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Burgershot open.mp Questions and Suggestions [Question] 64-bit Support

 
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Question 64-bit Support
Double-O-Seven
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#1
2019-04-18, 06:32 AM (This post was last modified: 2019-04-18, 09:05 AM by JustMichael.)
Hi there

Will there be any 64-bit server builds? For lots of languages other than PAWN that would be amazing!

I’d love to start up a JVM without having to keep the 4GB memory in mind.
dvx
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#2
2019-04-18, 12:34 PM (This post was last modified: 2019-04-18, 12:34 PM by dvx.)
Good idea. I think they gonna release 64-bit build - many users currently is using 64-bit machines.
BloodMaster
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#3
2019-04-19, 03:41 PM
This needs more attention. We need answers
DarkZero
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#4
2019-05-14, 04:41 PM
(2019-04-19, 03:41 PM)BloodMaster Wrote: This needs more attention. We need answers

Would be great if this could be supported. 


..bump
JustMichael
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#5
2019-05-14, 06:42 PM
(2019-04-18, 06:32 AM)Double-O-Seven Wrote: Hi there

Will there be any 64-bit server builds? For lots of languages other than PAWN that would be amazing!

I’d love to start up a JVM without having to keep the 4GB memory in mind.

It's something we have talked about before, and we probably will introduce a 64bit in the future. As for now we are trying to keep backward compatibility with SA-MP
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BigETI
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#6
2019-05-17, 04:37 AM
The PAWN module will most likely operate in 32-bit mode only, where the server software could be built in 64-bit mode.

We even have confirmed test builds running natively on ARM on a Raspberry Pi.
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Manyula
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#7
2019-05-17, 09:27 AM
(2019-05-17, 04:37 AM)BigETI Wrote: We even have confirmed test builds running natively on ARM on a Raspberry Pi.

That's some great news!
Banditul Away

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#8
2019-05-17, 09:34 AM
(2019-05-17, 04:37 AM)BigETI Wrote: The PAWN module will most likely operate in 32-bit mode only, where the server software could be built in 64-bit mode.

So basically we can use any other module(like C#(pdovided someone will write one)) and make the server fully utilize the power of 64-bit?

Thats amaizing
Y_Less
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#9
2019-05-21, 12:07 PM
This has been addressed before, but I can't remember where. The major problem with a 64-bit server is that the client is 32-bit because the game is 32-bit. This means all the networking needs to be 32-bit, which means most of the data types need to be 32-bit to be sent correctly. A 64-bit server is, of course, possible, but would require a lot of conversions and possible loss of data when things get sent over the wire.
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