Burgershot
  • Home
  • Members
  • Team
  • Help
  • Search
  • Register
  • Login
  • Home
  • Members
  • Help
  • Search
Burgershot open.mp Questions and Suggestions [Suggestion] Control over damage & death

 
  • 0 Vote(s) - 0 Average
Suggestion Control over damage & death
Manyula
Offline

Burgershot Member
Posts: 52
Threads: 5
Joined: Apr 2019
Reputation: 5
Location: Germany
#5
2020-04-26, 08:57 PM (This post was last modified: 2020-04-27, 09:53 AM by Manyula.)
(2020-04-26, 08:44 PM)DTV Wrote: Maybe doing something similar to how zcmd has OnCommandProcessed (called when command is executed) and OnCommandRecieved (called when attempt to use command is detected) where we have callbacks for when damage info has been received (before dmg is applied) and processed (after dmg is applied) by the server.

I'd personally go with OnPlayerTakeDamage (present tense) and OnPlayerDamageTaken (past tense). I think this wording would be much clearer than OnPlayerDamageReceived and OnPlayerDamageProcessed.
« Next Oldest | Next Newest »



Messages In This Thread
Control over damage & death - by Manyula - 2020-04-26, 05:26 PM
RE: Control over damage & death - by Ezio_Auditore - 2020-04-26, 07:22 PM
RE: Control over damage & death - by Manyula - 2020-04-26, 07:41 PM
RE: Control over damage & death - by DTV - 2020-04-26, 08:44 PM
RE: Control over damage & death - by Manyula - 2020-04-26, 08:57 PM

  • View a Printable Version
  • Subscribe to this thread
Forum Jump:

© Burgershot - Powered by our Community and MyBB Original Theme by Emerald

Linear Mode
Threaded Mode