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Burgershot SA-MP Releases Libraries [Library] EVF

 
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Library EVF
AbyssMorgan
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Burgershot Member
Posts: 63
Threads: 25
Joined: Apr 2021
Reputation: 8
Location: Poland
#1
2021-04-18, 07:41 AM
Include contains additional functions for vehicles.

New Extended Vehicle Functions (EVF V3)
Simple functions for GetVehicleDamageStatus, UpdateVehicleDamageStatus and more.

Code:
EVF.inc
Copyright © 2021 Abyss Morgan. All rights reserved.
Contributors: Emmet_, Pottus, kvann, Hanger, Freaksken, Gammix, Yashas, Admigo, RIDE2DAY, Unrea1, Katarina Calzaghe

Website: https://adm.ct8.pl

Plugins: Streamer
Modules: None

File Version: 3.3.3
Streamer Version: 2.9.4

Functions:
IsValidVehicleModelID(modelid);
GetVehiclePanels(vehicleid,&front_left,&front_right,&rear_left,&rear_right,&windshield,&front_bumper,&rear_bumper);
SetVehiclePanels(vehicleid,front_left,front_right,rear_left,rear_right,windshield,front_bumper,rear_bumper);
GetVehicleLights(vehicleid,&front_left_light,&front_right_light,&back_lights);
SetVehicleLights(vehicleid,front_left_light,front_right_light,back_lights);
GetVehicleDoors(vehicleid,&bonnet,&boot,&driver_door,&passenger_door);
SetVehicleDoors(vehicleid,bonnet,boot,driver_door,passenger_door);
GetVehicleTires(vehicleid,&front_left,&front_right,&rear_left,&rear_right);
SetVehicleTires(vehicleid,front_left,front_right,rear_left,rear_right);
GetVehicleWindowState(vehicleid,doorid);
SetVehicleWindowState(vehicleid,doorid,window_state);
GetVehicleDoorState(vehicleid,doorid);
SetVehicleDoorState(vehicleid,doorid,door_state);
IsValidVehicleDoor(vehicleid,doorid);
GetVehicleModelDoorAmount(modelid);
GetVehicleDoorAmount(vehicleid);
SwitchVehicleEngine(vehicleid,bool:engine_status);
SwitchVehicleLight(vehicleid,bool:light_status);
SwitchVehicleAlarm(vehicleid,bool:alarm_status);
SwitchVehicleDoors(vehicleid,bool:doors_status);
SwitchVehicleBonnet(vehicleid,bool:bonnet_status);
SwitchVehicleBoot(vehicleid,bool:boot_status);
SwitchVehicleObjective(vehicleid,bool:objective_status);
GetVehicleParams(vehicleid,type);
SetVehicleParams(vehicleid,type,status,delay = 0);
GetVehicleRandomColors(modelid,&color1,&color2);
GetNearestVehicleToPos(Float:x,Float:y,Float:z,worldid=-1,interiorid=-1,Float:maxdist=0.0,bool:fast=true,except_vid=0);
GetNearestVehicleToPlayer(playerid,Float:maxdist=0.0,bool:fast=false);
GetVehicleDriver(vehicleid);
Float:GetVehicleModelTopSpeed(modelid);
Float:GetVehicleTopSpeed(vehicleid);
SetVehicleInterior(vehicleid,interiorid);
GetVehicleSeats(vehicleid);
GetVehicleModelSeats(modelid);
IsVehicleSeatOccupied(vehicleid,seatid);
IsValidVehicle(vehicleid);
RemoveVehiclePaintjob(vehicleid);
SetVehicleHorn(vehicleid,soundid);
GetVehicleHorn(vehicleid);
RestoreVehicleHorn(vehicleid);
GetVehicleBomb(vehicleid);
IsVehicleBombed(vehicleid);
RemoveVehicleBomb(vehicleid);
SetVehicleBomb(vehicleid,time = 1000);
IsVehicleBombActivated(vehicleid);
Float:EVF::GetVehicleSpeed(vehicleid);
SetVehicleSpeedCap(vehicleid,Float:maxspeed);
Float:GetVehicleSpeedCap(vehicleid);
DisableVehicleSpeedCap(vehicleid);
SetVehicleFuel(vehicleid,fuel);
GetVehicleFuel(vehicleid);
ToggleVehicleFuel(vehicleid,bool:toggle);
IsVehicleFuelToggled(vehicleid);
ToggleVehicleSticky(vehicleid,bool:toggle);
IsVehicleSticky(vehicleid);
ToggleUnoccupiedVehicleDamage(vehicleid,bool:toggle);
IsUnoccupiedDamageToggled(vehicleid);
IsVehicleDamageToggled(vehicleid,type);
ToggleVehicleDamageUpdate(vehicleid,type,toggle);
GetVehicleNextSeat(vehicleid,passenger = 1);
TeleportVehicle(vehicleid,Float:x,Float:y,Float:z,Float:angle,worldid = -1,interiorid = -1);
GetVehicleSlotAttachedObject(vehicleid,slot);
IsObjectAttachedToVehicle(objectid,vehicleid);
EVF::UpdateVehicleDamage(vehicleid,type);
EVF::UpdateVehicleDamageStatus(vehicleid,type,update);
EVF::GetVehicleDamageStatus(vehicleid,type);
SetVehicleNeonLights(vehicleid,bool:enable = true,color = RED_NEON,slotid = 0);
VehicleSupportsNeonLights(modelid);
GetVehicleNeonLightsState(vehicleid,slotid = 0);
IsToggledVehicleBulletproof(vehicleid);
ToggleVehicleBulletproof(vehicleid,bool:toggle);
GetComponentName(componentid,name[],len = sizeof(name));
GetComponentTypeName(component);
EVF::IsPlayerInModShop(playerid);
IsValidComponentForVehicle(vehicleid,componentid);
GetVehicleComponentPrice(componentid);
GetVehicleName(vehicleid);
GetVehicleModelName(modelid);
EVF::IsTrailer(vehicleid);
EVF::IsCarBlinking(vehicleid);
EVF::DisableCarBlinking(vehicleid);
EVF::SetCarBlinking(vehicleid,side,bool:skip=false);
EVF::ToggleVehicleBlinking(bool:toggle);
EVF::IsToggledVehicleBlinking();

