Burgershot
  • Home
  • Members
  • Team
  • Help
  • Search
  • Register
  • Login
  • Home
  • Members
  • Help
  • Search
Burgershot SA-MP Releases Filterscripts [Filterscript] SA-MP Anti Sobeit

 
  • 0 Vote(s) - 0 Average
Filterscript SA-MP Anti Sobeit
Hata
Offline

Burgershot Member
Posts: 7
Threads: 5
Joined: Apr 2021
Reputation: 0
Location: Turkey
#1
2021-07-20, 06:13 PM
This anti sobeit is quotation from russian forum. I tested with Johnny Project and didn't come across any errors but the result of anti sobeit is never certain. These codes scan the d3d9.dll and may detect it as sobeit for enb modes. 

Codes;

Code:
#include <a_samp>

forward OnClientCheckResponse(playerid, actionid, memaddr, retndata);
native SendClientCheck(playerid, actionid, memaddr, memOffset, bytesCount);
enum(<<= 1)
{
        NULL = 0,
SOBEIT = 0x5E8606
};
public OnPlayerSpawn(playerid)
{
        SendClientCheck(playerid, 72, 0, 0, 2);
        SetTimerEx("sobeitcontrol", 100, true, "i", playerid);
        return 1;
}

public OnClientCheckResponse(playerid, actionid, memaddr, retndata)
{
        if (retndata != 192 && actionid != 72)
        {
            Kick(playerid);
        }

        return 1;
}
public sobeitcontrol(playerid)
{
    new actionid = 0x5, memaddr = SOBEIT, retndata = 0x4;
    SendClientCheck(playerid, actionid, memaddr, NULL, retndata);
    return 1;
}
« Next Oldest | Next Newest »



Messages In This Thread
SA-MP Anti Sobeit - by Hata - 2021-07-20, 06:13 PM
RE: SA-MP Anti Sobeit - by Awide - 2021-07-20, 06:17 PM
RE: SA-MP Anti Sobeit - by Ezio_Auditore - 2021-07-20, 08:24 PM
RE: SA-MP Anti Sobeit - by Hata - 2021-07-21, 01:26 PM

  • View a Printable Version
  • Subscribe to this thread
Forum Jump:

© Burgershot - Powered by our Community and MyBB Original Theme by Emerald

Linear Mode
Threaded Mode