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Burgershot SA-MP Releases Filterscripts [Filterscript] Knife Shot / Throwing knife

 
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Filterscript Knife Shot / Throwing knife
AbyssMorgan
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Burgershot Member
Posts: 63
Threads: 25
Joined: Apr 2021
Reputation: 8
Location: Poland
#1
2021-04-18, 12:23 PM (This post was last modified: 2021-04-18, 12:27 PM by AbyssMorgan.)
Hello, I would like to present you the Knife Shot Script

Video:
https://www.youtube.com/watch?v=WJZCn3XXRHY
https://www.youtube.com/watch?v=PSfgKwm3Mc8

Download:
Knife.inc
3DTryg.inc
ColAndreas Plugin

Installation:
Code:
#include <colandreas>
#include <3DTryg>
#include <Knife>

Functions:
Code:
Knife::ToggleUseTeam(bool:toggle);            //default: false
Knife::IsToggleUseTeam();
Knife::ToggleForAll(bool:toggle);             //default: false
Knife::IsToggleForAll();
Knife::ToggleForPlayer(playerid,bool:toggle); //default: false
Knife::IsToggleForPlayer(playerid);
Knife::GetDamage(playerid);
Knife::SetDamage(playerid,Float:amount);
Knife::GetSpeed(playerid);
Knife::SetSpeed(playerid,Float:speed);
Knife::GetRange(playerid);
Knife::SetRange(playerid,Float:range);
Knife::GetAmmo(playerid);
Knife::SetAmmo(playerid,ammo);
Knife::TogglePoisoning(playerid,bool:toggle);
Knife::IsTogglePoisoning(playerid);
Knife::GetPoisoningTime(playerid);
Knife::SetPoisoningTime(playerid,seconds);
Knife::GetPoisoningDamage(playerid);
Knife::SetPoisoningDamage(playerid,Float:damage);

Callbacks:
Code:
OnPlayerRequestKnifeShot(playerid,targetid); //return 0 - prevent to use knife shoot (this callback is called also if ammo is 0)

Definitions:
Code:
KNIFE_SPEED
KNIFE_MAX_RADIUS
KNIFE_REFRESH_ACTION
KNIFE_REFRESH_MISS
KNIFE_DAMAGE
KNIFE_WEAPON_AMMO_INFINITY
KNIFE_DOT_POISONING
KNIFE_POISONING_TIME

WEAPON_KNIFE_THROWN
WEAPON_KNIFE_POISONING

Activation:
Code:
Weapon: Knife

Step 1: Right Mouse Button
Step 2: Left Mouse Button

Notice:
Filterscript not exist because filterscripts have limits.
This has been replaced by include, having automatic installation, efficient GameMode/FilterScript.
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