Remote functions:
EVF_ImportVehicle(vehicleid,modelid,Float:x,Float:y,Float:z,Float:angle,color1,color2,worldid,interiorid,unoccupied_damage);
EVF_RemoveVehicle(vehicleid);

Compatible with YSF Functions:
GetVehicleColor(vehicleid,&color1,&color2);
GetVehiclePaintjob(vehicleid);
GetVehicleInterior(vehicleid);
EVF::GetVehicleSpawnInfo(vehicleid,&Float:x,&Float:y,&Float:z,&Float:rotation,&worldid,&interiorid);
EVF::SetVehicleSpawnInfo(vehicleid,Float:x,Float:y,Float:z,Float:rotation,worldid,interiorid);
IsVehicleOccupied(vehicleid);

Callbacks:
OnVehicleCreated(vehicleid);                      //Called when a vehicle is created.
OnVehicleDestroyed(vehicleid);                    //Called when a vehicle is deleted.
OnTrailerHooked(playerid,vehicleid,trailerid);    //Called when a trailer is hooked.
OnTrailerUnhooked(playerid,vehicleid,trailerid);  //Called when a trailer is unhooked.
OnPlayerShotVehicle(playerid,vehicleid,weaponid,Float:amount,EVF::VehicleBodyPart:bodypart);
OnVehiclePosChange(vehicleid,Float:newx,Float:newy,Float:newz,Float:newangle,Float:oldx,Float:oldy,Float:oldz,Float:oldangle);
OnVehicleVelocityChange(vehicleid,Float:newx,Float:newy,Float:newz,Float:oldx,Float:oldy,Float:oldz);
OnVehicleHealthChange(vehicleid,Float:newhealth,Float:oldhealth);
OnVehicleFuelChange(vehicleid,newfuel,oldfuel);
OnVehicleBombDeactivate(vehicleid);
OnVehicleBombExplode(vehicleid);
OnPlayerEditVehicle(playerid,vehicleid,response,Float:fX,Float:fY,Float:fZ,Float:fRotZ);
OnPlayerEditVehicleObject(playerid,vehicleid,response,Float:x,Float:y,Float:z,Float:rx,Float:ry,Float:rz);
OnPlayerReachSpeedCapLimit(playerid,vehicleid,Float:speed);
OnVehicleBombActivate(vehicleid);
OnVehicleModEx(playerid,vehicleid,componentid,price,illegal);

Definitions:
INVALID_SEAT_ID
INVALID_PAINTJOB_ID
VEHICLE_UPDATE_INTERVAL
MAX_VEHICLE_ATTACHED_OBJECTS
RESET_PAINTJOB_ID
MAX_VEHICLE_PARAMS
MAX_VEHICLE_MODELS
DEFAULT_VEHICLE_FUEL
VEHICLE_SPEED_MULTIPLIER
MULTIPLIER_FUEL_SYSTEM

