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Search Results
Post Author Forum Replies Views Posted [asc]
  Thread: Add days to current time
Post: Add days to current time

I'm saving the last login date/time using Now() in MySQL which sets a string such as 2021-12-28 12:41:53 I want to check if 30 days have passed since the last login. How can I do this in the script...
Torque Pawn Scripting 2 44 2021-12-28, 06:23 PM
  Thread: NGRP?
Post: RE: NGRP?

NGRP still exists, just using a different SAMP platform. http://ng-gaming.com
Torque General Discussions 6 2,549 2021-05-09, 01:13 AM
  Thread: Getting the size of an array
Post: RE: Getting the size of an array

Radical Wrote: (2021-04-16, 08:03 PM) -- Code: -- new const MaxStops[sizeof(BusRoutes)] = {11, 11}; -- -- That's kinda useless really.
Torque Pawn Scripting 3 727 2021-04-16, 08:39 PM
  Thread: Getting the size of an array
Post: RE: Getting the size of an array

For now I've had to do this... Code: -- new MaxStops[] = {11, 11}; -- It works but not really how I wanted to do it.
Torque Pawn Scripting 3 727 2021-04-16, 03:11 PM
  Thread: Getting the size of an array
Post: Getting the size of an array

I have a multi-dimensional array, and I want to get the size of each line. Code: -- new BusRoutes[][] = {     {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10},     {0, 11, 12, 13, 14, 15, 16, 17, 18, 19, 10} }; -...
Torque Pawn Scripting 3 727 2021-04-16, 02:37 PM
  Thread: SRV Record
Post: SRV Record

Hi guys, I'm trying to use a domain name to connect to the server, but I'm no expert with this stuff. I know I need to set up an SRV record but not entirely sure what I'm meant to put for it to work w...
Torque Support 3 1,372 2021-02-09, 08:02 PM
  Thread: PlayerTextDrawSetSelectable [SOLVED]
Post: RE: PlayerTextDrawSetSelectable [SOLVED]

TextSize was set to 0.000000.
Torque Pawn Scripting 1 939 2021-02-07, 01:08 PM
  Thread: PlayerTextDrawSetSelectable [SOLVED]
Post: PlayerTextDrawSetSelectable [SOLVED]

I don't understand why the textdraw isn't selectable. Here's my script for reference. I don't even get a hover color. All of the SELECT buttons should be selectable but they're not. Code: -- CharS...
Torque Pawn Scripting 1 939 2021-02-07, 11:21 AM
  Thread: Colour Embedding Issue
Post: RE: Colour Embedding Issue

Code: -- CMD:colortest(playerid, params[]) {     ShowPlayerDialog(playerid, DIALOG_COLORTEST, DIALOG_STYLE_MSGBOX, "{DCC176}Community - Accepting the rules", "{FFFFFF}When registering this account ...
Torque Support 3 1,580 2021-01-22, 02:43 AM
  Thread: Get away from those single file gamemodes
Post: RE: Get away from those single file gamemodes

Why? When you compile the gamemode into a .amx file, how does singular or modular effect it?
Torque Questions and Suggestions 11 9,539 2021-01-22, 02:36 AM
  Thread: Colour Embedding Issue
Post: Colour Embedding Issue

It seems that there's a bug with colour embedding, whether it be dialogs or chat text. It seems the colour is "leaking" into the next word in which a colour has already been set for. https://cdn...
Torque Support 3 1,580 2021-01-21, 11:14 PM
  Thread: Compiler stops with no message
Post: RE: Compiler stops with no message

I'd commented out some script, and forgot to put a */ at the end. So it was commenting out other script. The way I found it, was to comment out half the script, and see if it produced an error or cra...
Torque Pawn Scripting 3 1,661 2021-01-21, 01:16 AM
  Thread: Compiler stops with no message
Post: RE: Compiler stops with no message

Solved. A little old-school debugging technique worked a treat.
Torque Pawn Scripting 3 1,661 2021-01-16, 01:34 AM
  Thread: Compiler stops with no message
Post: Compiler stops with no message

So I've just removed a whole bunch of script that wasn't being used in my game mode, or that I didn't want to have any more. I knew that by doing this I would get errors (I've removed 10's of thousan...
Torque Pawn Scripting 3 1,661 2021-01-16, 12:55 AM
  Thread: Get away from those single file gamemodes
Post: RE: Get away from those single file gamemodes

It all compiles to one amx file. Makes no different whether it's singular or modular. That's down to the preference of the scripter.
Torque Questions and Suggestions 11 9,539 2021-01-14, 04:16 PM
  Thread: Array Size
Post: RE: Array Size

That compiler doesn't work for me. I get a ton of build errors for all different includes when I try to compile with it. And the compatibility mode does nothing.
Torque Pawn Scripting 3 1,525 2021-01-03, 07:12 AM
  Thread: Array Size
Post: Array Size

What's the max array size? Or line size for a variable? I'm getting error 075: input line too long (after substitutions) 
Torque Pawn Scripting 3 1,525 2021-01-03, 06:57 AM
  Thread: PlayerTextDrawSetString
Post: PlayerTextDrawSetString

I'm having an issue with this function. I have the below code: Code: -- new zone[28]; GetPlayer3DZone(i, zone, MAX_ZONE_NAME); PlayerTextDrawSetString(i, p_LocationTextdraw[i][1], zone); -- ...
Torque Pawn Scripting 2 1,330 2021-01-02, 02:13 AM
  Thread: In-Game Map Editor
Post: In-Game Map Editor

Hey guys, I'm looking for a map editor plugin/filterscript to use in-game, with the ability to remove stock objects and generate a script. Much regards, Such thanks.
Torque Pawn Scripting 1 1,366 2020-12-29, 10:28 PM
  Thread: Running Issues on Windows
Post: RE: Running Issues on Windows

Solved.
Torque Support 1 1,115 2020-12-27, 06:50 AM
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