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Burgershot SA-MP Pawn Scripting [Pawn] [Solved] Dynamic object stream distance

 
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Pawn [Solved] Dynamic object stream distance
Radical
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Posts: 148
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Joined: Dec 2020
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#1
2021-05-04, 10:47 PM (This post was last modified: 2021-05-14, 09:36 PM by Radical.)
SOLUTION:
(2021-05-05, 03:53 PM)AbyssMorgan Wrote: I recommend this:
Code:
public OnPlayerConnect(playerid){

Streamer_ToggleIdleUpdate(playerid,1);

return 1;
}
Can solve more problems with streaming.



Code:
new objid = CreateDynamicObject(4002, -1474.1728, 918.9337, 49.2299, 0.0, 0.0, 90.0, -1, -1, -1, 700.0, 700.0, -1, 1);
SetDynamicObjectMaterial(objid, ...);

I changed the stream_distance and draw_distance of this object to 700.0, but it is still not appear from distant points.

Also, if my distance to this object is 100.0, It still not appear, I have to go to this object more.

I removed the original building and rebuilt it, but added some materials to it.

What is the problem?

Edit:
Solved.

Solution:

Code:
public OnPlayerSpawn(playerid) {
    Streamer_Update(playerid);
AbyssMorgan
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Posts: 63
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Joined: Apr 2021
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Location: Poland
#2
2021-05-05, 03:53 PM
I recommend this:
Code:
public OnPlayerConnect(playerid){
    
    Streamer_ToggleIdleUpdate(playerid,1);
    
    return 1;
}
Can solve more problems with streaming.
Radical
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Burgershot Member
Posts: 148
Threads: 21
Joined: Dec 2020
Reputation: 16
#3
2021-05-06, 12:46 PM
(2021-05-05, 03:53 PM)AbyssMorgan Wrote: I recommend this:
Code:
public OnPlayerConnect(playerid){

Streamer_ToggleIdleUpdate(playerid,1);

return 1;
}
Can solve more problems with streaming.

Thanks!
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