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Burgershot SA-MP Pawn Scripting [Pawn] ColAndreas not supported in 0.3.dl ? or i'm doing something wrong ?

 
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Pawn ColAndreas not supported in 0.3.dl ? or i'm doing something wrong ?
mouiz
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#1
2020-03-29, 12:56 PM (This post was last modified: 2020-03-29, 04:47 PM by mouiz.)
NVM, Fixed!
JustMichael
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#2
2020-03-29, 01:00 PM (This post was last modified: 2020-03-29, 01:00 PM by JustMichael.)
it does state in the header of the file

Code:
- This is an experimental pathfinder made for SA-MP totally in pawn, the same is still not recommended for use.

However from looking at it, the code wouldn't change based on the server version. However there maybe some changes in the 0.3.DL release for ColAndreas. This could affect the code output you are getting, since this include relies on it.

So the problem wouldn't be the include, but ColAndreas.
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mouiz
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#3
2020-03-29, 04:06 PM
I just tested the CA_RayCastLine function, it does not work in 0.3.dl, any solution for that ?
Jarnokai
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#4
2020-03-30, 04:05 PM
(2020-03-29, 12:56 PM)mouiz Wrote: NVM, Fixed!

It would be helpful for other people if you explained us what your initial problem was and how you went about solving it. This way someone else experiencing the same problem can get an instant answer here instead of creating another thread about the same problem.
mouiz
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#5
2020-04-04, 05:47 PM (This post was last modified: 2020-04-04, 05:48 PM by mouiz.)
(2020-03-30, 04:05 PM)Jarnokai Wrote:
(2020-03-29, 12:56 PM)mouiz Wrote: NVM, Fixed!

It would be helpful for other people if you explained us what your initial problem was and how you went about solving it. This way someone else experiencing the same problem can get an instant answer here instead of creating another thread about the same problem.

I forgot to add CA_Init (); 

helpful ? idk if anyone else is silly enough
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