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Burgershot open.mp Development Updates [Blog Post] Scripting API blog post discussion

 
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Blog Post Scripting API blog post discussion
dreftas
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Location: Lithuania
#2
2020-04-14, 09:47 PM (This post was last modified: 2020-04-14, 09:50 PM by dreftas.)
Hey. Everything you're doing, and everything you will do in the future with this new GTA:SA Multiplayer modification is so good and thats what everyone was waiting for all these years.

I quit scripting SA-MP a long time ago, but as I'm reading yours blog post about scripting, I like this thing:
Object_GetRotation
Vehicle_GetRotation
I mean the naming [entity]_GetRotation, [entity]_SetRotation, it's good to see scripting like this, I've always wanted this type of function names back then in SA-MP :)

As for invalid id's, as a some kind of programmer, I would agree with -1, because as you said yourself:
"Programmers start counting at 0, so it should be valid and something outside the realm of positive integers should be invalid."

Keep it up with this mod :)
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Messages In This Thread
Scripting API blog post discussion - by Y_Less - 2020-04-14, 07:00 PM
RE: API blog post discussion - by dreftas - 2020-04-14, 09:47 PM
RE: API blog post discussion - by Polygon - 2020-04-15, 12:24 AM
RE: API blog post discussion - by Riddick - 2020-04-15, 08:25 AM
RE: Scripting API blog post discussion - by George - 2020-04-16, 08:49 AM
RE: Scripting API blog post discussion - by EOussama - 2020-04-28, 01:03 PM
RE: Scripting API blog post discussion - by Expert* - 2020-04-29, 02:16 PM
RE: Scripting API blog post discussion - by EvilShadeZ - 2020-04-29, 04:00 PM
RE: Scripting API blog post discussion - by Jarnokai - 2021-01-07, 01:43 PM
RE: Scripting API blog post discussion - by Josh - 2021-01-07, 04:44 PM
RE: Scripting API blog post discussion - by h3ckphy - 2021-05-26, 03:52 PM

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