BONNET_HEALTHY_CLOSED
BONNET_HEALTHY_OPENED
BONNET_DAMAGED_CLOSED
BONNET_DAMAGED_OPENED
BONNET_MISSING

BOOT_HEALTHY_CLOSED
BOOT_HEALTHY_OPENED
BOOT_DAMAGED_CLOSED
BOOT_DAMAGED_OPENED
BOOT_MISSING

DOOR_HEALTHY_CLOSED
DOOR_HEALTHY_OPENED
DOOR_DAMAGED_CLOSED
DOOR_DAMAGED_OPENED
DOOR_MISSING

BUMPER_HEALTHY
BUMPER_CRUSHED
BUMPER_HANGING
BUMPER_MISSING

WINDSHIELD_HEALTHY
WINDSHIELD_DAMAGED
WINDSHIELD_MISSING

LIGHT_ENABLE
LIGHT_DISABLE

TIRE_HEALTHY
TIRE_DAMAGED

DOOR_DRIVER
DOOR_PASSENGER
DOOR_BACKLEFF
DOOR_BACKRIGHT

VEHICLE_DAMAGE_PANELS
VEHICLE_DAMAGE_DOORS
VEHICLE_DAMAGE_LIGHTS
VEHICLE_DAMAGE_TIRES

RED_NEON
BLUE_NEON
GREEN_NEON
YELLOW_NEON
PINK_NEON
WHITE_NEON

EVF_CAR_BLINK_NONE
EVF_CAR_BLINK_LEFT
EVF_CAR_BLINK_RIGHT
EVF_CAR_BLINK_EMERGENCY

MIN_VEHICLE_COMPONENT_ID
MAX_VEHICLE_COMPONENT_ID

Enums:
enum 'EVF::VehicleProperties'
# e_VEHICLE_PAINTJOB
# e_VEHICLE_INTERIOR
# e_VEHICLE_COLOR_1
# e_VEHICLE_COLOR_2
# e_VEHICLE_HORN
# e_VEHICLE_SPAWN_X
# e_VEHICLE_SPAWN_Y
# e_VEHICLE_SPAWN_Z
# e_VEHICLE_SPAWN_A
# e_VEHICLE_SPAWN_VW
# e_VEHICLE_SPAWN_INT
# e_VEHICLE_SPEED_CAP
# e_VEHICLE_FUEL_USE
# e_VEHICLE_FUEL
# e_VEHICLE_STICKY
# e_VEHICLE_UNO_DAMAGE
# e_VEHICLE_EDITOR
# e_VEHICLE_DAMAGE_PANELS
# e_VEHICLE_DAMAGE_DOORS
# e_VEHICLE_DAMAGE_LIGHTS
# e_VEHICLE_DAMAGE_TIRES
# e_VEHICLE_BOMB
# e_VEHICLE_BOMB_TIMER
# e_VEHICLE_BULLETPROOF
# e_VEHICLE_STORED

enum 'EVF::VehicleBodyPart'
# VEHICLE_BODYPART_UNKNOWN
# VEHICLE_BODYPART_FL_WHEEL    - Front Left
# VEHICLE_BODYPART_FR_WHEEL    - Front Right
# VEHICLE_BODYPART_BL_WHEEL    - Back Left
# VEHICLE_BODYPART_BR_WHEEL    - Back Right
# VEHICLE_BODYPART_PETROLCAP

enum 'EVF::ParamTypes'
# VEHICLE_TYPE_ENGINE
# VEHICLE_TYPE_LIGHTS
# VEHICLE_TYPE_ALARM
# VEHICLE_TYPE_DOORS
# VEHICLE_TYPE_BONNET
# VEHICLE_TYPE_BOOT
# VEHICLE_TYPE_OBJECTIVE

Some options will only work if the player is in a vehicle.

Download:
EVF.inc

Available for:
Code:
SA:MP 0.3.7
SA:MP 0.3 DL
Pinch
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Burgershot Member
Posts: 391
Threads: 19
Joined: Apr 2019
Reputation: 22
Location: Belgrade, Serbia
#2
2021-04-18, 02:56 PM
Useful, thanks.
Using Pawn.CMD?
If you're doing so, this is the very first sign that you absolutely shouldn't utilize your all powerful P-Code knowledge in any of the scripting discussion topics.
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