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Burgershot SA-MP Pawn Scripting [Pawn] Extended vehicle rotation

 
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Pawn Extended vehicle rotation
Otakeiro
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#1
2021-06-23, 08:01 PM (This post was last modified: 2021-06-23, 08:02 PM by Otakeiro.)
Is there any way to set/get the vehicle rotation like we do with objects?

Example:
  - SetObjectRot(objectid, Float:RotX, Float:RotY, Float:RotZ);
  - GetObjectPos(objectid, &Float:X, &Float:Y, &Float:Z);

Expectation:
  - SetVehicleRot(vehicleid, Float:RotX, Float:RotY, Float:RotZ);
  - GetVehicleRot(vehicleid, &Float:X, &Float:Y, &Float:Z);

I know that 3DTryg has this function but I reject the idea of adding an npc to do this, so any workaround or plugin that meets my expectations I would appreciate it if you share it!
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Messages In This Thread
Extended vehicle rotation - by Otakeiro - 2021-06-23, 08:01 PM
RE: Extended vehicle rotation - by Pinch - 2021-06-24, 11:12 AM
RE: Extended vehicle rotation - by Leonardo - 2021-06-26, 05:12 PM

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