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Burgershot SA-MP Support [Server] Compile stack size

 
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Server Compile stack size
Paulthas01
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#1
2021-03-17, 11:39 AM (This post was last modified: 2021-03-17, 01:35 PM by Paulthas01.)
I would like to understand what that means, it is appearing outside the -d3 compilation parameters.

As far as I know, it shouldn't happen.

Pawn compiler 3.10.10 Copyright © 1997-2006, ITB CompuPhase

Header size: 58400 bytes
Code size: 5920252 bytes
Data size: 25992156 bytes
Stack/heap size: 16384 bytes; estimated max. usage=130285 cells (521140 bytes)
Total requirements:31987192 bytes

[Finished in 7.2s]

In my gamemode, I use a lot of 2d / 3d arrays, the size of the .amx is 26MB.

Does this affect server performance? Causes shutdown?
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Messages In This Thread
Compile stack size - by Paulthas01 - 2021-03-17, 11:39 AM
RE: Compile stack size - by Virsenas - 2021-03-17, 01:01 PM
RE: Compile stack size - by Paulthas01 - 2021-03-17, 01:11 PM
RE: Compile stack size - by Virsenas - 2021-03-17, 01:23 PM
RE: Compile stack size - by Paulthas01 - 2021-03-17, 01:32 PM
RE: Compile stack size - by Y_Less - 2021-03-17, 02:38 PM
RE: Compile stack size - by Paulthas01 - 2021-03-17, 02:42 PM
RE: Compile stack size - by Virsenas - 2021-03-17, 01:51 PM
RE: Compile stack size - by Paulthas01 - 2021-03-17, 02:01 PM
RE: Compile stack size - by arber - 2021-03-17, 03:30 PM
RE: Compile stack size - by Paulthas01 - 2021-03-17, 03:42 PM
RE: Compile stack size - by Y_Less - 2021-03-18, 05:24 PM
RE: Compile stack size - by Paulthas01 - 2021-03-18, 07:27 PM
RE: Compile stack size - by Y_Less - 2021-03-18, 08:57 PM
RE: Compile stack size - by Paulthas01 - 2021-03-19, 12:16 PM

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