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Post Author Forum Replies Views Posted [asc]
  Thread: My suggestions [Update: 2022-07-06]
Post: My suggestions [Update: 2022-07-06]

Objects & PlayerObjects: PHP Code: -- SetObjectSize(objectid, Float: fX, Float: fY, Float: fZ); SetPlayerObjectSize(objectid, Float: fX, Float: fY, Float: fZ); GetObjectSize(objectid, &Float: fX, ...
Radical Questions and Suggestions 1 10 2022-07-02, 11:07 PM
  Thread: texture studio error.
Post: RE: texture studio error.

crashdetect and sscanf are failed to load. Make sure you have those plugins in your ./plugins folder. Also: Did you installed Microsoft Visual C++ Redistributables? https://docs.microsoft.com/en-US/...
Radical Support 1 8 2022-04-02, 10:30 PM
  Thread: cache_insert_id always return 0
Post: RE: cache_insert_id always return 0

Axitz Wrote: (2022-03-30, 07:41 AM) -- but whenever server restart or player quit, then create team, it always started at 0 again. -- This is due to a "teamidd" variable reset on exit. You should ad...
Radical Pawn Scripting 5 40 2022-04-01, 10:07 PM
  Thread: Mysql R41 problem.
Post: RE: Mysql R41 problem.

About this:  Code: -- cache_get_value_name_int: value 'NULL' is not a number -- Set a default number for integer columns. PHP Code: -- ALTER TABLE `table_name` ALTER COLUMN `column_name` SET D...
Radical Support 3 25 2022-03-01, 02:28 PM
  Thread: Add days to current time
Post: RE: Add days to current time

Use unix time. PHP Code: -- // On player logged-in format(query, sizeof query, "UPDATE `users` SET `last_login` = %i WHERE `id` = %i", gettime(), id); // Check player last login cache_get_v...
Radical Pawn Scripting 2 44 2022-01-02, 07:51 PM
  Thread: add, subtract
Post: RE: add, subtract

What is the name of that include? Did you google it? Anyway if you do not find that include, create that function yourself using strval (https://open.mp/docs/scripting/functions/strval).
Radical Pawn Scripting 2 39 2021-11-15, 02:01 PM
  Thread: Loop skipping (Creating only odd numbers)
Post: RE: Loop skipping (Creating only odd numbers)

Pinch Wrote: (2021-10-11, 03:41 PM) -- lmao. -- what's funny
Radical Support 3 40 2021-10-12, 09:28 AM
  Thread: Compile GM with VSCODE on Linux
Post: RE: Compile GM with VSCODE on Linux

hiwyn Wrote: (2021-10-06, 11:39 AM) -- hiwyn Wrote: (2021-10-02, 12:27 PM) -- Kwarde Wrote: (2021-09-29, 07:22 PM) -- See: https://github.com/pawn-lang/compiler/wiki/Const-Correctness Appearantly ...
Radical Support 21 1,982 2021-10-11, 03:22 PM
  Thread: Loop skipping (Creating only odd numbers)
Post: RE: Loop skipping (Creating only odd numbers)

Nothing wrong with loop but you can use Iter_Free(). That's better. Replace this Code: -- new found = 0; for(new i = 1; i < MAX_HOUSES; i++) { if(HouseInfo[i][hID] == 0 && found == 0) { ...
Radical Support 3 40 2021-10-11, 03:09 PM
  Thread: Animation problems
Post: RE: Animation problems

I don't think they are actors, they are NPCs. Use FCNPC (https://github.com/ziggi/FCNPC) and you will no longer have problems with animation apply.
Radical Pawn Scripting 6 261 2021-08-03, 08:59 PM
  Thread: Timer
Post: RE: Timer

Pinch Wrote: (2021-07-31, 12:48 AM) -- One simple question: why. Here's the solution: https://ideone.com/N0ciwe -- I just gived him a solution. But I forgot to using gettime(). IS OK NOW?
Radical Pawn Scripting 6 379 2021-07-31, 05:50 AM
  Thread: Timer
Post: RE: Timer

Set a timer with 1 second interval on OnGameModeInit() then decrease player mute time. Code: -- public OneSecondPlayerTimer() {     foreach(new i: Player) {         PlayerMuteCheck(i);     } }...
Radical Pawn Scripting 6 379 2021-07-30, 10:19 PM
  Thread: Server Start normally by there's an Error on Server Logs
Post: RE: Server Start normally by there's an Error on S...

https://github.com/CyberMor/sampvoice#for-developers
Radical Pawn Scripting 1 144 2021-07-28, 11:00 PM
  Thread: check sa-mp mobile players
Post: RE: check sa-mp mobile players

It's working. my bad.. Thanks Y-Less, Pinch
Radical Pawn Scripting 3 319 2021-07-28, 01:28 PM
  Thread: check sa-mp mobile players
Post: RE: check sa-mp mobile players

Pinch Wrote: (2021-07-25, 10:41 PM) -- https://github.com/pawn-lang/YSI-Includes/blob/5.x/YSI_Players/y_android/quick-start.md -- does not work right. It also bans PC players and NPCs.
Radical Pawn Scripting 3 319 2021-07-27, 12:29 AM
  Thread: check sa-mp mobile players
Post: check sa-mp mobile players

How to check is player connected with sa-mp mobile?
Radical Pawn Scripting 3 319 2021-07-25, 07:03 PM
  Thread: Help!Restrict player chat
Post: RE: Help!Restrict player chat

Code: -- new Insults[][] = {     {"Word"},     {"Word"},     {"Word"} } IsTextContainsInsults(const text[]) {     for(new i; i < sizeof Insults; i++)         if(strfind(text, Insults[i], tru...
Radical Pawn Scripting 2 205 2021-07-18, 07:40 AM
  Thread: Weapon recoil
Post: Weapon recoil

It's possible to add recoil to weapons with sa-mp functions?
Radical Pawn Scripting 1 201 2021-07-15, 11:53 AM
  Thread: @mentiones
Post: RE: @mentiones

There is a problem. That function doesn't support more than 3 mentions. Also It would be good if you add: SetAllowedMentions(number); I don't want players can mentioning more than 4 players. I...
Radical Libraries 4 1,146 2021-07-15, 12:05 AM
  Thread: Help with command
Post: RE: Help with command

IsPlayerAdmin() is for RCON admin. (/rcon) Not your custom admin system. So, you have to logged-in to RCON and then you can use this command.
Radical Pawn Scripting 1 239 2021-07-06, 01:33 AM
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