2019-07-18, 12:48 PM
Whatis going on to these code
Orginal code from: https://github.com/pBlueG/SA-MP-MySQ...stem-cache.pwn
error spot after logged in every login
Orginal code from: https://github.com/pBlueG/SA-MP-MySQ...stem-cache.pwn
Code:
[19:02:17] [ERROR] cache_set_active: invalid cache id '0'
[19:02:17] [ERROR] cache_get_value_name_int: no active cache
[19:02:17] [ERROR] cache_get_value_name_int: no active cache
[19:02:17] [ERROR] cache_get_value_name_int: no active cache
[19:02:17] [ERROR] cache_get_value_name_float: no active cache
[19:02:17] [ERROR] cache_get_value_name_float: no active cache
[19:02:17] [ERROR] cache_get_value_name_float: no active cache
[19:02:17] [ERROR] cache_get_value_name_float: no active cache
[19:02:17] [ERROR] cache_get_value_name_int: no active cache
[19:02:17] [ERROR] cache_get_value_name_int: no active cache
[19:02:17] [ERROR] cache_get_value_name_int: no active cache
[19:02:17] [ERROR] cache_delete: invalid cache id '0'
Code:
case DIALOG_LOGIN:
{
if (!response) return Kick(playerid);
new hashed_pass[65];
SHA256_PassHash(inputtext, Player[playerid][Salt], hashed_pass, 65);
if (strcmp(hashed_pass, Player[playerid][Password]) == 0)
{
// sets the specified cache as the active cache so we can retrieve the rest player data
cache_set_active(Player[playerid][Cache_ID]);
AssignPlayerData(playerid);
// remove the active cache from memory and unsets the active cache as well
cache_delete(Player[playerid][Cache_ID]);
Player[playerid][Cache_ID] = MYSQL_INVALID_CACHE;
KillTimer(Player[playerid][LoginTimer]);
Player[playerid][LoginTimer] = 0;
Player[playerid][IsLoggedIn] = true;
TogglePlayerSpectating(playerid, false);
// spawn the player to their last saved position after login
SetSpawnInfo(playerid, NO_TEAM, DEFAULT_SKIN, Player[playerid][Pos_X], Player[playerid][Pos_Y], Player[playerid][Pos_Z], Player[playerid][Pos_A], 0, 0, 0, 0, 0, 0);
SpawnPlayer(playerid);
}
else
{
Player[playerid][LoginAttempts]++;
if (Player[playerid][LoginAttempts] >= 3)
{
ShowPlayerDialog(playerid, DIALOG_UNUSED, DIALOG_STYLE_MSGBOX, "[Login step]", "¤Ø³ãÊèÃËÑʼèÒ¹¼Ô´¶Ö§ 3 ¤ÃÑé§, ¨Ö§â´¹ÃкºàµÐÍÍ¡¨Ò¡à«ÔÃì¿àÇÍÃì", "»Ô´", "");
DelayedKick(playerid);
}
else ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "[Login step]", "ÃËÑʼèÒ¹äÁè¶Ù¡µéͧ!\n**¡ÃسÒãÊèÃËÑʼèÒ¹à¾×èÍà¢éÒàÅè¹à¡Á!", "à¢éÒà¡Á", "¡àÅÔ¡");
}
}
AssignPlayerData(playerid)
{
cache_get_value_int(0, "ID", Player[playerid][ID]);
cache_get_value_int(0, "Kills", Player[playerid][Kills]);
cache_get_value_int(0, "Deaths", Player[playerid][Deaths]);
cache_get_value_float(0, "PosX", Player[playerid][Pos_X]);
cache_get_value_float(0, "PosY", Player[playerid][Pos_Y]);
cache_get_value_float(0, "PosZ", Player[playerid][Pos_Z]);
cache_get_value_float(0, "PosA", Player[playerid][Pos_A]);
cache_get_value_int(0, "Interior", Player[playerid][Interior]);
cache_get_value_int(0, "Skin", Player[playerid][Skin]);
cache_get_value_int(0, "Account", Player[playerid][Account]);
return 1;
}
error spot after logged in every login