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Burgershot SA-MP Releases Filterscripts [Filterscript] Los Santos Gang Graffiti

 
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Filterscript Los Santos Gang Graffiti
AbyssMorgan
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Burgershot Member
Posts: 63
Threads: 25
Joined: Apr 2021
Reputation: 8
Location: Poland
#1
2021-04-18, 12:30 PM
Hello, I would like to present you the Los Santos Gang Graffiti.

Video:
[Image: c0RgnwW.gif]

Installation:
Code:
#include <streamer>
#include <3DTryg>

//#define GRAFFITI_DEFAULT_GANG 0
//#define GRAFFITI_DEFAULT_COLOR 0x003D00FF
//#define GRAFFITI_DEFAULT_NAME "Sekhmete Axion Rush"

#include <Graffiti>

public OnGameModeInit(){
//...load gang meta before init Graffiti
Graffiti::Init();
return 1;
}

public Graffiti::GetPlayerGang(playerid){
return PlayerData[playerid][gang]; //your variable returning gangid
}

//called after player change graffiti tag
public OnGraffitiTagChanged(mobid,playerid,gangid,old_gangid){
new buffer[32];
format(buffer,sizeof(buffer),"~w~Tag painted ~n~%d of %d",Graffiti::CountGangTags(gangid),MAX_GRAFFITI);
GameTextForPlayer(playerid,buffer,3000,4);

//Graffiti::SetGangName(mobid,0xDBDE1FFF,"Grove Street");
return 1;
}

//called after server init
public OnGraffitiTagCreated(mobid,gangid){

//Graffiti::SetGangName(mobid,0xDBDE1FFF,"Grove Street");
return 1;
}

Download:
Graffiti.inc
graffiti.bin (put in /scriptfiles)
3DTryg.inc

Notice:
Filterscript not exist because filterscripts have limits.
This has been replaced by include, having automatic installation, efficient GameMode/FilterScript.
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