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Pages (16): « Previous 1 … 3 4 5 6 7 … 16 Next »
 
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Post Author Forum Replies Views Posted [asc]
  Thread: YSI Daily Tips
Post: RE: YSI Daily Tips

2021-04-24: Short Functions Speaking of short variables, there are some short functions too. These are used in complex macros to reduce the length of the generated code to fit in tight line-length re...
Y_Less Pawn Scripting 41 7,804 2021-05-01, 07:08 PM
  Thread: YSI Daily Tips
Post: RE: YSI Daily Tips

2021-04-23: Temp Variables Sometimes you need a variable for a fraction of a second (or just a few expressions). YSI has 3 of these “temp” variables already to avoid creating more:[email protected], [email protected], and [email protected][YSI_...
Y_Less Pawn Scripting 41 7,804 2021-05-01, 07:08 PM
  Thread: YSI Daily Tips
Post: RE: YSI Daily Tips

2021-04-22: Restricting Connections You can limit how many people can connect to your server from the same IP: Quote: -- SetMaxConnections(3); -- That lets 3 people connect from the same ...
Y_Less Pawn Scripting 41 7,804 2021-05-01, 07:07 PM
  Thread: YSI Daily Tips
Post: RE: YSI Daily Tips

2021-04-21: Dynamic Memory Allocation Using YSI you can allocate and free memory when you like (and as much as you like): Quote: -- func(arr[], size) { ____for (new i = 0; i != size; ++i) p...
Y_Less Pawn Scripting 41 7,804 2021-05-01, 07:07 PM
  Thread: YSI Daily Tips
Post: RE: YSI Daily Tips

2021-04-20: OnScriptExit Quote: -- public OnScriptExit() { } -- This is like OnGameModeExit and OnFilterScriptExit, but works the same in both (i.e. is called once at the end, regardless of the s...
Y_Less Pawn Scripting 41 7,804 2021-05-01, 07:06 PM
  Thread: YSI Daily Tips
Post: RE: YSI Daily Tips

2021-04-19: OnScriptInit Quote: -- public OnScriptInit() { } -- This is like OnGameModeInit or OnFilterScriptInit, but works the same in both (i.e. is called once at the start, regardless of the ...
Y_Less Pawn Scripting 41 7,804 2021-05-01, 07:06 PM
  Thread: YSI Daily Tips
Post: RE: YSI Daily Tips

2021-04-18: Keywords Most people know that YSI adds foreach to the PAWN language, but here is a list of other keywords added by it: foreach - Efficiently looping over sparse arrays and iterators. ...
Y_Less Pawn Scripting 41 7,804 2021-05-01, 07:06 PM
  Thread: YSI Daily Tips
Post: RE: YSI Daily Tips

2021-04-17: y_cell This is a library for fast bit-manipulation of cells: Quote: -- Cell_ReverseBits(cell); -- Reverse all the bits in a cell: Example: 0b11110000000000000000000000000000 Becomes...
Y_Less Pawn Scripting 41 7,804 2021-05-01, 06:59 PM
  Thread: YSI Daily Tips
Post: RE: YSI Daily Tips

2021-04-16: __COMPILER_PASS The PAWN compiler does TWO pre-processing stages. It’s rare that this is a problem, but if you need to know which stage is being run you can do: Quote: -- #if __COMPILE...
Y_Less Pawn Scripting 41 7,804 2021-05-01, 06:59 PM
  Thread: YSI Daily Tips
Post: RE: YSI Daily Tips

2021-04-15: PP_LOOP PP_LOOP is a pre-processor loop, so generates multiple blocks of code. For example: Quote: -- PP_LOOP(printf("hi");)() -- Will compile as: Quote: -- printf("hi");printf("h...
Y_Less Pawn Scripting 41 7,804 2021-05-01, 06:59 PM
  Thread: YSI Daily Tips
Post: RE: YSI Daily Tips

2021-04-14: GLOBAL_TAG_TYPES This is used in place of tags for variable argument functions. For example, “printf” is defined as: Quote: -- native printf(const format[], {Float,_}:...); -- Using ...
Y_Less Pawn Scripting 41 7,804 2021-05-01, 05:40 PM
  Thread: YSI Daily Tips
Post: YSI Daily Tips

YSI Daily Tips Almost every time I mention something about YSI someone says "oh, I didn't know it could do that".  This is maybe my fault for incomplete/deleted documentation, so I'm going to start w...
Y_Less Pawn Scripting 41 7,804 2021-05-01, 05:25 PM
  Thread: PCU
Post: RE: PCU

What is a PCU?
Y_Less Pawn Scripting 2 1,034 2021-05-01, 05:21 PM
  Thread: [SOLVED] How to quickly find ERROR results in the old Build Result Pawncc compiler ?
Post: RE: HEL! How to quickly find ERROR results in the ...

Code: -- D:\SA-MP\gamemodes\errora.pwn(17) : error 010: invalid function or declaration D:\SA-MP\gamemodes\errora.pwn(20) : error 010: invalid function or declaration Pawn compiler 3.10.10 Copyr...
Y_Less Pawn Scripting 6 1,364 2021-05-01, 05:19 PM
  Thread: refresh query every 1 sec
Post: RE: refresh query every 1 sec

How do you refill the wallet? Is it only ingame, or can you do that externally (e.g. from a website)?
Y_Less Pawn Scripting 4 1,139 2021-05-01, 05:17 PM
  Thread: Duplicate CallBack call
Post: RE: Duplicate CallBack call

There's nothing wrong with gmx. Someone was claiming that on discord the other day as well with no proof or explanation. I don't know where these rumors come from, nor why people are so quick to bel...
Y_Less Support 9 1,695 2021-03-21, 12:16 PM
  Thread: Server crashed
Post: RE: Server crashed

That version of YSI is years old. Get 5.x
Y_Less Support 5 1,826 2021-03-21, 12:13 PM
  Thread: mysql_query suggest
Post: RE: mysql_query suggest

Use the password hash in the query, don't store it.
Y_Less Pawn Scripting 4 1,037 2021-03-21, 12:12 PM
  Thread: Unknown Gamemode
Post: RE: Unknown Gamemode

Well the solution is to fix the problem in the achievements code.
Y_Less Pawn Scripting 16 3,168 2021-03-21, 12:11 PM
  Thread: Compile stack size
Post: RE: Compile stack size

The problem is probably loads of local arrays. But again, this message isn't a warning, it's just a report.
Y_Less Support 14 2,364 2021-03-18, 08:57 PM
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