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Pages (4): 1 2 3 4 Next »
Search Results
Post Author Forum Replies Views Posted [asc]
  Thread: 3DTryg
Post: RE: 3DTryg

Update v5.3.1: - Added callbacks: Code: -- OnPlayerGrenadeExplode(playerid,weaponid,Float:x,Float:y,Float:z); //called after OnPlayerDroppingGrenade for weaponid 16 -- - Added explosion pro...
AbyssMorgan Libraries 11 1,898 2021-10-31, 10:41 AM
  Thread: 3DTryg
Post: RE: 3DTryg

Update v5.3.0: - Added definitions: Code: -- WEAPON_DYNAMIC_EXPLOSION_DMG - Cast3D::ExplosionDMG WEAPON_DYNAMIC_EXPLOSION_RANGE - Cast3D::ExplosionRangeDMG TRYG3D_MAX_AREA_CHECK - define area...
AbyssMorgan Libraries 11 1,898 2021-09-19, 04:10 PM
  Thread: 3DTryg
Post: RE: 3DTryg

Update v5.2.0: - Removed functions (due to has no expected effect): Code: -- SetPlayerLookAtPlayer(playerid,targetid,cut=CAMERA_CUT); SetPlayerCameraRotation(playerid,Float:rx,Float:rz); SetP...
AbyssMorgan Libraries 11 1,898 2021-09-17, 08:22 PM
  Thread: StreamerFunction
Post: RE: StreamerFunction

Update v3.0.1: - Removed functions: Code: -- RemoveDynamicObjectMaterial(STREAMER_TAG_OBJECT:objectid,materialindex); -- - Update for Streamer v2.9.5
AbyssMorgan Libraries 2 771 2021-09-17, 08:20 PM
  Thread: Faction Missions
Post: RE: Faction Missions

Update v1.2.0: - Changed fire death reason to WEAPON_CONFLAGRATION - Added ability to overwrite Scrap spawns Code: -- new Float:Missions_ScrapSpawns[][4] = { {2080.634033,896.861389,7.8631...
AbyssMorgan Filterscripts 1 946 2021-09-17, 08:17 PM
  Thread: Hunting System
Post: RE: Hunting System

Update v1.4.4: - Changed movement sequence
AbyssMorgan Filterscripts 1 974 2021-09-17, 08:16 PM
  Thread: #hashtag
Post: RE: #hashtag

Update v1.2.1: - Fixed issue with multiple tags doesn't work - Added functions: Code: -- GetAllowedHashTag(); SetAllowedHashTag(number); --
AbyssMorgan Libraries 1 669 2021-08-06, 04:15 PM
  Thread: @mentiones
Post: RE: @mentiones

Update v1.3.1: - Added functions: Code: -- GetAllowedMentions(); SetAllowedMentions(number); --
AbyssMorgan Libraries 4 1,146 2021-08-06, 04:13 PM
  Thread: 3DTryg
Post: RE: 3DTryg

Radical Wrote: (2021-05-30, 09:28 PM) -- AbyssMorgan Wrote: (2021-05-26, 03:28 PM) -- Radical Wrote: (2021-05-25, 11:18 PM) -- Item::IsPointInWaterOrient function is not woking for me. If water in...
AbyssMorgan Libraries 11 1,898 2021-06-03, 06:14 AM
  Thread: Streamer, I suppose
Post: RE: Streamer, I suppose

The main outland feature has too little stream distance
AbyssMorgan Pawn Scripting 5 734 2021-05-29, 08:55 PM
  Thread: @mentiones
Post: RE: @mentiones

Update v1.3.0: - Optimizations - Added support for @id mentions - Changed output for print full nick name Screenshot https://i.imgur.com/dhkbMWV.png
AbyssMorgan Libraries 4 1,146 2021-05-26, 04:24 PM
  Thread: 3DTryg
Post: RE: 3DTryg

Radical Wrote: (2021-05-25, 11:18 PM) -- Item::IsPointInWaterOrient function is not woking for me. If water in 3 m of player front it's not detecting. I use colandreas and it loaded 100%, I don't k...
AbyssMorgan Libraries 11 1,898 2021-05-26, 03:28 PM
  Thread: What's this object id?
Post: RE: What's this object id?

I think is 19133 with changed texture color
AbyssMorgan General Discussions 3 551 2021-05-16, 04:33 AM
  Thread: [SOLVED] How fix warning 217: loose indentation without Pragma Syntax?
Post: RE: Help! How fix warning 217: loose indentation w...

Example of 217 warning Code: -- stock my_function(arg1,arg2){ new something = random(25); something += arg1 * arg2; //warning loose indentation due to missing tab return something; } stock my_fun...
AbyssMorgan Pawn Scripting 2 691 2021-05-15, 03:26 PM
  Thread: Map Images logo's
Post: RE: Map Images logo's

Code: -- CreateDynamicArt3(ArtObject[][], type, Float:PosX, Float:PosY, Float:PosZ, Float:RotX, Float:RotY, Float:RotZ, worldid = -1, interiorid = -1, playerid = -1, Float:StreamDistance = 200.0, F...
AbyssMorgan Support 4 875 2021-05-14, 04:04 PM
  Thread: Map Images logo's
Post: RE: Map Images logo's

SA:MP 0.3.7 sart3 https://adm.ct8.pl/cloud/SRC/plugins/sart3.zip SA:MP 0.3 DL As object https://adm.ct8.pl/cloud/SRC/samp03DL/images_as_object.zip
AbyssMorgan Support 4 875 2021-05-14, 03:04 PM
  Thread: [SOLVED] What is the function, for (increment ++)? and where did it come from?
Post: RE: Help! What is the function, for (increment ++)...

Pawn have only for, while and do while loops. foreach is function maked by developers in foreach.inc standalone y_foreach aka y_iterate or FoxForeach.inc for example: Code: -- for(new i = 0; i...
AbyssMorgan Pawn Scripting 1 712 2021-05-07, 05:16 AM
  Thread: 3DTryg
Post: RE: 3DTryg

Update v5.1.0: - Renamed bad YSIFOREACH detection to standalone foreach detection - Added YSI Foreach detection (applying for every script using 3DTryg) - Added universal function: Code: --...
AbyssMorgan Libraries 11 1,898 2021-05-05, 07:52 PM
  Thread: [Solved] Dynamic object stream distance
Post: RE: Dynamic object stream distance

I recommend this: Code: -- public OnPlayerConnect(playerid){ Streamer_ToggleIdleUpdate(playerid,1); return 1; } -- Can solve more problems with streaming.
AbyssMorgan Pawn Scripting 2 837 2021-05-05, 03:53 PM
  Thread: [SOLVED] How to quickly find ERROR results in the old Build Result Pawncc compiler ?
Post: RE: HELP ! How to quickly find ERROR results in th...

Show compiler log
AbyssMorgan Pawn Scripting 6 1,364 2021-05-04, 03:51 PM
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