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Burgershot open.mp Questions and Suggestions [Suggestion] Programming Language

 
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Suggestion Programming Language
inertia
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#1
2019-04-14, 05:24 PM (This post was last modified: 2019-04-18, 09:09 AM by JustMichael.)
You guys should consider the use of a more modern and up-to-date languange. Pawno is a great language thanks to its C syntax and features, but more freedom should be given in order to attract more people.
spacemud
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#2
2019-04-14, 05:29 PM
The plan is to provide a C API - better than the one SA-MP provides - that should make adding support for additional languages straightforward. Of course Pawn can still be used.
inertia
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#3
2019-04-14, 05:40 PM
(2019-04-14, 05:29 PM)spacemud Wrote: The plan is to provide a C API - better than the one SA-MP provides - that should make adding support for additional languages straightforward. Of course Pawn can still be used.

Music to my ears.
iReal Worlds
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iReal Worlds
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#4
2019-04-14, 06:46 PM
SampSharp is a great alternative that I use and contribute to myself.
Jack F. Dunford
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#5
2019-04-15, 03:40 AM
(2019-04-14, 05:29 PM)spacemud Wrote: The plan is to provide a C API - better than the one SA-MP provides - that should make adding support for additional languages straightforward. Of course Pawn can still be used.

You better!
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#6
2019-04-15, 03:51 PM
An OOP language would be great like C#
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BigETI
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#7
2019-04-15, 06:07 PM
PAWN will be just another module for open.mp. To be compatible with SA:MP it will be shipped with the required APIs + addidional features added for convenience. You can make any module you like with the provided C++ API.
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inertia
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#8
2019-04-16, 12:55 PM
(2019-04-15, 06:07 PM)BigETI Wrote: PAWN will be just another module for open.mp. To be compatible with SA:MP it will be shipped with the required APIs + addidional features added for convenience. You can make any module you like with the provided C++ API.

Someone mentioned a C API as well. So, C++ or C?
Gravityfalls
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#9
2019-04-18, 05:55 PM
I hope you do get what the modules mean... and for that, you must wait to find out whether C++, C, C# or maybe Python or JS. Have some patience until more information is disclosed.
Sasino97
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#10
2019-04-19, 05:06 PM (This post was last modified: 2019-04-19, 05:07 PM by Sasino97.)
Guys some of you, thanks to the closed-sourceness of Kalcor's SA:MP, really don't see the full potential of this mod.
Of course more languages will be possible, whether supported or not.
I personally support the idea of adding C#, this would create the possibility to use some shared code between open.mp and FiveM or GT-MP. In this case, I cannot not mention SampSharp, which I think it should be fully backwards-compatible with this future open.mp C# support.
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#11
2019-04-19, 06:21 PM
(2019-04-19, 05:06 PM)Sasino97 Wrote: which I think it should be fully backwards-compatible with this future open.mp C# support.

Oh yes absolutely, it should just be included as it's already good as it is
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