Burgershot
  • Home
  • Members
  • Team
  • Help
  • Search
  • Register
  • Login
  • Home
  • Members
  • Help
  • Search
Burgershot SA-MP Releases Libraries [Library] Screen Colour Fader

 
  • 0 Vote(s) - 0 Average
Library Screen Colour Fader
kristo
Offline

Burgershot Member
Posts: 47
Threads: 10
Joined: Feb 2019
Reputation: 7
Location: Estonia
#1
2019-04-16, 12:12 PM (This post was last modified: 2019-04-17, 12:50 PM by kristo.)
SA-MP Screen Colour Fader

[Image: sampctl-samp--screen--colour--fader-2f2f...-the-badge]

This library lets you add colour filters to players’ screens and fade between them. Until today I was using a modified version of Joe Staff’s fader include, but since it was using a separate argument for each part of an RGBA colour and the original was outdated in general, I decided to create my own. Here’s what I came up with.

Installation

Simply install to your project:

Code:
sampctl package install kristoisberg/samp-screen-colour-fader

Include in your code and begin using the library:

PHP Code:
#include <screen-colour-fader> 

Functions

PHP Code:
native SetPlayerScreenColour(playerid, colour); 

Will set the player’s screen colour to the specified colour. Can be used during a fade, but the fade will continue after the current step is finished. Returns 1 if the specified player is connected or 0 if not.

PHP Code:
native GetPlayerScreenColour(playerid); 

Can be used during a fade. Returns the current colour of the player’s screen if the player is connected or 0x00000000 if not.

PHP Code:
native FadePlayerScreenColour(playerid, colour, time, steps); 

Fades the player’s screen from the current colour to the colour specified in the function. time specifies the duration of the fade and steps specifies the amount of steps made during the fade. Returns 1 if the specified player is connected and the values of time and steps are valid or 0 if not.

PHP Code:
native StopPlayerScreenColourFade(playerid); 

Stops the ongoing fade. The colour of the player’s screen will remain as it is at the time of the function call. Returns 1 if the specified player is connected and has an ongoing fade or 0 if not.

Callbacks

PHP Code:
forward public OnScreenColourFadeComplete(playerid); 

Notes
  • Both for the functions and the callback, the American spelling (color instead of colour) is also supported.
Example

The following piece of code (also available in test.pwn) fades the player’s screen to red and back to transparent five times.

PHP Code:
new bool:reverse, counter;

public 
OnPlayerConnect(playerid) {
   SetPlayerScreenColour(playerid, 0x00000000);
   FadePlayerScreenColour(playerid, 0xFF0000AA, 1000, 25);
   return 1;
}


public 
OnScreenColourFadeComplete(playerid) {
   if (++counter == 10) {
       return 1;
   }

   FadePlayerScreenColour(playerid, reverse ? 0xFF0000AA : 0x00000000, 1000, 50);

   reverse = !reverse;

   return 1;
} 

Testing

To test, simply run the package:

Code:
sampctl package run

And connect to localhost:7777 to test.
« Next Oldest | Next Newest »



  • View a Printable Version
  • Subscribe to this thread
Forum Jump:

© Burgershot - Powered by our Community and MyBB Original Theme by Emerald

Linear Mode
Threaded Mode