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Burgershot SA-MP Releases Filterscripts [Filterscript] Simple AFK system

 
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Filterscript Simple AFK system
offr0ad
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Burgershot Member
Posts: 19
Threads: 2
Joined: Apr 2019
Reputation: 0
#3
2021-10-14, 10:57 PM
Code:
// Use SetPVarInt and GetPVarInt it gives possibility for user to use AFK information also inside gamemode itself.
// Currently your filterscript funcinality is useless, because it's basic command, what can be written by everyone, who knows something about variables and strings.
// But its great idea to implement something new and useful for others

#include <a_samp>

static PlayerAFKCounter[MAX_PLAYERS],
    bool:PlayerIsAFK[MAX_PLAYERS];

public OnFilterScriptInit(){
    SetTimer("CheckPlayerAFKStatus", 1000, true);
    return 1;
}

public OnPlayerConnect(playerid){
    PlayerIsAFK[playerid] = false;
    SetPVarInt(playerid, "isPlayerAFK", 0);
    return 1;
}

public OnPlayerUpdate(playerid){
    PlayerAFKCounter[playerid] = 0;
    // Called, when player returns from AFK
    if(PlayerIsAFK[playerid]){
        PlayerIsAFK[playerid] = false;
        SetPVarInt(playerid, "isPlayerAFK", 0);
    }
    return 1;
}

forward CheckPlayerAFKStatus();
public CheckPlayerAFKStatus(){
    for(new i; i < MAX_PLAYERS; i++){
        if(!IsPlayerConnected(i))continue;

        // Explanation
        // This timer is called in every second and when player isn't AFK, then OnPlayerUpdate will reset this counter
        // But if player is AFK OnPlayerUpdate doesn't reset counter and player is setted into AFK status.
        PlayerAFKCounter[i] += 1;
        if(PlayerAFKCounter[i] >= 5){
            // Called, when player enters AFK status
            if(!PlayerIsAFK[playerid]){
                PlayerIsAFK[playerid] = true;
                SetPVarInt(playerid, "isPlayerAFK", 1);
            }
        }
    }
    return 1;
}
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Messages In This Thread
Simple AFK system - by Flofey - 2021-10-08, 06:56 PM
RE: Simple AFK system - by Galardo420 - 2021-10-09, 09:22 PM
RE: Simple AFK system - by offr0ad - 2021-10-14, 10:57 PM

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