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Burgershot SA-MP Support [Server] Compile GM with VSCODE on Linux

 
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Server Compile GM with VSCODE on Linux
annety
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Burgershot Member
Posts: 25
Threads: 6
Joined: Mar 2021
Reputation: 0
#5
2021-04-20, 06:20 AM
I've create a new folder pawno with the includes and that files from https://github.com/pawn-lang/compiler/releases/tag/v3.10.10

Code:
ls pawno
bin  include  lib  pawnc-3.10.10-linux (1).tar.gz

ls pawno/bin
Code:
pawncc  pawndisasm

ls pawno/lib
Code:
libpawnc.so

---


So i tried:
keybindings.json
Code:
{ "key": "f5", "command": "workbench.action.tasks.build" }

sampserver/.vscode/task.json
Code:
{
  "version": "1.0.0",
  "tasks": [
    {
      "label": "build",
      "type": "shell",
      "command": "${workspaceRoot}/pawno/bin/pawncc",
      "args": [
        "${file}",
        "-D${workspaceRoot}/gamemodes",
        "-i${workspaceRoot}/pawno/include",
        "'-;+'",
        "'-(+'",
        "'-d3'"
      ],
      "group": {
        "kind": "build",
        "isDefault": true
      },
      "isBackground": false,
      "presentation": {
        "reveal": "always",
        "panel": "dedicated"
      },
      "problemMatcher": "$pawncc"
    }
  ]
}

---

but when i try to press F5 in new.pwn:

it shows this:
Code:
> Executing task: /home/anty/Documents/sampserver/pawno/bin/pawncc /home/anty/Documents/sampserver/gamemodes/new.pwn -D/home/anty/Documents/sampserver/gamemodes -i/home/anty/Documents/sampserver/pawno/include '-;+' '-(+' '-d3' <

Pawn compiler 3.10.20150531                     Copyright (c) 1997-2006, ITB CompuPhase

Usage:   pawncc <filename> [filename...] [options]

Options:
         -A<num>  alignment in bytes of the data segment and the stack
         -a       output assembler code
         -C[+/-]  compact encoding for output file (default=+)
         -c<name> codepage name or number; e.g. 1252 for Windows Latin-1
         -d<num>  debugging level (default=-d1)
             0    no symbolic information, no run-time checks
             1    run-time checks, no symbolic information
             2    full debug information and dynamic checking
             3    same as -d2, but implies -O0
         -e<name> set name of error file (quiet compile)
         -i<name> path for include files
         -l       create list file (preprocess only)
         -o<name> set base name of (P-code) output file
         -O<num>  optimization level (default=-O1)
             0    no optimization
             1    JIT-compatible optimizations only
             2    full optimizations
         -p<name> set name of "prefix" file
         -r[name] write cross reference report to console or to specified file
         -S<num>  stack/heap size in cells (default=4096)
         -s<num>  skip lines from the input file
         -t<num>  TAB indent size (in character positions, default=8)
         -v<num>  verbosity level; 0=quiet, 1=normal, 2=verbose (default=1)
         -w<num>  disable a specific warning by its number
         -X<num>  abstract machine size limit in bytes
         -XD<num> abstract machine data/stack size limit in bytes
         -Z[+/-]  run in compatibility mode (default=-)
         -\       use '\' for escape characters
         -^       use '^' for escape characters
         -;[+/-]  require a semicolon to end each statement (default=-)
         -([+/-]  require parantheses for function invocation (default=-)
         sym=val  define constant "sym" with value "val"
         sym=     define constant "sym" with value 0

Options with a value may optionally separate the value from the option letter
with a colon (":") or an equal sign ("="). That is, the options "-d0", "-d=0"
and "-d:0" are all equivalent.
The terminal process terminated with exit code: 3

Terminal will be reused by tasks, press any key to close it.

what i'm doing wrong?
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Messages In This Thread
Compile GM with VSCODE on Linux - by annety - 2021-04-02, 06:31 PM
RE: Compile GM with VSCODE on Linux - by Awide - 2021-04-03, 09:55 AM
RE: Compile GM with VSCODE on Linux - by annety - 2021-04-10, 02:25 AM
RE: Compile GM with VSCODE on Linux - by Awide - 2021-04-10, 11:32 AM
RE: Compile GM with VSCODE on Linux - by annety - 2021-04-20, 06:20 AM
RE: Compile GM with VSCODE on Linux - by annety - 2021-04-28, 11:04 AM
RE: Compile GM with VSCODE on Linux - by annety - 2021-06-17, 10:05 PM
RE: Compile GM with VSCODE on Linux - by Pinch - 2021-06-17, 10:08 PM
RE: Compile GM with VSCODE on Linux - by annety - 2021-06-20, 12:43 AM
RE: Compile GM with VSCODE on Linux - by Kwarde - 2021-06-20, 10:57 AM
RE: Compile GM with VSCODE on Linux - by Kwarde - 2021-07-10, 09:47 AM
RE: Compile GM with VSCODE on Linux - by hiwyn - 2021-09-29, 01:05 AM
RE: Compile GM with VSCODE on Linux - by Kwarde - 2021-09-29, 07:22 PM
RE: Compile GM with VSCODE on Linux - by hiwyn - 2021-10-02, 12:27 PM
RE: Compile GM with VSCODE on Linux - by hiwyn - 2021-10-06, 11:39 AM
RE: Compile GM with VSCODE on Linux - by Radical - 2021-10-11, 03:22 PM
RE: Compile GM with VSCODE on Linux - by hiwyn - 2021-10-15, 04:52 PM
RE: Compile GM with VSCODE on Linux - by hiwyn - 2021-10-18, 07:41 PM
RE: Compile GM with VSCODE on Linux - by hiwyn - 2021-10-20, 11:57 PM
RE: Compile GM with VSCODE on Linux - by Banditul - 2021-10-21, 05:52 AM
RE: Compile GM with VSCODE on Linux - by hiwyn - 2021-10-22, 05:22 AM
RE: Compile GM with VSCODE on Linux - by hiwyn - 2021-10-25, 01:39 AM

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