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Post Author Forum Replies Views Posted [asc]
  Thread: Server is starting, but not visible in the client
Post: Server is starting, but not visible in the client

Hello, I'm trying to run a server on VPS running CentOS 7 64bit. I'm trying with the default SA-MP package, so the default game modes and everything. The server is starting (server log is fine), but ...
Luciano Support 1 2,294 2019-09-23, 08:47 PM
  Thread: y_hooks - multi level hooking problem
Post: y_hooks - multi level hooking problem

I have the following files: Code: -- ====== gamemodes/mymode.pwn ====== #include #include #include .\src\first.pwn public OnGameModeInit() {     printf("mymode.pwn"); } ====== ga...
Luciano Pawn Scripting 2 3,232 2019-07-24, 09:02 PM
  Thread: Pawn compiler for Android
Post: Pawn compiler for Android

I'm running Prime OS on my main PC, which is an Android-based operating system for desktop computers. Is there a way to make the Pawn compiler work with any existing Android app?
Luciano Programming 5 7,896 2019-06-15, 03:04 PM
  Thread: Which timerfix plugin to use?
Post: RE: Which timerfix plugin to use?

Y_Less Wrote: (2019-05-13, 12:06 PM) -- I have raised this issue with them so many times.  The problem is that that plugin doesn't correctly support 0ms timers, which execute code as soon as possible...
Luciano Support 6 6,414 2019-05-13, 08:05 PM
  Thread: Which timerfix plugin to use?
Post: RE: Which timerfix plugin to use?

hual Wrote: (2019-05-09, 10:20 PM) -- You should go with fixes2 as it also has good y_timers support IIRC. Also to keep in mind, open.mp will have timers that don't need fixing! -- Should I use this ...
Luciano Support 6 6,414 2019-05-11, 08:53 PM
  Thread: Which timerfix plugin to use?
Post: Which timerfix plugin to use?

There's various timerfix plugins made by Dan, KashCherry, Slice and there's fixes2. I'm asking this question because I'm currently encountering an error with KashCherry's plugin (version 1.0.8):  Co...
Luciano Support 6 6,414 2019-05-09, 10:13 PM
  Thread: Server crashed due to an unknown error
Post: Server crashed due to an unknown error

Code: -- [21:53:16] [debug] Server crashed due to an unknown error [21:53:16] [debug] Native backtrace: [21:53:16] [debug] #0 f73478b6 in _Z13GetStackTraceRSt6vectorI10StackFrameSaIS0_EEPv () in plug...
Luciano Support 1 3,037 2019-04-22, 10:27 PM
  Thread: How to use OnGameModeExit?
Post: How to use OnGameModeExit?

Should I do the following things in OnGameModeExit or they are done automatically in the background? - close files - close database connections - save player data (despite doing so in OnPlayerDis...
Luciano Pawn Scripting 5 5,363 2019-04-22, 02:08 PM

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