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Burgershot SA-MP Releases Filterscripts [Filterscript] SA-MP Anti Sobeit

 
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Filterscript SA-MP Anti Sobeit
Hata
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Posts: 7
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Location: Turkey
#1
2021-07-20, 06:13 PM
This anti sobeit is quotation from russian forum. I tested with Johnny Project and didn't come across any errors but the result of anti sobeit is never certain. These codes scan the d3d9.dll and may detect it as sobeit for enb modes. 

Codes;

Code:
#include <a_samp>

forward OnClientCheckResponse(playerid, actionid, memaddr, retndata);
native SendClientCheck(playerid, actionid, memaddr, memOffset, bytesCount);
enum(<<= 1)
{
        NULL = 0,
SOBEIT = 0x5E8606
};
public OnPlayerSpawn(playerid)
{
        SendClientCheck(playerid, 72, 0, 0, 2);
        SetTimerEx("sobeitcontrol", 100, true, "i", playerid);
        return 1;
}

public OnClientCheckResponse(playerid, actionid, memaddr, retndata)
{
        if (retndata != 192 && actionid != 72)
        {
            Kick(playerid);
        }

        return 1;
}
public sobeitcontrol(playerid)
{
    new actionid = 0x5, memaddr = SOBEIT, retndata = 0x4;
    SendClientCheck(playerid, actionid, memaddr, NULL, retndata);
    return 1;
}
Awide
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#2
2021-07-20, 06:17 PM
Looks weird but I'll bite. How does this work?
Desolation Roleplay has closed. You can download the gamemode here: https://www.burgershot.gg/showthread.php?tid=2272
Ezio_Auditore
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#3
2021-07-20, 08:24 PM
What about that endless timer?
Hata
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Posts: 7
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Joined: Apr 2021
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Location: Turkey
#4
2021-07-21, 01:26 PM (This post was last modified: 2021-07-21, 01:43 PM by Hata.)
(2021-07-20, 08:24 PM)Ezio_Auditore Wrote: What about that endless timer?
So they can't inject d3d9.dll using injector.

(2021-07-20, 06:17 PM)Awide Wrote: Looks weird but I'll bite. How does this work?
It scans some data of the player, if there is d3d9.dll it sends a different data.
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