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Burgershot SA-MP Releases Filterscripts [Filterscript] Anti Silent Aimbot (Johnny Project Fix)

 
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Filterscript Anti Silent Aimbot (Johnny Project Fix)
Hata
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Posts: 7
Threads: 5
Joined: Apr 2021
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Location: Turkey
#1
2021-04-24, 03:14 PM (This post was last modified: 2021-04-24, 03:15 PM by Hata.)
Hello all of you, i'm new to the burger shot platform and wanted to share a cheat i fixed with you.

Code:
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
{
    if (hittype == BULLET_HIT_TYPE_PLAYER)
    {
        new
            Float:fOriginX, Float:fOriginY, Float:fOriginZ,
            Float:fHitPosX, Float:fHitPosY, Float:fHitPosZ;

        GetPlayerLastShotVectors(playerid, fOriginX, fOriginY, fOriginZ, fHitPosX, fHitPosY, fHitPosZ);
        new Float:BulletDistanceForHit = GetPlayerDistanceFromPoint(hitid, fHitPosX, fHitPosY, fHitPosZ);
        if (BulletDistanceForHit == 0 && (weaponid > 21 && weaponid != 35 && weaponid != 42 && weaponid < 47))
        {
            return 0; //It prevents the bullet from reaching the target player.
        }
    }
}
Chaprnks
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Location: Soviet America
#2
2021-05-21, 11:29 PM
Is this fixed version included in your H-AC anticheat? Also, you should consider using GitHub to host your scripts.
[Image: ZlUkUJb.png]
RainG
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Posts: 3
Threads: 2
Joined: Jul 2021
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Location: Iloilo City
#3
2021-11-03, 09:09 AM
so where's the pwn.inc file?
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