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Burgershot SA-MP Releases Filterscripts [Filterscript] [Map] [REL] Interior of driving school

 
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Filterscript [Map] [REL] Interior of driving school
Mugsy Away

Desarollador
Posts: 171
Threads: 10
Joined: Apr 2019
Reputation: 0
Location: Spain
#1
2019-04-14, 12:36 AM
[Video: https://www.youtube.com/watch?v=-KJfFQEn...L4JPqaHd9i]

Credits: Breeze - Mugsy


Code:
//Mapeo por Breeze, videos de los mapeos en https://www.youtube.com/c/BreezeSAMP

CreateDynamicObject(19377, 2224.60059, -1935.23853, -12.58117,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19377, 2224.59863, -1925.60693, -8.94071,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19452, 2219.45190, -1925.59534, -10.74520,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19452, 2218.39136, -1929.64417, -10.74520,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(19452, 2228.32373, -1921.89673, -10.74520,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19360, 2223.60449, -1926.62805, -10.74520,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(2010, 2220.00415, -1929.23279, -12.49520,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19452, 2224.20801, -1920.93042, -10.74520,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(19452, 2222.08643, -1918.69006, -10.74520,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19360, 2226.80615, -1926.62732, -10.74520,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(19452, 2226.36572, -1931.39294, -10.74520,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19452, 2219.45142, -1935.22058, -10.74520,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19452, 2222.27222, -1939.56262, -10.74520,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(19452, 2226.36719, -1941.02563, -10.74520,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1811, 2224.49170, -1931.01257, -11.88260,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(1811, 2222.78369, -1931.02576, -11.88260,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(1811, 2221.15039, -1931.02734, -11.88260,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(1811, 2222.85010, -1935.21313, -11.88260,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(1811, 2224.55811, -1935.19995, -11.88260,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(1811, 2221.04297, -1935.20679, -11.88260,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(1811, 2222.75098, -1933.30713, -11.88260,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(1811, 2224.54297, -1933.27771, -11.88260,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(1811, 2221.11865, -1933.28870, -11.88260,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(2010, 2220.04199, -1930.19788, -12.49671,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(2010, 2225.89917, -1927.24194, -12.49402,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19377, 2224.59863, -1925.60693, -12.58117,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19377, 2224.60059, -1935.23853, -8.94070,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19477, 2067.73877, -1917.29736, 12.55148,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1690, 2043.27966, -1916.48132, 19.50220,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(2008, 2226.82300, -1922.64282, -12.51370,   0.00000, 0.00000, 180.00000);
CreateDynamicObject(1714, 2226.47778, -1921.71057, -12.49498,   0.00000, 0.00000, -11.28000);
CreateDynamicObject(2310, 2227.17847, -1924.02637, -12.01000,   0.00000, 0.72000, 284.35199);
CreateDynamicObject(2310, 2225.75098, -1923.95459, -12.01000,   0.00000, 0.00000, 249.53352);
CreateDynamicObject(2162, 2222.67676, -1921.01062, -12.49501,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(2162, 2228.17822, -1921.57800, -12.49500,   0.00000, 0.00000, 270.00000);
CreateDynamicObject(2164, 2224.45117, -1921.03003, -12.49642,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(2167, 2222.17676, -1922.44165, -12.49440,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(19786, 2226.00757, -1926.56433, -10.48000,   0.00000, 0.00000, 180.00000);
CreateDynamicObject(1808, 2228.07593, -1924.61902, -12.49600,   0.00000, 0.00000, 270.00000);
CreateDynamicObject(2813, 2226.61475, -1922.71777, -11.70182,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1744, 2224.56592, -1939.63770, -11.45490,   0.00000, 0.00000, 180.00000);
CreateDynamicObject(1238, 2227.83447, -1926.07214, -11.85740,   0.00000, 0.00000, 9.78000);
CreateDynamicObject(1238, 2227.83447, -1926.07214, -12.18240,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1238, 2227.83447, -1926.07214, -12.05840,   0.00000, 0.00000, -5.70000);
CreateDynamicObject(1238, 2227.20850, -1926.30664, -12.18240,   0.00000, 0.00000, 315.46649);
CreateDynamicObject(1569, 2219.94897, -1921.02185, -12.49380,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19786, 2224.09741, -1939.55981, -10.48000,   0.00000, 0.00000, 180.00000);
CreateDynamicObject(1744, 2226.52979, -1926.69043, -11.45490,   0.00000, 0.00000, 180.00000);
CreateDynamicObject(2173, 2221.14502, -1937.49487, -12.49500,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1714, 2221.65454, -1938.89600, -12.49360,   0.00000, 0.00000, 180.00000);
CreateDynamicObject(2190, 2221.52734, -1937.13074, -11.69436,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(2059, 2222.04321, -1937.27893, -11.68030,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(2191, 2220.11426, -1938.52222, -12.49420,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(19955, 2226.29761, -1936.29395, -12.82098,   0.00000, 0.00000, 270.00000);
CreateDynamicObject(19955, 2226.29565, -1937.76099, -14.14316,   0.00000, 0.00000, 270.00000);
CreateDynamicObject(19992, 2226.29639, -1936.52258, -13.87703,   0.00000, 0.00000, 270.00000);
CreateDynamicObject(19957, 2226.29736, -1937.05798, -12.57245,   0.00000, 0.00000, 270.00000);
CreateDynamicObject(19952, 2226.29297, -1935.19385, -12.49520,   0.00000, 0.00000, 270.00000);
CreateDynamicObject(19959, 2226.29468, -1935.38696, -13.99044,   0.00000, 0.00000, 270.00000);
CreateDynamicObject(19977, 2226.29443, -1938.31213, -12.98869,   0.00000, 0.00000, 270.00000);
CreateDynamicObject(19966, 2227.95532, -1925.49158, -12.90024,   -5.00000, 0.00000, 270.00000);
CreateDynamicObject(19172, 2219.52905, -1925.49097, -10.46430,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(2254, 2221.97559, -1922.66626, -10.34280,   0.00000, 0.00000, 270.00000);
CreateDynamicObject(2276, 2221.33960, -1929.05957, -10.55330,   0.00000, 0.00000, 180.00000);
CreateDynamicObject(1893, 2223.96118, -1930.80969, -8.45830,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1893, 2224.86304, -1923.77844, -8.65829,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1893, 2220.21777, -1922.80176, -8.65829,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1893, 2220.16040, -1927.42273, -8.65829,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1893, 2221.39258, -1930.88416, -8.45830,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1893, 2221.34546, -1934.36377, -8.45829,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1893, 2221.28979, -1937.37695, -8.45830,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1893, 2224.06226, -1937.33362, -8.45830,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1893, 2224.01563, -1934.32617, -8.45830,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(2616, 2221.29004, -1939.42334, -10.67523,   0.00000, 0.00000, 179.50012);
CreateDynamicObject(1690, 2043.27966, -1901.16931, 19.50220,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19452, 2228.32373, -1921.89673, -10.74520,   0.00000, 0.00000, 0.00000);
[Image: oN9R4KR.gif]
Wolf
Offline

