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Post [desc] Author Forum Replies Views Posted
  Thread: [I-ZCMD]Improved ZCMD - Fastest Command Processor
Post: [I-ZCMD]Improved ZCMD - Fastest Command Processor

NOTE: Directly copied from SAMP Forums (web archive). Fixed some links, and attempted to make the post look prettier (no empty lines). Somehow this editor keeps adding back those empty lines. I'll fix...
Kwarde Libraries 1 2,893 2020-09-28, 10:34 AM
  Thread: (5) warning 213: tag mismatch
Post: RE: (5) warning 213: tag mismatch

Quote: -- 2,"Killer 2 : kill 500 players", 30.000, 500, 15 -- Integer, string(array), float, integer, integer Quote: -- AchID, AchName[64], AchScore, AchNeeded, AchVar -- Integer, string(...
Kwarde Pawn Scripting 1 296 2021-07-03, 05:43 AM
  Thread: AFK Damage
Post: RE: AFK Damage

Note that I assumed afk as: an 'alt tabbed player' (otherwise, if they would stay in-game the server would not see them as afk) They might be killed once, but after their respawn they'd be untouchable...
Kwarde Pawn Scripting 5 2,025 2021-02-24, 11:46 PM
  Thread: AFK Damage
Post: RE: AFK Damage

destiezk Wrote: (2021-02-24, 05:52 PM) -- SA-MP does it automatically if I correctly know. -- No, it does not.
Kwarde Pawn Scripting 5 2,025 2021-02-24, 08:09 PM
  Thread: Algemene Discussies
Post: RE: Algemene Discussies

Jstylezzz Wrote: (2021-04-01, 12:59 PM) -- 2019 alweer, wat gaat de tijd hard. Like als je deze thread leest in 2021 B-) -- Hell yes! Ik bedoel, hel ja!
Kwarde Dutch/Nederlands 38 26,845 2021-06-14, 12:04 PM
  Thread: removed
Post: RE: Android Detector

Google it, and then use Google's "In cache" or use web.archive.org to open the URL (it most likely has the page you're looking for archived)
Kwarde Support 4 2,472 2020-10-17, 11:05 PM
  Thread: Basic SA-MP & Pawn Guide
Post: RE: Basic SA-MP & Pawn Guide

Y_Less Wrote: (2021-05-15, 10:03 AM) -- "who just woke up" is additional information, and is enclosed by ","s.  Thus they are parentheses.  Brackets, dashes, semi-colons, and probably more, can all b...
Kwarde Tutorials 8 32,459 2021-05-21, 08:32 AM
  Thread: CGEN_MEMORY problem
Post: RE: CGEN_MEMORY problem

You define that before you include YSI. Don't touch the YSI library itself. Also, might wanna consider using visual studio code or something similar.
Kwarde Pawn Scripting 2 274 2021-07-11, 07:08 AM
  Thread: Compile GM with VSCODE on Linux
Post: RE: Compile GM with VSCODE on Linux

Double posting here, but I started using pawncc on my Linux distro again (last time it wouldn't work, no idea why (multilib was on)). This is what I'm using: Code: -- { // See https://go.microso...
Kwarde Support 21 1,982 2021-07-10, 09:47 AM
  Thread: Compile GM with VSCODE on Linux
Post: RE: Compile GM with VSCODE on Linux

For starters, I believe you have to escape the semicolon and bracket.
Kwarde Support 21 1,982 2021-06-20, 10:57 AM
  Thread: Compile GM with VSCODE on Linux
Post: RE: Compile GM with VSCODE on Linux

See: https://github.com/pawn-lang/compiler/wiki/Const-Correctness Appearantly those warnings were disabled by -however/wherever you compiled before-.
Kwarde Support 21 1,982 2021-09-29, 07:22 PM
  Thread: Custom Player Nametags (with HP/armor bars)
Post: RE: Custom Player Nametags (with HP/armor bars)

Bork Wrote: (2019-04-15, 09:43 AM) -- I've added you as a collaborator. If you accept the link I sent to your inbox you should then be able to clone the repository and push/pull as you wish. :) -- ...
Kwarde Filterscripts 15 15,482 2020-10-30, 08:38 PM
  Thread: Detect Holding Key
Post: RE: Detect Holding Key

https://open.mp/en/docs/scripting/callbacks/OnPlayerKeyStateChange Look for "Detecting holding a key"
Kwarde Pawn Scripting 5 499 2021-06-23, 11:24 AM
  Thread: Dynamic Rental Vehicles - SQLite (for beginners)
Post: RE: Dynamic Rental Vehicles - SQLite (for beginner...

-nvm-
Kwarde Filterscripts 2 3,533 2020-10-22, 10:53 AM
  Thread: Error on weapon-config.inc
Post: RE: Error on weapon-config.inc

argument type mismatch means, well, that the argument type mismatched :P Example of an argument mismatch: Code: -- Foo(a, b); main() printf("%d", Foo(1, "2")); -- As you can see, Foo() expec...
Kwarde Pawn Scripting 7 3,882 2020-10-16, 04:38 PM
  Thread: Error on weapon-config.inc
Post: RE: Error on weapon-config.inc

The declaration of that native function in a_players.inc is: Code: -- native ApplyAnimation(playerid, animlib[], animname[], Float:fDelta, loop, lockx, locky, freeze, time, forcesync = 0); -- Is it ...
Kwarde Pawn Scripting 7 3,882 2020-10-17, 09:04 PM
  Thread: Failed To Start Server
Post: RE: Failed To Start Server

Plugin socket failed to load. These logs do not help in any way of telling why. Does it exist in your plugins folder? Does it require a specific visual runtime package you haven't installed? Is it com...
Kwarde Support 3 313 2021-07-15, 11:52 PM
  Thread: Failed To Start Server
Post: RE: Failed To Start Server

Snow Wrote: (2021-07-18, 06:07 PM) -- First things first, tell us what OS are you running the server on. If its a linux, make sure to use linux versions of plugins and also add .so after every plugin...
Kwarde Support 3 313 2021-07-18, 06:47 PM
  Thread: fatal error 111: user error: Could not find y_iterate
Post: RE: fatal error 111: user error: Could not find y_...

https://github.com/pawn-lang/YSI-Includes/releases
Kwarde Support 3 2,770 2020-10-08, 07:46 PM
  Thread: Forum SAMP and SAMP Wiki Closed?
Post: RE: Forum SAMP and SAMP Wiki Closed?

Jimmy Wrote: (2021-05-24, 11:47 AM) -- btw even the forum archive is dead. -- There is (for now) still web-old.archive.org (instead of web.archive.org)
Kwarde Chat 28 29,024 2021-05-25, 06:46 PM
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