );
   if(PlayerInfo[playerid][ASL] == 10)
   format(string, sizeof(string), "{266de3}[AsL - Leader Assasin]{266de3}%s: %s", PlayerName2(playerid), params[0] );
   if(PlayerInfo[playerid][ASL] == 9)
   format(string, sizeof(string), "{9526e3}[AsL - Mentor]{9526e3}%s: %ss", PlayerName2(playerid), params[0] );
   if(PlayerInfo[playerid][ASL] == 8)
   format(string, sizeof(string), "{26d8e3}[AsL - Templar]{26d8e3}%s: %s", PlayerName2(playerid), params[0] );
   if(PlayerInfo[playerid][ASL] == 7)
   format(string, sizeof(string), "{26e32f}[AsL - Warrior]{26e32f}%s: %s", PlayerName2(playerid), params[0] );
   if(PlayerInfo[playerid][ASL] == 6)
   format(string, sizeof(string), "{9be32a}[AsL - Gladiator]{9be32a}%s: %s", PlayerName2(playerid), params[0] );
   if(PlayerInfo[playerid][ASL] == 5)
   format(string, sizeof(string), "{c6c434}[AsL - Mercenary]{c6c434}%s: %s", PlayerName2(playerid), params[0] );
   if(PlayerInfo[playerid][ASL] == 4)
   format(string, sizeof(string), "{f6ee10}[AsL - FootPad]{f6ee10}%s: %s", PlayerName2(playerid), params[0] );
   if(PlayerInfo[playerid][ASL] == 3)
   format(string, sizeof(string), "{f6b210}[AsL - Apprentice]{f6b210}%s: %s", PlayerName2(playerid), params[0] );
   if(PlayerInfo[playerid][ASL] == 2)
   format(string, sizeof(string), "{864e25}[AsL - Initiate]{864e25}%s: %s", PlayerName2(playerid), params[0] );
   if(PlayerInfo[playerid][ASL] == 1)
   format(string, sizeof(string), "{858483}[AsL - Recruit]|-%s-|{858483}%s: %s", PlayerName2(playerid), params[0] );
       MessageToASL(blue,string);
   } else return ShowPlayerDialog(playerid, 5, DIALOG_STYLE_MSGBOX,"{17FA02}Assassin's Leagion", "You need to be higher AsL Level to use this command", "OK", "");
   } else return SendClientMessage(playerid,0xFF0000AA,"ERROR: You need to be Logged in to use this command");
   return 1;
}
CMD:osetasl(playerid,params[])
{
   if(PlayerInfo[playerid][ASL] < 9 ) return ShowPlayerDialog(playerid,1,DIALOG_STYLE_MSGBOX,"ERROR","You need to be +9 level AsL Member to use this command","OK","");
{
new file[256],string[120];
   new tmp[128], tmp2[128], Index; tmp = strtok(params,Index), tmp2 = strtok(params,Index);
   if(isnull(params)) return SendClientMessage(playerid, red, "USAGE: /osetasl [name] [level]");
   if(isnull(tmp2)) return SendClientMessage(playerid, red, "ERROR: You must input a level");
   if(strval(tmp2) > 11) return SendClientMessage(playerid, red, "ERROR: Max AsL Rank is 12");
   format(file,sizeof(file),"/ladmin/users/%s.sav",udb_encode(tmp));
   if(!fexist(file)) return SendClientMessage(playerid, red, "ERROR: that account don't even exist!");
   dini_Set(file,"ASL",tmp2);
   new year,month,day;   getdate(year, month, day); new hour,minute,second; gettime(hour,minute,second);
   format(string,sizeof(string),"You have set %s's AsL level to %s on %d/%d/%d at %d:%d:%d",tmp,tmp2 ,day, month, year, hour, minute, second );
   SendClientMessage(playerid,0x00FFFFAA,string);
   CMDMessageToASL(playerid, "OSETASL");
   }
   return 1;
}

CMD:setasl(playerid,params[]) {
if(PlayerInfo[playerid][LoggedIn] == 1) {
if(PlayerInfo[playerid][ASL] >= 9 || IsPlayerAdmin(playerid)) {
   new tmp[128], tmp2[128], Index; tmp = strtok(params,Index), tmp2 = strtok(params,Index);
   if(isnull(params)) return SendClientMessage(playerid, red, "USAGE: /setasl [playerid] [Rank]");
    new player1, level, playername[MAX_PLAYER_NAME], adminname[MAX_PLAYER_NAME], string[128];
player1 = strval(tmp);
if(isnull(tmp2)) return SendClientMessage(playerid, red, "USAGE: /setasl [playerid] [Rank]");
level = strval(tmp2);

if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID) {
if(PlayerInfo[player1][LoggedIn] == 1) {
if(level > 11 ) return SendClientMessage(playerid,red,"ERROR: Incorrect Rank");
if(level == PlayerInfo[player1][ASL]) return SendClientMessage(playerid,red,"ERROR: Player is already this Rank");
      MessageToAdmins(playerid,"SETASL"); CMDMessageToASL(playerid, "SETASL");
GetPlayerName(player1, playername, sizeof(playername)); GetPlayerName(playerid, adminname, sizeof(adminname));
      new year,month,day;   getdate(year, month, day); new hour,minute,second; gettime(hour,minute,second);

