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Burgershot open.mp Questions and Suggestions [Suggestion] AFK System in O:MP

 
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Suggestion AFK System in O:MP
Mark2
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Burgershot Member
Posts: 8
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Joined: Apr 2019
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Location: Belarus (Russian lang.)
#1
2019-04-15, 07:40 AM (This post was last modified: 2019-04-18, 09:10 AM by JustMichael. Edit Reason: Fixed font-size, it was too large )
Will you add the AFK sys in O:MP as it is added in SA-MP or delete as it make MTA?? I think you should remove this due bugs and lags. I hate the moments when players go AFK for avoiding different situations as crashing with another cars and etc.

As an alternative, I can offer to remake AFK system by reducing its intervention in player synchronization with the server to zero, but at the same time having the opportunity to find out when player is AFK by the function or a callback (OnPlayerAFK) to further implement its own AFK system programmatically
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Messages In This Thread
AFK System in O:MP - by Mark2 - 2019-04-15, 07:40 AM
RE: AFK System in O:MP - by Natsu - 2019-04-15, 11:39 AM
RE: AFK System in O:MP - by Mark2 - 2019-04-15, 12:08 PM
RE: AFK System in O:MP - by Manyula - 2019-04-15, 02:34 PM
RE: AFK System in O:MP - by Godfather - 2019-04-15, 02:43 PM
RE: AFK System in O:MP - by Manyula - 2019-04-15, 02:52 PM
RE: AFK System in O:MP - by RenanMsV - 2019-04-15, 02:48 PM
RE: AFK System in O:MP - by TwisT3R - 2019-04-15, 06:28 PM
RE: AFK System in O:MP - by Zenitram - 2019-04-15, 06:45 PM
RE: AFK System in O:MP - by AkiraR - 2019-04-15, 07:25 PM

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