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Post Author [desc] Forum Replies Views Posted
  Thread: UPDATES, Q&A, SOCIAL MEDIA, ONE YEAR ANNIVERSARY!
Post: RE: UPDATES, Q&A, SOCIAL MEDIA, ONE YEAR ANNIVERSA...

How does the 'no limits' actually work? Are we talking that the object/vehicle pool on server is unlimited, but how does it work in terms of communication with client? Afaik client has limits, so is i...
EvilShadeZ Development Updates 15 14,083 2020-04-14, 06:11 PM
  Thread: Ability to connect an NPC to a defined player ID
Post: Ability to connect an NPC to a defined player ID

Being able to connect an NPC to a specific ID would help in terms of server development.  Let's say my server has 100 player slots and I would like another 100 npc's, I would rather have them connect...
EvilShadeZ Questions and Suggestions 4 3,769 2020-04-16, 07:49 AM
  Thread: Ability to connect an NPC to a defined player ID
Post: RE: Ability to connect an NPC to a defined player ...

Y_Less Wrote: (2020-04-18, 11:23 AM) -- I thought NPCs were already allocated from MAX_PLAYERS down. -- Unfortunately that's not the case in SA-MP. They get assigned from ID 0 upwards. Quite messy ...
EvilShadeZ Questions and Suggestions 4 3,769 2020-04-18, 02:10 PM
  Thread: Your thoughts on SAMP 0.3.DL compatibility
Post: RE: Your thoughts on SAMP 0.3.DL compatibility

I think the solution could be having a server browser filter servers by download size. If people don't want any downloads then they can easily select max download size at 0MB. I'm not a fan of having ...
EvilShadeZ Development Updates 46 42,117 2020-04-25, 11:18 AM
  Thread: Timers module
Post: RE: Timers module

I think this module is missing Timer_SetCallsRemaining(Timer:timer,calls); This would be very useful for adjusting how many calls are left. Useful for shortening / extending repeating timers. Abso...
EvilShadeZ Development Updates 32 26,157 2020-04-25, 11:35 AM
  Thread: Scripting API blog post discussion
Post: RE: Scripting API blog post discussion

Expert* Wrote: (2020-04-29, 02:16 PM) -- Is GetPlayerVehicleID Player_ or Vehicle_ module ? And how about SetVehicleParamsForPlayer, IsPlayerInAnyVehicle, IsPlayerInVehicle or SetVehicleParamsForPla...
EvilShadeZ Development Updates 10 12,896 2020-04-29, 04:00 PM
  Thread: Per-world entity pools and processing
Post: RE: Per-world entity pools and processing

This sounds interesting, but I'm not a fan of this entirely replacing regular kind of streaming. It would work for servers that are based on regular SA terrain, but when mapping custom terrain, those ...
EvilShadeZ Questions and Suggestions 5 4,254 2020-04-29, 04:17 PM
  Thread: Hex to rgba
Post: RE: Hex to rgba

Y_Less Wrote: (2020-04-21, 04:21 PM) -- Hex IS RGBA.  They are both just numbers. -- I think he meant converting an RGBA hex colour into 4 separate integer variables representing each channel. @...
EvilShadeZ Pawn Scripting 2 2,743 2020-05-08, 03:12 PM
  Thread: Need suggestion / help
Post: RE: Need suggestion / help

create a variable that generates the random offset. Spawn the object with the random offset and instantly move the object to its own location but subtract the offset then. Also if they are in a grid, ...
EvilShadeZ Pawn Scripting 1 1,976 2020-05-10, 06:48 AM
  Thread: Entity data manipulation
Post: Entity data manipulation

Hi, I am pretty sure a lot of you have used data manipulation in streamer plugin and I'm sure a lot of servers rely heavily on it. https://github.com/samp-incognito/samp-streamer-plugin/wiki/Native...
EvilShadeZ Questions and Suggestions 0 1,322 2020-05-10, 07:13 AM
  Thread: Allow RemoveBuildingForPlayer to be virtual word dependant
Post: RE: Allow RemoveBuildingForPlayer to be virtual wo...

I would rather suggest RestoreObjectForPlayer(playerid,object) or RestoreAllObjects(playerid) when open.mp client is launched. With these you can remove/restore when necessary (even in worlds)
EvilShadeZ Questions and Suggestions 4 4,317 2020-05-11, 12:34 PM
  Thread: Allow RemoveBuildingForPlayer to be virtual word dependant
Post: RE: Allow RemoveBuildingForPlayer to be virtual wo...

Pinch Wrote: (2020-05-12, 07:42 AM) -- EvilShadeZ Wrote: (2020-05-11, 12:34 PM) -- I would rather suggest RestoreObjectForPlayer(playerid,object) or RestoreAllObjects(playerid) when open.mp client i...
EvilShadeZ Questions and Suggestions 4 4,317 2020-05-12, 12:59 PM
  Thread: YSI 5.X on linux compiler.
Post: YSI 5.X on linux compiler.

Hello, I have encountered an issue where I can't include YSI in the script. If I try to include it this way: Code: -- #include -- The include directive works just fine, but YSI returns an error: C...
EvilShadeZ Pawn Scripting 1 2,322 2020-05-12, 02:01 PM
  Thread: Unsigned integers
Post: Unsigned integers

I have had a few times where I've been running in the signed integer limit and thought it would be beneficial to have unsigned ones. They could have their own tag just like floating-point variables h...
EvilShadeZ Questions and Suggestions 4 4,533 2020-05-31, 12:57 PM
  Thread: Unsigned integers
Post: RE: Unsigned integers

Correct me if I'm wrong but isn't it a case that a 32 bit variable doesn't care what's stored in them and that we can already define custom tagged operators in pawn itself? And we've always been exten...
EvilShadeZ Questions and Suggestions 4 4,533 2020-06-01, 04:18 AM
  Thread: Forum design bug
Post: RE: Forum design bug

Not related to the initial bug (which I've experienced personally), but the 'orange/red' icons for the seen/new boards is kind of un-intuitive. Both are high saturation colours, bringing attention to ...
EvilShadeZ Questions and Suggestions 1 1,797 2020-09-01, 04:08 PM
  Thread: [MUSIC] What are you listening to right now?
Post: RE: [MUSIC] What are you listening to right now?

Old one but still an absolute banger... The Killers - Mr Brightside https://www.youtube.com/watch?v=gGdGFtwCNBE
EvilShadeZ General Discussions 11 7,826 2020-10-04, 02:15 PM
  Thread: Dynamic storage containers
Post: Dynamic storage containers

I would like for some kind of dynamic storage container to be implemented such as list. This would be especially beneficial now that we have removed limits for various entity types. It would be quite ...
EvilShadeZ Questions and Suggestions 3 2,378 2020-11-05, 08:57 PM
  Thread: Dynamic storage containers
Post: RE: Dynamic storage containers

remove please. I replied instead of editing.
EvilShadeZ Questions and Suggestions 3 2,378 2020-11-05, 09:00 PM
  Thread: My suggestions list - [Updated 21/06/21]
Post: RE: My suggestions list - [Updated 21/11/20]

Changing the audio volume doesn't have to be about setting the users' volume. It's more about mixing and adjusting what's playing on at the moment. Also adjusting the volume would allow for custom pro...
EvilShadeZ Questions and Suggestions 11 6,588 2020-11-25, 10:28 AM
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