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Pages (4): 1 2 3 4 Next »
Search Results
Post Author Forum Replies Views Posted [asc]
  Thread: Random screenshots thread
Post: RE: Random screenshots thread

Pinch Wrote: (2021-08-02, 01:42 PM) -- O jebem vam mater botovsku -- Bots are banned now.
Freaksken Videos and Screenshots 4 992 2021-08-02, 08:39 PM
  Thread: How to run samp android on PC
Post: RE: How to run samp android on PC

Why would you even want to do that?
Freaksken Support 4 1,041 2021-04-29, 10:50 PM
  Thread: Textdraw Actions
Post: RE: Textdraw Actions

Nice!
Freaksken Libraries 4 1,359 2021-04-10, 11:49 AM
  Thread: Question
Post: RE: Question

https://sampwiki.blast.hk/wiki/Keywords:Initialisers
Freaksken Pawn Scripting 1 580 2021-03-26, 07:10 PM
  Thread: [DA-RP: Dark Ages: Medieval Roleplay] Winter Update!
Post: RE: [M-RP: Medieval Roleplay] Winter Update!

Damn, this is seriously impressive. The atmosphere is spot on!
Freaksken Videos and Screenshots 1 1,076 2021-03-10, 09:22 PM
  Thread: Take the angle of a position
Post: RE: Take the angle of a position

Virsenas Wrote: (2021-02-26, 11:55 PM) -- https://www.burgershot.gg/showthread.php?tid=218&pid=10013#pid10013 You will have to edit the function so you have to enter the x, y and z coordinates ins...
Freaksken Pawn Scripting 5 1,899 2021-02-27, 12:25 PM
  Thread: Whiteboard ID / ID de la pizarra
Post: RE: Whiteboard ID / ID de la pizarra

https://dev.prineside.com/en/gtasa_samp_model_id/model/3077-nf_blackboard/
Freaksken Pawn Scripting 2 1,085 2021-02-26, 08:26 PM
  Thread: Take the angle of a position
Post: RE: Take the angle of a position

Do you mean the angle between some point and the position of the player?
Freaksken Pawn Scripting 5 1,899 2021-02-26, 04:31 PM
  Thread: help with this pls
Post: RE: help with this pls

Kwarde Wrote: (2021-02-25, 09:26 PM) -- Except for the fact that "MAX_PLAYER_NAME + 1" should be just "MAX_PLAYER_NAME" (reaching length MAX_PLAYER_NAME (24) is only possible with SetPlayerName()) --...
Freaksken Pawn Scripting 7 2,401 2021-02-26, 11:30 AM
  Thread: command-guess
Post: RE: command-guess

Wow, that's a clever use. Reminds me of command line tools that suggest corrections.
Freaksken Libraries 1 1,001 2021-02-23, 11:34 AM
  Thread: List of prices of all transfender mods
Post: RE: List of prices of all transfender mods

https://open.mp/docs/scripting/resources/carcomponentid
Freaksken Pawn Scripting 1 972 2021-02-09, 06:22 PM
  Thread: Vehicle rotation | help with this?
Post: RE: Vehicle rotation | help with this?

We appreciate the effort to try to help and contribute though.
Freaksken Questions and Suggestions 5 2,394 2021-01-27, 02:31 PM
  Thread: Vehicle rotation | help with this?
Post: RE: Vehicle rotation | help with this?

You might want to have a look at this: https://github.com/IllidanS4/i_quat
Freaksken Questions and Suggestions 5 2,394 2021-01-26, 04:51 PM
  Thread: Player limit and sync
Post: RE: Player limit and sync

Those questions are answered here: https://www.youtube.com/watch?v=ZfCfvqaeOEE Transcript can be found here: https://open.mp/blog/interview
Freaksken Questions and Suggestions 1 1,290 2021-01-21, 05:53 PM
  Thread: Best practice with timers
Post: RE: Best practice with timers

Y_Less made a post on this exact issue on the old forums (can't find it anymore in any archive). Consensus was that you should use more timers instead of a single timer that does everything.
Freaksken Pawn Scripting 3 1,668 2021-01-21, 05:49 PM
  Thread: compiling problem
Post: RE: compiling problem

32 bit software still requires 32 bit libraries, even if it runs on 64 bit systems.
Freaksken Support 3 1,842 2021-01-11, 05:02 PM
  Thread: [HELP]Air Defence
Post: RE: [HELP]Air Defence

There was a script back on the old forums, but it was very old.
Freaksken Pawn Scripting 4 1,904 2021-01-07, 12:31 AM
  Thread: Request for cleaner library logs in the console
Post: RE: Request for cleaner library logs in the consol...

Added small section on log and config files.
Freaksken General Discussions 7 7,987 2021-01-05, 07:50 PM
  Thread: [DA-RP - Dark Ages: Medieval Roleplay] Merchant Village (Sneak Peek)
Post: RE: [Medieval Roleplay] Merchant Village (Sneak Pe...

Looks great!
Freaksken Videos and Screenshots 4 2,886 2020-12-28, 05:14 PM
  Thread: How to check alt-tabbing using onplayerupdate?
Post: RE: How to check alt-tabbing using onplayerupdate?

That method has been proven to work for ALT-TAB as well. It can take a few seconds before it is triggered.
Freaksken Pawn Scripting 5 2,496 2020-12-11, 11:33 PM
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