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Burgershot open.mp Development Updates [Blog Post] TESTING/DEBUGGING in open.mp

 
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Blog Post TESTING/DEBUGGING in open.mp
Gforcez
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Location: The Netherlands
#4
2020-04-23, 01:31 PM (This post was last modified: 2020-04-23, 01:32 PM by Gforcez.)
Hot reloading so you don't have to gmx when you change something in the script (after recompiling), I guess it would be fairly difficult to get that working but it would be so convenient for any developer, it would make testing functionality in game so much easier.
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Messages In This Thread
TESTING/DEBUGGING in open.mp - by Media - 2020-04-16, 01:14 AM
RE: TESTING/DEBUGGING in open.mp - by Manyula - 2020-04-16, 08:32 AM
RE: TESTING/DEBUGGING in open.mp - by Freeze - 2020-04-22, 01:46 AM
RE: TESTING/DEBUGGING in open.mp - by Gforcez - 2020-04-23, 01:31 PM
RE: TESTING/DEBUGGING in open.mp - by Y_Less - 2020-04-25, 12:31 AM
RE: TESTING/DEBUGGING in open.mp - by Awide - 2021-04-24, 08:51 AM
RE: TESTING/DEBUGGING in open.mp - by Hype - 2020-04-27, 04:13 PM
RE: TESTING/DEBUGGING in open.mp - by Chaprnks - 2021-04-18, 03:09 PM

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