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Search Results
Post Author Forum Replies Views Posted [asc]
  Thread: UG-MP
Post: RE: UG-MP

Pinch Wrote: (2020-12-25, 09:35 PM) -- Exactly. :') Purpose of this mode is to be open sourced so the community can actually help.. :') -- Looking at it that way is an advantage, I still think i...
Ryder Sixz General Discussions 6 3,429 2020-12-25, 09:42 PM
  Thread: UG-MP
Post: RE: UG-MP

Pinch Wrote: (2020-12-25, 08:01 PM) -- I don't see it's source code? -- It is not open source from what I understand.
Ryder Sixz General Discussions 6 3,429 2020-12-25, 09:23 PM
  Thread: UG-MP
Post: UG-MP

Well, as many of you know, this mod came out ... Underground MP Opinions? I honestly love the mod. I'm not going to lie to you, but I always hoped it came out sooner. Now what will happen to open-mp?
Ryder Sixz General Discussions 6 3,429 2020-12-25, 07:04 PM
  Thread: Morver entire maps easily
Post: Morver entire maps easily

Hello, well here is a video on how to move complete maps, it is in Spanish, and the link to download the filterscript is below. All credits to adri1. Cheers! https://youtu.be/m15nSuik4hs https:/...
Ryder Sixz Filterscripts 0 1,109 2020-12-24, 02:28 PM
  Thread: City Hall Los Santos
Post: RE: City Hall Los Santos

Very nice mapping ;)
Ryder Sixz Maps 3 4,593 2020-12-23, 12:30 PM
  Thread: Virtual worlds
Post: RE: Virtual worlds

Pinch Wrote: (2020-12-22, 11:49 AM) -- Yes, just be sure to change the object's vw too (just check streamer.inc if you ain't sure what I'm talking about) -- Understood, thank you very much!
Ryder Sixz Pawn Scripting 4 2,107 2020-12-23, 12:21 PM
  Thread: Virtual worlds
Post: RE: Virtual worlds

Markski Wrote: (2020-12-21, 02:59 PM) -- There's a few key things to be kept in mind about virtual worlds: - They're used to put players in locations which are meant to be entirely separate. For...
Ryder Sixz Pawn Scripting 4 2,107 2020-12-22, 11:23 AM
  Thread: Virtual worlds
Post: Virtual worlds

Hello everyone! Could someone please explain virtual worlds to me ((How are they created, what is the limit, etc.)) . I read it on the wiki but it was not entirely clear to me. I would appreciate it v...
Ryder Sixz Pawn Scripting 4 2,107 2020-12-21, 12:48 PM
  Thread: Command doesn't work.
Post: RE: Command doesn't work.

Pinch Wrote: (2020-12-03, 06:07 PM) -- What's mysql_function_query supposed to be? -- It doesn't matter, I already solved it, thanks anyway bro!
Ryder Sixz Pawn Scripting 3 2,267 2020-12-03, 07:47 PM
  Thread: Command doesn't work.
Post: Command doesn't work.

Hi, I have been trying to save a variable to mysql database, with this command: Code: -- CMD:ded(playerid, params[]) {     new Query[256];     Fondos[FondosFC] += 1000;     format(Query, 200, ...
Ryder Sixz Pawn Scripting 3 2,267 2020-12-03, 04:17 PM
  Thread: Learn to pawn (basic/medium/advanced level)
Post: Learn to pawn (basic/medium/advanced level)

Hi, I know this may sound stupid XD but I do it with the best of intentions. Some time ago I downloaded a fairly complete tutorial on how to learn pawn. It is in Spanish (you can translate it in 1 sec...
Ryder Sixz Tutorials 3 3,050 2020-12-02, 01:09 PM
  Thread: How do I get a percentage?
Post: RE: How do I get a percentage?

Pinch Wrote: (2020-11-25, 07:40 PM) -- (percentage2 * percentage1) / 100 -- Excellent thanks!
Ryder Sixz Pawn Scripting 3 2,363 2020-11-25, 08:42 PM
  Thread: How do I get a percentage?
Post: How do I get a percentage?

Hello, I would like to know how to get the percentage of a figure, so far I have tried this: Code: -- new percentage1 = 10; new percentage2 = 8000; CMD:cent(playerid, params[]) {     new str...
Ryder Sixz Pawn Scripting 3 2,363 2020-11-25, 06:46 PM
  Thread: SA-MP in world top 10 most played games!
Post: RE: SA-MP in world top 10 most played games!

Larga vida a SAMP uwu
Ryder Sixz General Discussions 10 6,247 2020-11-22, 12:00 PM
  Thread: Help me with an idea please
Post: RE: Help me with an idea please

Awide Wrote: (2020-11-19, 09:38 AM) -- Medic, police officer, smuggler, hunter, fisher, constructor -- I really liked smuggler and builder. Thank you!  I'll start with those, just left the post ope...
Ryder Sixz General Discussions 5 3,020 2020-11-19, 12:00 PM
  Thread: Help me with an idea please
Post: RE: Help me with an idea please

Pinch Wrote: (2020-11-18, 11:14 PM) -- Those are very basic ones, try to be more creative -- I can't think of anything, that's why I made this post. To have fresh ideas.
Ryder Sixz General Discussions 5 3,020 2020-11-19, 12:06 AM
  Thread: Help me with an idea please
Post: Help me with an idea please

Hello, I have been developing a Roleplay gamemode for months, I do it more to pass the time than for anything else. Well the fact is that I am in the part of the works, and I would like you to help me...
Ryder Sixz General Discussions 5 3,020 2020-11-18, 10:45 PM
  Thread: Incompatibility with the JunkBuster
Post: RE: Incompatibility with the JunkBuster

You gave me the idea bro c:
Ryder Sixz Pawn Scripting 5 2,959 2020-11-16, 12:06 PM
  Thread: Medieval world in SAMP?
Post: RE: Medieval world in SAMP?

zBreno Wrote: (2020-11-14, 06:13 PM) -- with a total conversion can be possible, look this project on gtaforums https://gtaforums.com/topic/768770-wipbetasa-gta-underground-mod-discussion/ at first o...
Ryder Sixz General Discussions 4 2,746 2020-11-16, 11:52 AM
  Thread: Medieval world in SAMP?
Post: RE: Medieval world in SAMP?

Ryder Sixz Wrote: (2020-11-12, 12:39 PM) -- Well, I've been in samp for about 6 years and since I have seen many types of servers, including one where the theme was medieval, the server is called Por...
Ryder Sixz General Discussions 4 2,746 2020-11-16, 11:49 AM
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