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Burgershot SA-MP Releases Libraries [Library] Matrix Functions

 
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Library Matrix Functions
Leonardo
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Joined: Nov 2020
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#1
2021-01-27, 05:12 PM
Matrix Functions

These are matrix functions, which can be used to obtain the euler rotation of a vehicle, or calculate the offset position and offset rotation to be used in AttachObjectToVehicle/Player, also to create a DetachObjectFromVehicle/Player, etc.

Functions:
  • native Vector(Float:x, Float:y, Float:z);
  • native Matrix(const right[VECTOR], const front[VECTOR], const up[VECTOR], const pos[VECTOR]);
  • native Matrix_Invert(const matrix[MATRIX]);
  • native Matrix_BuildUp(matrix[MATRIX]);
  • native Matrix_SetRotation(matrix[MATRIX], Float:rx, Float:ry, Float:rz);
  • native Float:Matrix_GetRotationX(const matrix[MATRIX]);
  • native Float:Matrix_GetRotationY(const matrix[MATRIX]);
  • native Float:Matrix_GetRotationZ(const matrix[MATRIX]);
  • native Matrix_GetRotation(const matrix[MATRIX]);
  • native Matrix_Multiply3x3(const matrix[MATRIX], const vector[VECTOR]);
  • native Matrix_Multiply4x4(const matrix1[MATRIX], const matrix2[MATRIX]);
  • native Matrix_GetOffsetPosition(const matrix[MATRIX], const vector[VECTOR]);
  • native Matrix_GetOffsetRotation(const matrix[MATRIX], const vector[VECTOR], bool:invert = true);

Video

This is a video of the test filterscript:

[Video: https://youtu.be/vSZyMilgcuU]


Source code

https://github.com/Leonardo541/matrix
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