if(level > 0) format(string,sizeof(string),"|- ASL leader %s has set you to AsL Member Rank Status | Rank: %d - %s -|",adminname, level);
else format(string,sizeof(string),"|- ASL leader %s has set you to AsL Member Rank Status | Rank: %d -|",adminname, level);
SendClientMessage(player1,blue,string);

if(level > PlayerInfo[player1][ASL]) GameTextForPlayer(player1,"~g~ASL Rank Promoted", 2000, 3);
else GameTextForPlayer(player1,"~g~ASL Rank Demoted", 2000, 3);

format(string,sizeof(string),"You have made %s Rank %d on %d/%d/%d at %d:%d:%d", playername, level, day, month, year, hour, minute, second); SendClientMessage(playerid,blue,string);
format(string,sizeof(string),"ASL leader %s has made %s Rank %d on %d/%d/%d at %d:%d:%d",adminname, playername, level, day, month, year, hour, minute, second);
SaveToFile("ASLMembersLog",string);
dUserSetINT(PlayerName2(player1)).("ASL",(level));
PlayerInfo[player1][ASL] = level;
return PlayerPlaySound(player1,1057,0.0,0.0,0.0);
} else return SendClientMessage(playerid,red,"ERROR: Player must be registered and logged in to be AsL Member");
} else return SendClientMessage(playerid, red, "Player is not connected");
} else return SendClientMessage(playerid,red,"ERROR: You are not a high enough level to use this command");
} else return SendClientMessage(playerid,red,"ERROR: You must be logged in to use this commands");
}
CMDMessageToASL(playerid,command[])
{
new string[128];
GetPlayerName(playerid,string,sizeof(string));
format(string,sizeof(string),"{47FFBC}[AsL Member] {00FF00}'%s' {47FFBC}(Rank: {00FF00}%d{47FFBC}) | Command: {00FF00}%s",string,PlayerInfo[playerid][ASL],command);
MessageToASL(-1,string);
return 1;
}

forward MessageToASL(color,const string[]);
public MessageToASL(color,const string[])
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) == 1)
if(PlayerInfo[i][ASL] >= 1) {
if(PlayerInfo[i][LoggedIn] == 1) {
SendClientMessage(i, color, string); }
}
}
return 1;
}


and when I tried placing it to a filter script I have so many errors
Code:
C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(112) : error 017: undefined symbol "ServerData"
C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(114) : error 017: undefined symbol "PlayerData"
C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(114) : error 009: invalid array size (negative, zero or out of bounds)
C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(172) : error 017: undefined symbol "PlayerName2"
C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(256) : error 017: undefined symbol "PlayerName2"
C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(259) : error 017: undefined symbol "PlayerName2"
C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(262) : error 017: undefined symbol "PlayerName2"
C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(265) : error 017: undefined symbol "PlayerName2"
C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(268) : error 017: undefined symbol "PlayerName2"
C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(271) : error 017: undefined symbol "PlayerName2"
C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(274) : error 017: undefined symbol "PlayerName2"
C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(277) : error 017: undefined symbol "PlayerName2"
C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(280) : error 017: undefined symbol "PlayerName2"
C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(283) : error 017: undefined symbol "PlayerName2"
C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(286) : error 017: undefined symbol "PlayerName2"
C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(294) : error 017: undefined symbol "strtok"
C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(294) : error 033: array must be indexed (variable "tmp2")
C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(307) : error 017: undefined symbol "pName"
C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(308) : error 017: undefined symbol "pName"
C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(314) : error 017: undefined symbol "pName"
C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(315) : error 017: undefined symbol "pName"
C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(316) : error 017: undefined symbol "SaveToFile"
C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(330) : error 017: undefined symbol "PlayerName2"
C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(332) : error 017: undefined symbol "PlayerName2"
C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(334) : error 017: undefined symbol "PlayerName2"
C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(352) : error 017: undefined symbol "PlayerName2"

Compilation aborted.

Pawn compiler 3.10.4 Copyright (c) 1997-2006, ITB CompuPhase


26 Errors.

Please help me compile this, I'l really new and willing to learn

Here's my full filterscript if ever you guys need this
https://pastebin.com/FiqyXS5E
Y_Less
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#2
2019-06-02, 05:12 PM
It just seems that you are missing a lot of the code, they only gave you part of it. Ask them for the rest.
Sean17
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Location: Philippines
#3
2019-06-03, 12:09 AM
When I add this code to SATDMv9 it's working well
Y_Less
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Posts: 323
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#4
2019-06-03, 01:33 PM
Then that mode has those other functions. You can't just take one small bit of a mode out and put it elsewhere, it will depend on many other parts of the mode, all of which need to be copied.
Cada
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#5
2019-06-07, 02:34 PM (This post was last modified: 2019-06-07, 02:35 PM by Cada.)
1. error 017: undefined symbol
you should assign variables or function. ( e.g. new Var; )

2. error 033: array must be indexed
you should use your variables as array. ( e.g. Var = 10; => Var[3] = 10; )


if you post your code together, it will help us to answer your question
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