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Pages (16): « Previous 1 2 3 4 5 6 … 16 Next »
 
Search Results
Post Author Forum Replies Views Posted [asc]
  Thread: YSI Daily Tips
Post: RE: YSI Daily Tips

2021-05-06: Plugins YSI is written to support many plugins in different ways, all without any direct dependencies.  If you call the native from a plugin in a function that is itself never called, y...
Y_Less Pawn Scripting 41 7,804 2021-05-06, 02:46 PM
  Thread: YSI Daily Tips
Post: RE: YSI Daily Tips

2021-05-05: y_testing Assertions When writing tests with y_testing, most checks use ASSERT: Quote: -- ASSERT(x == 2); -- It’s simple and clear.  However, if x isn’t 2 it doesn’t give you ...
Y_Less Pawn Scripting 41 7,804 2021-05-05, 09:44 AM
  Thread: YSI Daily Tips
Post: RE: YSI Daily Tips

2021-05-04: y_zonepulse This is a tiny little library that does just one thing - makes zones on the mini-map flash.  Make a zone, pass it to the GangZonePulse function, and watch it flash. Wait,...
Y_Less Pawn Scripting 41 7,804 2021-05-04, 08:08 PM
  Thread: How to run samp android on PC
Post: RE: How to run samp android on PC

There's a PC version. The PC version is also the only official version, so just use that.
Y_Less Support 4 1,041 2021-05-04, 01:29 PM
  Thread: [SOLVED] How to quickly find ERROR results in the old Build Result Pawncc compiler ?
Post: RE: HELP ! How to quickly find ERROR results in th...

If you have so many warnings that they are causing you that many problems then you need to fix your warnings! Warnings aren't just something you can ignore.
Y_Less Pawn Scripting 6 1,364 2021-05-04, 12:38 PM
  Thread: Pawn compiler for Android
Post: RE: Pawn compiler for Android

Chakib Chemso Wrote: (2021-05-01, 04:52 AM) -- Can u send me link to download i canr compile it i just needed the binaries to execute them on Android or any linux environment installed -- The guy j...
Y_Less Programming 5 7,896 2021-05-03, 07:09 PM
  Thread: Long callback execution
Post: RE: Long callback execution

OK, I'm not sure why but the main callback is being misreported. The good news is that this is therefore an init function and you don't need to worry about it. Try update YSI anyway, as the later ve...
Y_Less Pawn Scripting 9 1,776 2021-05-03, 03:48 PM
  Thread: Long callback execution
Post: RE: Long callback execution

I still really don't think the problem is there. None of those calls even look like the code in your callback. But the best way to know is to recompile with `-d3`, which will allow the error message...
Y_Less Pawn Scripting 9 1,776 2021-05-03, 01:19 PM
  Thread: YSI Daily Tips
Post: RE: YSI Daily Tips

2021-05-03: Dependencies YSI usually needs md-sort and amx-assembly, but only if you use certain parts.  If you just include the very core of YSI you don’t even need a_samp.  y_utils and a few othe...
Y_Less Pawn Scripting 41 7,804 2021-05-03, 01:17 PM
  Thread: Long callback execution
Post: RE: Long callback execution

No, that code isn't terrible at all. It is correct that there are a few minor improvements that could be made, but I didn't even bother mentioning them because they are no where near significant enou...
Y_Less Pawn Scripting 9 1,776 2021-05-02, 11:32 PM
  Thread: YSI Daily Tips
Post: RE: YSI Daily Tips

2021-05-02: Command Prefix Commands are normally /command; however, with y_commands you can change this symbol to anything you want per-command: Quote: -- YCMD:ban(playerid, params[], help) ...
Y_Less Pawn Scripting 41 7,804 2021-05-02, 07:44 PM
  Thread: [SOLVED] How to quickly find ERROR results in the old Build Result Pawncc compiler ?
Post: RE: HELP ! How to quickly find ERROR results in th...

What do you mean find the error?
Y_Less Pawn Scripting 6 1,364 2021-05-02, 07:34 PM
  Thread: Long callback execution
Post: RE: Long callback execution

Well the question there is, how many burrito vans do you have? However, the long callback is the whole callback, so do you have any other hooks of that callback?
Y_Less Pawn Scripting 9 1,776 2021-05-02, 07:29 PM
  Thread: YSI Daily Tips
Post: RE: YSI Daily Tips

2021-05-01: y_unique Most people know about y_hooks, and that if you use it in multiple files you need to include it in every one.  But why?  The reason is that every time you include it, it genera...
Y_Less Pawn Scripting 41 7,804 2021-05-01, 07:11 PM
  Thread: YSI Daily Tips
Post: RE: YSI Daily Tips

2021-04-30: RUN_TIMING This is a simplified way to get many statistics comparing two bits of [pawn] Quote: -- RUN_TIMING("Version 1 (+)") { ____a = b + 5; } RUN_TIMING("Version 2 (+=)")...
Y_Less Pawn Scripting 41 7,804 2021-05-01, 07:10 PM
  Thread: YSI Daily Tips
Post: RE: YSI Daily Tips

2021-04-29: IS_IN_RANGE If you have some code like this: Quote: -- if (a >= 0 && a < 10) -- Or the much better: Quote: -- if (0
Y_Less Pawn Scripting 41 7,804 2021-05-01, 07:09 PM
  Thread: YSI Daily Tips
Post: RE: YSI Daily Tips

2021-04-28: Special Tags YSI introduces two special tags for functions. These can be used to optimise code in some instances: void - People familiar with “C” might recognise this as “no return”, ...
Y_Less Pawn Scripting 41 7,804 2021-05-01, 07:09 PM
  Thread: YSI Daily Tips
Post: RE: YSI Daily Tips

2021-04-27: Dynamic Prints A recent addition to y_debug added level -1: Quote: -- #define _DEBUG -1 -- This activates run-time debug level selection, so doing: Quote: -- P:3("Messag...
Y_Less Pawn Scripting 41 7,804 2021-05-01, 07:09 PM
  Thread: YSI Daily Tips
Post: RE: YSI Daily Tips

2021-04-26: Special Prints Besides the 8 levels mentioned above, there are some special levels: Quote: -- P:F("Fatal error message"); // Prints "* YSI Fatal Error: " // Beeps 5 times to ale...
Y_Less Pawn Scripting 41 7,804 2021-05-01, 07:09 PM
  Thread: YSI Daily Tips
Post: RE: YSI Daily Tips

2021-04-25: Debug Prints If you compile a YSI mode with “_DEBUG” set, you get a load of information in the compiler window. This macro means that the prints are ONLY included at the correct level and...
Y_Less Pawn Scripting 41 7,804 2021-05-01, 07:08 PM
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