aka Wolfy
Posts: 104
Threads: 9
Joined: Apr 2019
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Location: Unknowm
#2
2019-04-14, 04:44 PM
I like the music, one of my favorites :)
The map's ok, I'd retexture the walls if I were you tho'.
Meow
Rocky Balboa
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Scripter
Posts: 16
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Joined: Apr 2019
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Location: Germany
#3
2019-04-14, 07:29 PM
great map
LaszloR1
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Bench racer

Posts: 55
Threads: 2
Joined: Apr 2019
Reputation: 3
#4
2019-04-14, 07:43 PM
(2019-04-14, 04:44 PM)Wolf Wrote: I like the music, one of my favorites :)
The map's ok, I'd retexture the walls if I were you tho'.
Yeah look into retexturing, or just change out the walls to something different, they don't look good in my opinion.

If you do want to get into texturing I would suggest these sites:
https://dev.prineside.com/en/gtasa_samp_model_id/ (gta/samp model id search engine)
https://dev.prineside.com/en/gtasa_samp_game_texture/view/ (gta/samp textures list)
https://textures.xyin.ws/?page=textures&p=1&limit=100 (gta/samp texturest search engine)
https://wiki.sa-mp.com/wiki/SetObjectMaterial

These helped me out a lot.
Mugsy Away

Desarollador
Posts: 171
Threads: 10
Joined: Apr 2019
Reputation: 0
Location: Spain
#5
2019-04-14, 08:49 PM
thanks all
[Image: oN9R4KR.gif]
Pistnyant
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Burgershot Member
Posts: 12
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Joined: Apr 2019
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#6
2019-04-14, 10:36 PM
Pretty good. A tip: Textures can pretty much improve the maps.
Mugsy Away

Desarollador
Posts: 171
Threads: 10
Joined: Apr 2019
Reputation: 0
Location: Spain
#7
2019-04-15, 11:48 AM
(2019-04-14, 10:36 PM)Pistnyant Wrote: Pretty good. A tip: Textures can pretty much improve the maps.

thanks
[Image: oN9R4KR.gif]
Wolf
Offline

aka Wolfy
Posts: 104
Threads: 9
Joined: Apr 2019
Reputation: 0
Location: Unknowm
#8
2019-04-15, 06:06 PM
(2019-04-15, 11:48 AM)Mugsy Wrote:
(2019-04-14, 10:36 PM)Pistnyant Wrote: Pretty good. A tip: Textures can pretty much improve the maps.

thanks
Btw, which software you using? Texture studio or?
Meow
Mugsy Away

Desarollador
Posts: 171
Threads: 10
Joined: Apr 2019
Reputation: 0
Location: Spain
#9
2019-04-22, 12:52 AM
(2019-04-15, 06:06 PM)Wolf Wrote:
(2019-04-15, 11:48 AM)Mugsy Wrote:
(2019-04-14, 10:36 PM)Pistnyant Wrote: Pretty good. A tip: Textures can pretty much improve the maps.

thanks
Btw, which software you using? Texture studio or?
texture studio
[Image: oN9R4KR.gif]
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