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Post [desc] Author Forum Replies Views Posted
  Thread: Docker-compose file for servers using a MySQL database
Post: Docker-compose file for servers using a MySQL data...

This small repository (https://github.com/WoutProvost/samp-server-docker-compose) contains an example docker-compose file for SA-MP servers using a MySQL database. Put the docker-compose.yml file in...
Freaksken Releases 1 3,371 2019-06-29, 03:50 AM
  Thread: Math: vertical viewing angle
Post: Math: vertical viewing angle

I have a system in which I've worked out the code for giving an NPC a horizontal viewing angle (left image). How would I achieve a similar result, but now for the vertical direction (right image)? htt...
Freaksken Programming 4 5,636 2019-07-15, 08:18 PM
  Thread: 42 users celebration thread
Post: RE: 42 users celebration thread

I remember the day when we only had 42 members, as if it is yesterday. Good times.
Freaksken Chat 25 19,952 2019-04-11, 06:43 PM
  Thread: Ability to connect an NPC to a defined player ID
Post: RE: Ability to connect an NPC to a defined player ...

Y_Less Wrote: (2020-04-18, 11:23 AM) -- I thought NPCs were already allocated from MAX_PLAYERS down. -- That's an FCNPC feature.
Freaksken Questions and Suggestions 4 3,769 2020-04-18, 06:06 PM
  Thread: Algemene Discussies
Post: RE: Algemene Discussies

IndependentGaming Wrote: (2019-05-05, 02:11 PM) -- Is het patat of friet ? 🤔🤔 -- Frieten, of fritten. Patatten zijn aardappelen. En iedereen met een andere mening is gewoon verkeerd. Gforcez Wrot...
Freaksken Dutch/Nederlands 38 26,845 2019-07-12, 04:13 AM
  Thread: A weird problem with includes
Post: RE: A weird problem with includes

The updated version of the compiler fixes that problem: https://github.com/pawn-lang/compiler/releases You can read more about the fix here: https://github.com/pawn-lang/compiler/wiki/File-Inclusion#...
Freaksken Pawn Scripting 7 7,455 2019-07-14, 03:12 PM
  Thread: Basic shapes for gang zones
Post: RE: Basic shapes for gang zones

This is not supported by the base game, so that would mean creating our own ganzone-like implementation. Since we want to remain close to the original game, this feature does not fit those principles.
Freaksken Questions and Suggestions 2 2,553 2020-05-08, 01:20 AM
  Thread: Best practice with timers
Post: RE: Best practice with timers

Y_Less made a post on this exact issue on the old forums (can't find it anymore in any archive). Consensus was that you should use more timers instead of a single timer that does everything.
Freaksken Pawn Scripting 3 1,668 2021-01-21, 05:49 PM
  Thread: Better way of doing this ?
Post: RE: Better way of doing this ?

You can just use the name of the enum. This prints the same values: PHP Code: -- printf("NumElements %d, sizeof %d.", modes, sizeof(Modes)); --
Freaksken Pawn Scripting 1 2,722 2019-07-07, 07:04 PM
  Thread: Coding Pawn: From Useless to Y_Less.
Post: RE: Coding Pawn: From Useless to Y_Less.

The reason I got into PAWN/SAMP was due to a thread on the Dutch GTAforums which translates to [Tutorial] Create Your Own Server. If you really want new people to get started with SA-MP scripting, tha...
Freaksken Tutorials 18 18,801 2019-04-12, 06:49 PM
  Thread: command-guess
Post: RE: command-guess

Wow, that's a clever use. Reminds me of command line tools that suggest corrections.
Freaksken Libraries 1 1,001 2021-02-23, 11:34 AM
  Thread: compiling problem
Post: RE: compiling problem

32 bit software still requires 32 bit libraries, even if it runs on 64 bit systems.
Freaksken Support 3 1,842 2021-01-11, 05:02 PM
  Thread: doubt textures
Post: RE: doubt textures

Posts like this receive a warning because the forum acts as a documentation for other users with the same problem.
Freaksken Pawn Scripting 1 1,251 2020-10-28, 01:11 PM
  Thread: Dynamic Polygon Street Names
Post: RE: Dynamic Polygon Street Names

Y_Less Wrote: (2020-09-23, 11:53 AM) -- but I don't know the most efficient way to organise those spatially, and I doubt anyone here does unfortunately. -- Quadtrees?
Freaksken Pawn Scripting 9 6,127 2020-09-28, 12:10 PM
  Thread: Elon Musk / Tesla / SpaceX / Boring / Neuralink Thread
Post: RE: Elon Musk / Tesla / SpaceX / Boring / Neuralin...

Here's an opinion: I don't think the hyperloop is very well thought out ...
Freaksken Tech 13 12,875 2019-04-11, 06:58 PM
  Thread: Forum SAMP and SAMP Wiki Closed?
Post: RE: Forum SAMP and SAMP Wiki Closed?

Flofey Wrote: (2020-10-27, 07:53 PM) -- Kye fuck this nigga he fucked up everything -- I've given you a warning for this post. We don't condone this behaviour.
Freaksken Chat 28 29,024 2020-10-28, 01:07 PM
  Thread: [HELP]Air Defence
Post: RE: [HELP]Air Defence

There was a script back on the old forums, but it was very old.
Freaksken Pawn Scripting 4 1,904 2021-01-07, 12:31 AM
  Thread: Help me name my CnR server
Post: RE: Help me name my CnR server

[DYNAMIC] [DINI] Criminals and Rozzers
Freaksken General Discussions 22 15,871 2019-04-18, 01:01 AM
  Thread: Help with DM
Post: RE: Help with DM

Top of script: Code: -- // Array with the order of the weapons you want new weapons[] = {WEAPON_SHOTGUN, WEAPON_SNIPER, WEAPON_SAWEDOFF}; // Array with the amount of kills for each player new...
Freaksken Pawn Scripting 4 2,641 2020-10-29, 01:41 PM
  Thread: help with this pls
Post: RE: help with this pls

Kwarde Wrote: (2021-02-25, 09:26 PM) -- Except for the fact that "MAX_PLAYER_NAME + 1" should be just "MAX_PLAYER_NAME" (reaching length MAX_PLAYER_NAME (24) is only possible with SetPlayerName()) --...
Freaksken Pawn Scripting 7 2,401 2021-02-26, 11:30 AM
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