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Burgershot SA-MP Pawn Scripting [Pawn] angle according to camera position

 
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Pawn angle according to camera position
Fixedfeed
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#1
2020-09-27, 03:26 PM
As the title says, how can I make the angle of the player set according to the direction of the player's camera?
Code:
new Float:Pos_[3];
GetPlayerCameraFrontVector(playerid, Pos_[0], Pos_[1], Pos_[2]);
SetPlayerFacingAngle ( playerid , Pos_[2] ) ;


try this in OnPlayerUpdate, but it doesn't work
Y_Less
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#2
2020-09-28, 11:28 AM
A vector isn't an angle. Look up vectors and the maths to convert them to angles.
Fixedfeed
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#3
2020-10-02, 07:51 PM (This post was last modified: 2020-10-03, 04:54 PM by Fixedfeed.)
Edit: I made it
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