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Burgershot open.mp Questions and Suggestions [Suggestion] Allow RemoveBuildingForPlayer to be virtual word dependant

 
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Suggestion Allow RemoveBuildingForPlayer to be virtual word dependant
EvilShadeZ
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#5
2020-05-12, 12:59 PM
(2020-05-12, 07:42 AM)Pinch Wrote:
(2020-05-11, 12:34 PM)EvilShadeZ Wrote: I would rather suggest RestoreObjectForPlayer(playerid,object) or RestoreAllObjects(playerid) when open.mp client is launched. With these you can remove/restore when necessary (even in worlds)

It'd be same as if you created MAX_OBJECTS size array and stored such data so go ahead, it' already possible in pure PAWN if y guys really need this :"D

Not necessarily possible. Yes, you can replace it with CreateObject or maybe a streamed object, but both are non-perfect solutions. One is eating in your global object limit, while the other one can have streaming issues, especially when combined with SetPlayerPos.
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Messages In This Thread
Allow RemoveBuildingForPlayer to be virtual word dependant - by Mave - 2020-05-11, 12:17 PM
RE: Allow RemoveBuildingForPlayer to be virtual word dependant - by savvin - 2020-05-11, 12:28 PM
RE: Allow RemoveBuildingForPlayer to be virtual word dependant - by EvilShadeZ - 2020-05-11, 12:34 PM
RE: Allow RemoveBuildingForPlayer to be virtual word dependant - by Pinch - 2020-05-12, 07:42 AM
RE: Allow RemoveBuildingForPlayer to be virtual word dependant - by EvilShadeZ - 2020-05-12, 12:59 PM

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