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Burgershot SA-MP Pawn Scripting [Pawn] [ERROR] cache_set_active: invalid cache id '0'

 
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Pawn [ERROR] cache_set_active: invalid cache id '0'
Zow
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Burgershot Member
Posts: 34
Threads: 20
Joined: Apr 2019
Reputation: 0
Location: Malaysia
#1
2019-07-18, 12:48 PM
Whatis going on to these code

Orginal code from: https://github.com/pBlueG/SA-MP-MySQ...stem-cache.pwn

Code:
[19:02:17] [ERROR] cache_set_active: invalid cache id '0'
[19:02:17] [ERROR] cache_get_value_name_int: no active cache
[19:02:17] [ERROR] cache_get_value_name_int: no active cache
[19:02:17] [ERROR] cache_get_value_name_int: no active cache
[19:02:17] [ERROR] cache_get_value_name_float: no active cache
[19:02:17] [ERROR] cache_get_value_name_float: no active cache
[19:02:17] [ERROR] cache_get_value_name_float: no active cache
[19:02:17] [ERROR] cache_get_value_name_float: no active cache
[19:02:17] [ERROR] cache_get_value_name_int: no active cache
[19:02:17] [ERROR] cache_get_value_name_int: no active cache
[19:02:17] [ERROR] cache_get_value_name_int: no active cache
[19:02:17] [ERROR] cache_delete: invalid cache id '0'  

Code:
       case DIALOG_LOGIN:
       {
           if (!response) return Kick(playerid);

           new hashed_pass[65];
           SHA256_PassHash(inputtext, Player[playerid][Salt], hashed_pass, 65);

           if (strcmp(hashed_pass, Player[playerid][Password]) == 0)
           {

               // sets the specified cache as the active cache so we can retrieve the rest player data
               cache_set_active(Player[playerid][Cache_ID]);

               AssignPlayerData(playerid);

               // remove the active cache from memory and unsets the active cache as well
               cache_delete(Player[playerid][Cache_ID]);
               Player[playerid][Cache_ID] = MYSQL_INVALID_CACHE;

               KillTimer(Player[playerid][LoginTimer]);
               Player[playerid][LoginTimer] = 0;
               Player[playerid][IsLoggedIn] = true;
               TogglePlayerSpectating(playerid, false);

               // spawn the player to their last saved position after login
               SetSpawnInfo(playerid, NO_TEAM, DEFAULT_SKIN, Player[playerid][Pos_X], Player[playerid][Pos_Y], Player[playerid][Pos_Z], Player[playerid][Pos_A], 0, 0, 0, 0, 0, 0);
               SpawnPlayer(playerid);
           }
           else
           {
               Player[playerid][LoginAttempts]++;

               if (Player[playerid][LoginAttempts] >= 3)
               {
                   ShowPlayerDialog(playerid, DIALOG_UNUSED, DIALOG_STYLE_MSGBOX, "[Login step]", "¤Ø³ãÊèÃËÑʼèÒ¹¼Ô´¶Ö§ 3 ¤ÃÑé§, ¨Ö§â´¹ÃкºàµÐÍÍ¡¨Ò¡à«ÔÃì¿àÇÍÃì", "»Ô´", "");
                   DelayedKick(playerid);
               }
               else ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "[Login step]", "ÃËÑʼèÒ¹äÁè¶Ù¡µéͧ!\n**¡ÃسÒãÊèÃËÑʼèÒ¹à¾×èÍà¢éÒàÅè¹à¡Á!", "à¢éÒà¡Á", "¡àÅÔ¡");
           }
       }

AssignPlayerData(playerid)
{
   cache_get_value_int(0, "ID", Player[playerid][ID]);

   cache_get_value_int(0, "Kills", Player[playerid][Kills]);
   cache_get_value_int(0, "Deaths", Player[playerid][Deaths]);

   cache_get_value_float(0, "PosX", Player[playerid][Pos_X]);
   cache_get_value_float(0, "PosY", Player[playerid][Pos_Y]);
   cache_get_value_float(0, "PosZ", Player[playerid][Pos_Z]);
   cache_get_value_float(0, "PosA", Player[playerid][Pos_A]);
   
   cache_get_value_int(0, "Interior", Player[playerid][Interior]);
   cache_get_value_int(0, "Skin", Player[playerid][Skin]);
   cache_get_value_int(0, "Account", Player[playerid][Account]);
   return 1;
}  

error spot after logged in every login
Y_Less
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Administrator

Posts: 323
Threads: 16
Joined: Feb 2019
Reputation: 90
#2
2019-07-21, 07:27 PM
Caches are automatically deleted when the query callback ends. It looks like you are trying to use it later, and it probably no longer exists because it wasn't saved.
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