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Burgershot SA-MP Pawn Scripting [Pawn] error 075: input line too long (after substitutions)

 
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Pawn error 075: input line too long (after substitutions)
PiLLoW
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#1
2019-06-18, 02:16 PM
I need help im new to scripting anyone can help me


Quote:C:\Users\Desktop\prp-master\gamemodes\newScript.pwn(27445) : error 075: input line too long (after substitutions)

Code:
mysql_format(m_Handle, query, sizeof(query), "INSERT INTO weapon_attachments(playerdbid, weaponid, boneid, PosX, PosY, PosZ, RotX, RotY, RotZ, Hidden) VALUES(%i, %i, %i, %f, %f, %f, %f, %f, %f, %i) ON DUPLICATE KEY UPDATE boneid = %i, PosX = %f, PosY = %f, PosZ = %f, RotX = %f, RotY = %f, RotZ = %f, Hidden = %i",


Quote:C:\Users\Desktop\prp-master\gamemodes\newScript.pwn(27542) : error 075: input line too long (after substitutions)

Code:
PlayerData[playerid][pSQLID], id, WeaponDisplay[playerid][id][weaponBone], -0.055998, 0.188999, 0.053998, 0.000000, 44.500007, 0.000000, WeaponDisplay[playerid][id][weaponHidden], WeaponDisplay[playerid][id][weaponBone], WeaponDisplay[playerid][id][weaponPos][0], WeaponDisplay[playerid][id][weaponPos][1], WeaponDisplay[playerid][id][weaponPos][2], WeaponDisplay[playerid][id][weaponRot][0], WeaponDisplay[playerid][id][weaponRot][1], WeaponDisplay[playerid][id][weaponRot][2], WeaponDisplay[playerid][id][weaponHidden]);
Y_Less
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Posts: 323
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#2
2019-06-19, 09:12 AM
Just add some new lines after commas (not in the string). Like:

PHP Code:
mysql_format(m_Handle, query, sizeof(query),
    
"INSERT INTO weapon_attachments(playerdbid, weaponid, boneid, PosX, PosY, PosZ, RotX, RotY, RotZ, Hidden) VALUES(%i, %i, %i, %f, %f, %f, %f, %f, %f, %i) ON DUPLICATE KEY UPDATE boneid = %i, PosX = %f, PosY = %f, PosZ = %f, RotX = %f, RotY = %f, RotZ = %f, Hidden = %i",
    
PlayerData[playerid][pSQLID], id, WeaponDisplay[playerid][id][weaponBone], -0.055998, 0.188999, 0.053998, 0.000000, 44.500007, 0.000000, WeaponDisplay[playerid][id][weaponHidden],
    
WeaponDisplay[playerid][id][weaponBone], WeaponDisplay[playerid][id][weaponPos][0], WeaponDisplay[playerid][id][weaponPos][1], WeaponDisplay[playerid][id][weaponPos][2],
    
WeaponDisplay[playerid][id][weaponRot][0], WeaponDisplay[playerid][id][weaponRot][1], WeaponDisplay[playerid][id][weaponRot][2], WeaponDisplay[playerid][id][weaponHidden]
); 

Though I think this line would be fine on the new compiler.
PiLLoW
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#3
2019-06-19, 02:50 PM
ill try it sir thanks a lot
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