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Burgershot open.mp Questions and Suggestions [Suggestion] Per-world entity pools and processing

 
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Suggestion Per-world entity pools and processing
BigETI
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open.mp Developer

Posts: 107
Threads: 5
Joined: Feb 2019
Reputation: 12
Location: Germany
#6
2020-04-30, 10:40 AM
You can still implement your own containers where code already exists for them and manage how entities are streamed to players where code exists for them as well. open.mp will allow to do that once it has been released, because then it will be open source. There is no need to implement arbitrary limits into the core, because that would literally limit the capabilities what your server could do.
[Image: github-samp-icon.png]
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Messages In This Thread
Per-world entity pools and processing - by IllidanS4 - 2020-04-29, 01:09 PM
RE: Per-world entity pools and processing - by EvilShadeZ - 2020-04-29, 04:17 PM
RE: Per-world entity pools and processing - by BigETI - 2020-04-29, 04:54 PM
RE: Per-world entity pools and processing - by Freaksken - 2020-04-29, 04:59 PM
RE: Per-world entity pools and processing - by IllidanS4 - 2020-04-29, 06:34 PM
RE: Per-world entity pools and processing - by BigETI - 2020-04-30, 10:40 AM

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