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Burgershot SA-MP Pawn Scripting [Pawn] Detect Holding Key

 
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Pawn Detect Holding Key
Pinch
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Posts: 391
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Joined: Apr 2019
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Location: Belgrade, Serbia
#6
2021-06-24, 11:06 AM
(2021-06-23, 09:57 PM)Awide Wrote:
(2021-06-23, 11:47 AM)GeorgeXCarl Wrote: is there any other way? because i'm not using OnPlayerKeyStateChange on holding key function

You could either use that or do GetPlayerKeys.
https://open.mp/docs/scripting/functions/GetPlayerKeys
And what's the point of writing the exact same thing I did? :)
Using Pawn.CMD?
If you're doing so, this is the very first sign that you absolutely shouldn't utilize your all powerful P-Code knowledge in any of the scripting discussion topics.
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Messages In This Thread
Detect Holding Key - by GeorgeXCarl - 2021-06-23, 11:07 AM
RE: Detect Holding Key - by Kwarde - 2021-06-23, 11:24 AM
RE: Detect Holding Key - by GeorgeXCarl - 2021-06-23, 11:47 AM
RE: Detect Holding Key - by Pinch - 2021-06-23, 05:57 PM
RE: Detect Holding Key - by Awide - 2021-06-23, 09:57 PM
RE: Detect Holding Key - by Pinch - 2021-06-24, 11:06 AM

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